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authorAndrei Karas <akaras@inbox.ru>2016-07-10 22:19:49 +0300
committerAndrei Karas <akaras@inbox.ru>2016-07-10 22:22:53 +0300
commit4aa184df5a208c51cb0141ae6a609c60294d8323 (patch)
tree35d8be02657f234ac2803c2cd3f4c30780e237ac /src/being
parentf9a7f96525c7485de4cf27f973f0b52f5d74f048 (diff)
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Rename StatusEffect::getParticle into StatusEffect::getStartParticle
Diffstat (limited to 'src/being')
-rw-r--r--src/being/actorsprite.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/being/actorsprite.cpp b/src/being/actorsprite.cpp
index 7007d52aa..d5527f161 100644
--- a/src/being/actorsprite.cpp
+++ b/src/being/actorsprite.cpp
@@ -384,13 +384,15 @@ void ActorSprite::handleStatusEffect(const StatusEffect *const effect,
if (effectId >= 0)
{
+ Particle *particle = nullptr;
if (start == IsStart_true)
{
- Particle *const particle = effect->getParticle();
- mStatusParticleEffects.setLocally(effectId, particle);
+ particle = effect->getStartParticle();
}
// +++ here also need enable permanent status effects,
// need new field in StatusEffect
+ if (particle)
+ mStatusParticleEffects.setLocally(effectId, particle);
}
}