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authorAndrei Karas <akaras@inbox.ru>2015-11-15 17:04:31 +0300
committerAndrei Karas <akaras@inbox.ru>2015-11-15 17:04:31 +0300
commit0977134ffdad9ea0e79106fc633ebafd18209765 (patch)
treec0c21f68e7e40002ff9de01302d19ffb5e6783e7 /src/being/being.h
parent679454f53aa95317f8a1d7a1698c743d98a02fad (diff)
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Add support for different per skill casting animations.
Diffstat (limited to 'src/being/being.h')
-rw-r--r--src/being/being.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/being/being.h b/src/being/being.h
index a31f39be5..461a8626f 100644
--- a/src/being/being.h
+++ b/src/being/being.h
@@ -68,6 +68,7 @@ class Text;
struct ChatObject;
struct HorseInfo;
+struct SkillInfo;
struct ParticleInfo;
extern volatile int cur_time;
@@ -599,6 +600,9 @@ class Being notfinal : public ActorSprite,
std::string getCastAction() const A_WARN_UNUSED;
+ std::string getCastAction(const SkillInfo *const skill) const
+ A_WARN_UNUSED;
+
std::string getMoveAction() const A_WARN_UNUSED;
std::string getDeadAction() const A_WARN_UNUSED;