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author | Andrei Karas <akaras@inbox.ru> | 2013-09-01 17:40:11 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-09-01 17:57:47 +0300 |
commit | 5359b7c20b9ee93989a840e555f0a2102b7bb806 (patch) | |
tree | a95017d22a4f3e2f57be59dd4826f3b823a65656 /src/client.cpp | |
parent | 222748a7e0c79225c66485898b913aa60f56cfe2 (diff) | |
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add SDL2 default render mode.
in this mode SDL using own driver with hardware acceleration.
Diffstat (limited to 'src/client.cpp')
-rw-r--r-- | src/client.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/client.cpp b/src/client.cpp index fef14b6e6..0f9af3d8a 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -572,15 +572,14 @@ void Client::gameInit() } #endif -#ifdef USE_OPENGL openGLMode = intToRenderType(config.getIntValue("opengl")); +#ifdef USE_OPENGL OpenGLImageHelper::setBlur(config.getBoolValue("blur")); SurfaceImageHelper::SDLSetEnableAlphaCache( config.getBoolValue("alphaCache") && !openGLMode); ImageHelper::setEnableAlpha(config.getFloatValue("guialpha") != 1.0f || openGLMode); #else - openGLMode = RENDER_SOFTWARE; SurfaceImageHelper::SDLSetEnableAlphaCache( config.getBoolValue("alphaCache")); ImageHelper::setEnableAlpha(config.getFloatValue("guialpha") != 1.0f); |