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authorAndrei Karas <akaras@inbox.ru>2015-11-16 22:35:17 +0300
committerAndrei Karas <akaras@inbox.ru>2015-11-16 22:35:17 +0300
commitb3d17866a3c5700b52c2b0b954fce132a52c1dbf (patch)
tree7ba07c98a1842eb766de35e172f559dcf5ac6fb4 /src/client.cpp
parent5e8e53f6e795a84ab5ca6cfe0d08672878044707 (diff)
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Convert State enum into strong typed.
Diffstat (limited to 'src/client.cpp')
-rw-r--r--src/client.cpp276
1 files changed, 138 insertions, 138 deletions
diff --git a/src/client.cpp b/src/client.cpp
index f26ea5fd9..b37639375 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -188,7 +188,7 @@ namespace
public:
void action(const ActionEvent &) override final
{
- client->setState(STATE_CHAR_SELECT);
+ client->setState(State::CHAR_SELECT);
}
} accountListener;
@@ -197,7 +197,7 @@ namespace
public:
void action(const ActionEvent &) override final
{
- client->setState(STATE_PRE_LOGIN);
+ client->setState(State::PRE_LOGIN);
}
} loginListener;
} // namespace
@@ -217,8 +217,8 @@ Client::Client() :
#ifdef ANDROID
mCloseButton(nullptr),
#endif
- mState(STATE_CHOOSE_SERVER),
- mOldState(STATE_START),
+ mState(State::CHOOSE_SERVER),
+ mOldState(State::START),
mSkin(nullptr),
mButtonPadding(1),
mButtonSpacing(3),
@@ -436,8 +436,8 @@ void Client::gameInit()
if (loginData.username.empty() && loginData.remember)
loginData.username = serverConfig.getValue("username", "");
- if (mState != STATE_ERROR)
- mState = STATE_CHOOSE_SERVER;
+ if (mState != State::ERROR)
+ mState = State::CHOOSE_SERVER;
startTimers();
@@ -509,7 +509,7 @@ void Client::initSoundManager()
}
catch (const char *const err)
{
- mState = STATE_ERROR;
+ mState = State::ERROR;
errorMessage = err;
logger->log("Warning: %s", err);
}
@@ -717,7 +717,7 @@ void Client::stateConnectGame1()
void Client::stateConnectServer1()
{
- if (mOldState == STATE_CHOOSE_SERVER)
+ if (mOldState == State::CHOOSE_SERVER)
{
settings.serverName = mCurrentServer.hostname;
ConfigManager::initServerConfig(mCurrentServer.hostname);
@@ -780,20 +780,20 @@ void Client::stateConnectServer1()
config.write();
}
}
- else if (mOldState != STATE_CHOOSE_SERVER &&
+ else if (mOldState != State::CHOOSE_SERVER &&
loginHandler &&
loginHandler->isConnected())
{
- mState = STATE_PRE_LOGIN;
+ mState = State::PRE_LOGIN;
}
}
void Client::stateWorldSelect1()
{
- if (mOldState == STATE_UPDATE && loginHandler)
+ if (mOldState == State::UPDATE && loginHandler)
{
if (loginHandler->getWorlds().size() < 2)
- mState = STATE_PRE_LOGIN;
+ mState = State::PRE_LOGIN;
}
}
@@ -840,7 +840,7 @@ void Client::stateGame1()
void Client::stateSwitchLogin1()
{
- if (mOldState == STATE_GAME && gameHandler)
+ if (mOldState == State::GAME && gameHandler)
gameHandler->disconnect();
}
@@ -848,7 +848,7 @@ int Client::gameExec()
{
int lastTickTime = tick_time;
- while (mState != STATE_EXIT)
+ while (mState != State::EXIT)
{
PROFILER_START();
if (eventsManager.handleEvents())
@@ -906,24 +906,24 @@ int Client::gameExec()
BLOCK_END("~Client::SDL_framerateDelay")
BLOCK_START("Client::gameExec 6")
- if (mState == STATE_CONNECT_GAME)
+ if (mState == State::CONNECT_GAME)
{
stateConnectGame1();
}
- else if (mState == STATE_CONNECT_SERVER)
+ else if (mState == State::CONNECT_SERVER)
{
stateConnectServer1();
}
- else if (mState == STATE_WORLD_SELECT)
+ else if (mState == State::WORLD_SELECT)
{
stateWorldSelect1();
}
- else if (mOldState == STATE_START ||
- (mOldState == STATE_GAME && mState != STATE_GAME))
+ else if (mOldState == State::START ||
+ (mOldState == State::GAME && mState != State::GAME))
{
stateGame1();
}
- else if (mState == STATE_SWITCH_LOGIN)
+ else if (mState == State::SWITCH_LOGIN)
{
stateSwitchLogin1();
}
@@ -934,7 +934,7 @@ int Client::gameExec()
BLOCK_START("Client::gameExec 7")
PlayerInfo::stateChange(mState);
- if (mOldState == STATE_GAME)
+ if (mOldState == State::GAME)
{
delete2(mGame);
Game::clearInstance();
@@ -955,9 +955,9 @@ int Client::gameExec()
if (!settings.options.skipUpdate)
UpdaterWindow::unloadMods(settings.oldUpdates + "/fix/");
}
- else if (mOldState == STATE_CHAR_SELECT)
+ else if (mOldState == State::CHAR_SELECT)
{
- if (mState != STATE_CHANGEPASSWORD && charServerHandler)
+ if (mState != State::CHANGEPASSWORD && charServerHandler)
charServerHandler->clear();
}
@@ -978,7 +978,7 @@ int Client::gameExec()
BLOCK_START("Client::gameExec 8")
switch (mState)
{
- case STATE_CHOOSE_SERVER:
+ case State::CHOOSE_SERVER:
{
BLOCK_START("Client::gameExec STATE_CHOOSE_SERVER")
logger->log1("State: CHOOSE SERVER");
@@ -1036,7 +1036,7 @@ int Client::gameExec()
}
else
{
- mState = STATE_CONNECT_SERVER;
+ mState = State::CONNECT_SERVER;
// Reset options so that cancelling or connect
// timeout will show the server dialog.
@@ -1047,24 +1047,24 @@ int Client::gameExec()
break;
}
- case STATE_CONNECT_SERVER:
- BLOCK_START("Client::gameExec STATE_CONNECT_SERVER")
+ case State::CONNECT_SERVER:
+ BLOCK_START("Client::gameExec State::CONNECT_SERVER")
logger->log1("State: CONNECT SERVER");
loginData.updateHosts.clear();
CREATEWIDGETV(mCurrentDialog, ConnectionDialog,
// TRANSLATORS: connection dialog header
_("Connecting to server"),
- STATE_SWITCH_SERVER);
+ State::SWITCH_SERVER);
TranslationManager::loadCurrentLang();
- BLOCK_END("Client::gameExec STATE_CONNECT_SERVER")
+ BLOCK_END("Client::gameExec State::CONNECT_SERVER")
break;
- case STATE_PRE_LOGIN:
+ case State::PRE_LOGIN:
logger->log1("State: PRE_LOGIN");
break;
- case STATE_LOGIN:
- BLOCK_START("Client::gameExec STATE_LOGIN")
+ case State::LOGIN:
+ BLOCK_START("Client::gameExec State::LOGIN")
logger->log1("State: LOGIN");
// Don't allow an alpha opacity
// lower than the default value
@@ -1086,34 +1086,34 @@ int Client::gameExec()
}
else
{
- mState = STATE_LOGIN_ATTEMPT;
+ mState = State::LOGIN_ATTEMPT;
// Clear the password so that when login fails, the
// dialog will show up next time.
settings.options.password.clear();
}
- BLOCK_END("Client::gameExec STATE_LOGIN")
+ BLOCK_END("Client::gameExec State::LOGIN")
break;
- case STATE_LOGIN_ATTEMPT:
- BLOCK_START("Client::gameExec STATE_LOGIN_ATTEMPT")
+ case State::LOGIN_ATTEMPT:
+ BLOCK_START("Client::gameExec State::LOGIN_ATTEMPT")
logger->log1("State: LOGIN ATTEMPT");
CREATEWIDGETV(mCurrentDialog, ConnectionDialog,
// TRANSLATORS: connection dialog header
_("Logging in"),
- STATE_SWITCH_SERVER);
+ State::SWITCH_SERVER);
if (loginHandler)
loginHandler->loginOrRegister(&loginData);
- BLOCK_END("Client::gameExec STATE_LOGIN_ATTEMPT")
+ BLOCK_END("Client::gameExec State::LOGIN_ATTEMPT")
break;
- case STATE_WORLD_SELECT:
- BLOCK_START("Client::gameExec STATE_WORLD_SELECT")
+ case State::WORLD_SELECT:
+ BLOCK_START("Client::gameExec State::WORLD_SELECT")
logger->log1("State: WORLD SELECT");
{
TranslationManager::loadCurrentLang();
if (!loginHandler)
{
- BLOCK_END("Client::gameExec STATE_WORLD_SELECT")
+ BLOCK_END("Client::gameExec State::WORLD_SELECT")
break;
}
Worlds worlds = loginHandler->getWorlds();
@@ -1121,13 +1121,13 @@ int Client::gameExec()
if (worlds.empty())
{
// Trust that the netcode knows what it's doing
- mState = STATE_UPDATE;
+ mState = State::UPDATE;
}
else if (worlds.size() == 1)
{
loginHandler->chooseServer(
0, mCurrentServer.persistentIp);
- mState = STATE_UPDATE;
+ mState = State::UPDATE;
}
else
{
@@ -1140,21 +1140,21 @@ int Client::gameExec()
}
}
}
- BLOCK_END("Client::gameExec STATE_WORLD_SELECT")
+ BLOCK_END("Client::gameExec State::WORLD_SELECT")
break;
- case STATE_WORLD_SELECT_ATTEMPT:
- BLOCK_START("Client::gameExec STATE_WORLD_SELECT_ATTEMPT")
+ case State::WORLD_SELECT_ATTEMPT:
+ BLOCK_START("Client::gameExec State::WORLD_SELECT_ATTEMPT")
logger->log1("State: WORLD SELECT ATTEMPT");
CREATEWIDGETV(mCurrentDialog, ConnectionDialog,
// TRANSLATORS: connection dialog header
_("Entering game world"),
- STATE_WORLD_SELECT);
- BLOCK_END("Client::gameExec STATE_WORLD_SELECT_ATTEMPT")
+ State::WORLD_SELECT);
+ BLOCK_END("Client::gameExec State::WORLD_SELECT_ATTEMPT")
break;
- case STATE_UPDATE:
- BLOCK_START("Client::gameExec STATE_UPDATE")
+ case State::UPDATE:
+ BLOCK_START("Client::gameExec State::UPDATE")
logger->log1("State: UPDATE");
// Determine which source to use for the update host
@@ -1169,7 +1169,7 @@ int Client::gameExec()
if (settings.options.skipUpdate)
{
- mState = STATE_LOAD_DATA;
+ mState = State::LOAD_DATA;
settings.oldUpdates.clear();
UpdaterWindow::loadDirMods(settings.options.dataPath);
}
@@ -1178,7 +1178,7 @@ int Client::gameExec()
settings.oldUpdates = settings.localDataDir
+ dirSeparator + settings.updatesDir;
UpdaterWindow::loadLocalUpdates(settings.oldUpdates);
- mState = STATE_LOAD_DATA;
+ mState = State::LOAD_DATA;
}
else
{
@@ -1190,12 +1190,12 @@ int Client::gameExec()
settings.options.dataPath.empty(),
loginData.updateType);
}
- BLOCK_END("Client::gameExec STATE_UPDATE")
+ BLOCK_END("Client::gameExec State::UPDATE")
break;
- case STATE_LOAD_DATA:
+ case State::LOAD_DATA:
{
- BLOCK_START("Client::gameExec STATE_LOAD_DATA")
+ BLOCK_START("Client::gameExec State::LOAD_DATA")
logger->log1("State: LOAD DATA");
// If another data path has been set,
@@ -1273,24 +1273,24 @@ int Client::gameExec()
if (desktop)
desktop->reloadWallpaper();
- mState = STATE_GET_CHARACTERS;
- BLOCK_END("Client::gameExec STATE_LOAD_DATA")
+ mState = State::GET_CHARACTERS;
+ BLOCK_END("Client::gameExec State::LOAD_DATA")
break;
}
- case STATE_GET_CHARACTERS:
- BLOCK_START("Client::gameExec STATE_GET_CHARACTERS")
+ case State::GET_CHARACTERS:
+ BLOCK_START("Client::gameExec State::GET_CHARACTERS")
logger->log1("State: GET CHARACTERS");
CREATEWIDGETV(mCurrentDialog, ConnectionDialog,
// TRANSLATORS: connection dialog header
_("Requesting characters"),
- STATE_SWITCH_SERVER);
+ State::SWITCH_SERVER);
if (charServerHandler)
charServerHandler->requestCharacters();
- BLOCK_END("Client::gameExec STATE_GET_CHARACTERS")
+ BLOCK_END("Client::gameExec State::GET_CHARACTERS")
break;
- case STATE_CHAR_SELECT:
- BLOCK_START("Client::gameExec STATE_CHAR_SELECT")
+ case State::CHAR_SELECT:
+ BLOCK_START("Client::gameExec State::CHAR_SELECT")
logger->log1("State: CHAR SELECT");
// Don't allow an alpha opacity
// lower than the default value
@@ -1314,35 +1314,35 @@ int Client::gameExec()
// Choosing character on the command line should work only
// once, clear it so that 'switch character' works.
settings.options.character.clear();
- BLOCK_END("Client::gameExec STATE_CHAR_SELECT")
+ BLOCK_END("Client::gameExec State::CHAR_SELECT")
break;
- case STATE_CONNECT_GAME:
- BLOCK_START("Client::gameExec STATE_CONNECT_GAME")
+ case State::CONNECT_GAME:
+ BLOCK_START("Client::gameExec State::CONNECT_GAME")
logger->log1("State: CONNECT GAME");
CREATEWIDGETV(mCurrentDialog, ConnectionDialog,
// TRANSLATORS: connection dialog header
_("Connecting to the game server"),
- STATE_CHOOSE_SERVER);
+ State::CHOOSE_SERVER);
if (gameHandler)
gameHandler->connect();
- BLOCK_END("Client::gameExec STATE_CONNECT_GAME")
+ BLOCK_END("Client::gameExec State::CONNECT_GAME")
break;
- case STATE_CHANGE_MAP:
- BLOCK_START("Client::gameExec STATE_CHANGE_MAP")
+ case State::CHANGE_MAP:
+ BLOCK_START("Client::gameExec State::CHANGE_MAP")
logger->log1("State: CHANGE_MAP");
CREATEWIDGETV(mCurrentDialog, ConnectionDialog,
// TRANSLATORS: connection dialog header
_("Changing game servers"),
- STATE_SWITCH_CHARACTER);
+ State::SWITCH_CHARACTER);
if (gameHandler)
gameHandler->connect();
- BLOCK_END("Client::gameExec STATE_CHANGE_MAP")
+ BLOCK_END("Client::gameExec State::CHANGE_MAP")
break;
- case STATE_GAME:
- BLOCK_START("Client::gameExec STATE_GAME")
+ case State::GAME:
+ BLOCK_START("Client::gameExec State::GAME")
if (localPlayer)
{
logger->log("Memorizing selected character %s",
@@ -1382,11 +1382,11 @@ int Client::gameExec()
if (generalHandler)
generalHandler->reloadPartially();
mGame = new Game;
- BLOCK_END("Client::gameExec STATE_GAME")
+ BLOCK_END("Client::gameExec State::GAME")
break;
- case STATE_LOGIN_ERROR:
- BLOCK_START("Client::gameExec STATE_LOGIN_ERROR")
+ case State::LOGIN_ERROR:
+ BLOCK_START("Client::gameExec State::LOGIN_ERROR")
logger->log1("State: LOGIN ERROR");
CREATEWIDGETV(mCurrentDialog, OkDialog,
// TRANSLATORS: error dialog header
@@ -1401,11 +1401,11 @@ int Client::gameExec()
260);
mCurrentDialog->addActionListener(&loginListener);
mCurrentDialog = nullptr; // OkDialog deletes itself
- BLOCK_END("Client::gameExec STATE_LOGIN_ERROR")
+ BLOCK_END("Client::gameExec State::LOGIN_ERROR")
break;
- case STATE_ACCOUNTCHANGE_ERROR:
- BLOCK_START("Client::gameExec STATE_ACCOUNTCHANGE_ERROR")
+ case State::ACCOUNTCHANGE_ERROR:
+ BLOCK_START("Client::gameExec State::ACCOUNTCHANGE_ERROR")
logger->log1("State: ACCOUNT CHANGE ERROR");
CREATEWIDGETV(mCurrentDialog, OkDialog,
// TRANSLATORS: error dialog header
@@ -1420,58 +1420,58 @@ int Client::gameExec()
260);
mCurrentDialog->addActionListener(&accountListener);
mCurrentDialog = nullptr; // OkDialog deletes itself
- BLOCK_END("Client::gameExec STATE_ACCOUNTCHANGE_ERROR")
+ BLOCK_END("Client::gameExec State::ACCOUNTCHANGE_ERROR")
break;
- case STATE_REGISTER_PREP:
- BLOCK_START("Client::gameExec STATE_REGISTER_PREP")
+ case State::REGISTER_PREP:
+ BLOCK_START("Client::gameExec State::REGISTER_PREP")
logger->log1("State: REGISTER_PREP");
CREATEWIDGETV(mCurrentDialog, ConnectionDialog,
// TRANSLATORS: connection dialog header
_("Requesting registration details"),
- STATE_LOGIN);
+ State::LOGIN);
loginHandler->getRegistrationDetails();
- BLOCK_END("Client::gameExec STATE_REGISTER_PREP")
+ BLOCK_END("Client::gameExec State::REGISTER_PREP")
break;
- case STATE_REGISTER:
+ case State::REGISTER:
logger->log1("State: REGISTER");
CREATEWIDGETV(mCurrentDialog, RegisterDialog,
loginData);
break;
- case STATE_REGISTER_ATTEMPT:
- BLOCK_START("Client::gameExec STATE_REGISTER_ATTEMPT")
+ case State::REGISTER_ATTEMPT:
+ BLOCK_START("Client::gameExec State::REGISTER_ATTEMPT")
logger->log("Username is %s", loginData.username.c_str());
if (loginHandler)
loginHandler->registerAccount(&loginData);
- BLOCK_END("Client::gameExec STATE_REGISTER_ATTEMPT")
+ BLOCK_END("Client::gameExec State::REGISTER_ATTEMPT")
break;
- case STATE_CHANGEPASSWORD:
- BLOCK_START("Client::gameExec STATE_CHANGEPASSWORD")
+ case State::CHANGEPASSWORD:
+ BLOCK_START("Client::gameExec State::CHANGEPASSWORD")
logger->log1("State: CHANGE PASSWORD");
CREATEWIDGETV(mCurrentDialog, ChangePasswordDialog,
loginData);
mCurrentDialog->setVisible(Visible_true);
- BLOCK_END("Client::gameExec STATE_CHANGEPASSWORD")
+ BLOCK_END("Client::gameExec State::CHANGEPASSWORD")
break;
- case STATE_CHANGEPASSWORD_ATTEMPT:
+ case State::CHANGEPASSWORD_ATTEMPT:
BLOCK_START("Client::gameExec "
- "STATE_CHANGEPASSWORD_ATTEMPT")
+ "State::CHANGEPASSWORD_ATTEMPT")
logger->log1("State: CHANGE PASSWORD ATTEMPT");
if (loginHandler)
{
loginHandler->changePassword(loginData.password,
loginData.newPassword);
}
- BLOCK_END("Client::gameExec STATE_CHANGEPASSWORD_ATTEMPT")
+ BLOCK_END("Client::gameExec State::CHANGEPASSWORD_ATTEMPT")
break;
- case STATE_CHANGEPASSWORD_SUCCESS:
+ case State::CHANGEPASSWORD_SUCCESS:
BLOCK_START("Client::gameExec "
- "STATE_CHANGEPASSWORD_SUCCESS")
+ "State::CHANGEPASSWORD_SUCCESS")
logger->log1("State: CHANGE PASSWORD SUCCESS");
CREATEWIDGETV(mCurrentDialog, OkDialog,
// TRANSLATORS: password change message header
@@ -1489,23 +1489,23 @@ int Client::gameExec()
mCurrentDialog = nullptr; // OkDialog deletes itself
loginData.password = loginData.newPassword;
loginData.newPassword.clear();
- BLOCK_END("Client::gameExec STATE_CHANGEPASSWORD_SUCCESS")
+ BLOCK_END("Client::gameExec State::CHANGEPASSWORD_SUCCESS")
break;
- case STATE_CHANGEEMAIL:
+ case State::CHANGEEMAIL:
logger->log1("State: CHANGE EMAIL");
CREATEWIDGETV(mCurrentDialog, ChangeEmailDialog,
loginData);
mCurrentDialog->setVisible(Visible_true);
break;
- case STATE_CHANGEEMAIL_ATTEMPT:
+ case State::CHANGEEMAIL_ATTEMPT:
logger->log1("State: CHANGE EMAIL ATTEMPT");
if (loginHandler)
loginHandler->changeEmail(loginData.email);
break;
- case STATE_CHANGEEMAIL_SUCCESS:
+ case State::CHANGEEMAIL_SUCCESS:
logger->log1("State: CHANGE EMAIL SUCCESS");
CREATEWIDGETV(mCurrentDialog, OkDialog,
// TRANSLATORS: email change message header
@@ -1523,13 +1523,13 @@ int Client::gameExec()
mCurrentDialog = nullptr; // OkDialog deletes itself
break;
- case STATE_UNREGISTER:
+ case State::UNREGISTER:
logger->log1("State: UNREGISTER");
CREATEWIDGETV(mCurrentDialog, UnRegisterDialog,
loginData);
break;
- case STATE_UNREGISTER_ATTEMPT:
+ case State::UNREGISTER_ATTEMPT:
logger->log1("State: UNREGISTER ATTEMPT");
if (loginHandler)
{
@@ -1538,7 +1538,7 @@ int Client::gameExec()
}
break;
- case STATE_UNREGISTER_SUCCESS:
+ case State::UNREGISTER_SUCCESS:
logger->log1("State: UNREGISTER SUCCESS");
if (loginHandler)
loginHandler->disconnect();
@@ -1550,13 +1550,13 @@ int Client::gameExec()
_("Farewell, come back any time..."),
Modal_true);
loginData.clear();
- // The errorlistener sets the state to STATE_CHOOSE_SERVER
+ // The errorlistener sets the state to State::CHOOSE_SERVER
mCurrentDialog->addActionListener(&errorListener);
mCurrentDialog = nullptr; // OkDialog deletes itself
break;
- case STATE_SWITCH_SERVER:
- BLOCK_START("Client::gameExec STATE_SWITCH_SERVER")
+ case State::SWITCH_SERVER:
+ BLOCK_START("Client::gameExec State::SWITCH_SERVER")
logger->log1("State: SWITCH SERVER");
if (loginHandler)
@@ -1572,12 +1572,12 @@ int Client::gameExec()
if (setupWindow)
setupWindow->externalUnload();
- mState = STATE_CHOOSE_SERVER;
- BLOCK_END("Client::gameExec STATE_SWITCH_SERVER")
+ mState = State::CHOOSE_SERVER;
+ BLOCK_END("Client::gameExec State::SWITCH_SERVER")
break;
- case STATE_SWITCH_LOGIN:
- BLOCK_START("Client::gameExec STATE_SWITCH_LOGIN")
+ case State::SWITCH_LOGIN:
+ BLOCK_START("Client::gameExec State::SWITCH_LOGIN")
logger->log1("State: SWITCH LOGIN");
if (loginHandler)
@@ -1590,50 +1590,50 @@ int Client::gameExec()
if (loginHandler)
loginHandler->connect();
- mState = STATE_LOGIN;
- BLOCK_END("Client::gameExec STATE_SWITCH_LOGIN")
+ mState = State::LOGIN;
+ BLOCK_END("Client::gameExec State::SWITCH_LOGIN")
break;
- case STATE_SWITCH_CHARACTER:
- BLOCK_START("Client::gameExec STATE_SWITCH_CHARACTER")
+ case State::SWITCH_CHARACTER:
+ BLOCK_START("Client::gameExec State::SWITCH_CHARACTER")
logger->log1("State: SWITCH CHARACTER");
// Done with game
if (gameHandler)
gameHandler->disconnect();
- mState = STATE_GET_CHARACTERS;
- BLOCK_END("Client::gameExec STATE_SWITCH_CHARACTER")
+ mState = State::GET_CHARACTERS;
+ BLOCK_END("Client::gameExec State::SWITCH_CHARACTER")
break;
- case STATE_LOGOUT_ATTEMPT:
+ case State::LOGOUT_ATTEMPT:
logger->log1("State: LOGOUT ATTEMPT");
break;
- case STATE_WAIT:
+ case State::WAIT:
logger->log1("State: WAIT");
break;
- case STATE_EXIT:
- BLOCK_START("Client::gameExec STATE_EXIT")
+ case State::EXIT:
+ BLOCK_START("Client::gameExec State::EXIT")
logger->log1("State: EXIT");
Net::unload();
- BLOCK_END("Client::gameExec STATE_EXIT")
+ BLOCK_END("Client::gameExec State::EXIT")
break;
- case STATE_FORCE_QUIT:
- BLOCK_START("Client::gameExec STATE_FORCE_QUIT")
+ case State::FORCE_QUIT:
+ BLOCK_START("Client::gameExec State::FORCE_QUIT")
logger->log1("State: FORCE QUIT");
if (generalHandler)
generalHandler->unload();
- mState = STATE_EXIT;
- BLOCK_END("Client::gameExec STATE_FORCE_QUIT")
+ mState = State::EXIT;
+ BLOCK_END("Client::gameExec State::FORCE_QUIT")
break;
- case STATE_ERROR:
- BLOCK_START("Client::gameExec STATE_ERROR")
+ case State::ERROR:
+ BLOCK_START("Client::gameExec State::ERROR")
config.write();
- if (mOldState == STATE_GAME)
+ if (mOldState == State::GAME)
serverConfig.write();
logger->log1("State: ERROR");
logger->log("Error: %s\n", errorMessage.c_str());
@@ -1645,16 +1645,16 @@ int Client::gameExec()
mCurrentDialog->addActionListener(&errorListener);
mCurrentDialog = nullptr; // OkDialog deletes itself
gameHandler->disconnect();
- BLOCK_END("Client::gameExec STATE_ERROR")
+ BLOCK_END("Client::gameExec State::ERROR")
break;
- case STATE_AUTORECONNECT_SERVER:
+ case State::AUTORECONNECT_SERVER:
// ++++++
break;
- case STATE_START:
+ case State::START:
default:
- mState = STATE_FORCE_QUIT;
+ mState = State::FORCE_QUIT;
break;
}
BLOCK_END("Client::gameExec 8")
@@ -1705,7 +1705,7 @@ void Client::action(const ActionEvent &event)
if (eventId == "close")
{
- setState(STATE_FORCE_QUIT);
+ setState(State::FORCE_QUIT);
return;
}
if (eventId == "Setup")
@@ -1855,16 +1855,16 @@ void Client::slowLogic()
if (get_elapsed_time1(mPing) > 1500)
{
mPing = tick_time;
- if (mState == STATE_UPDATE ||
- mState == STATE_LOGIN ||
- mState == STATE_LOGIN_ATTEMPT)
+ if (mState == State::UPDATE ||
+ mState == State::LOGIN ||
+ mState == State::LOGIN_ATTEMPT)
{
if (loginHandler)
loginHandler->ping();
if (generalHandler)
generalHandler->flushSend();
}
- else if (mState == STATE_CHAR_SELECT)
+ else if (mState == State::CHAR_SELECT)
{
if (charServerHandler)
charServerHandler->ping();