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authorAndrei Karas <akaras@inbox.ru>2016-07-23 00:18:37 +0300
committerAndrei Karas <akaras@inbox.ru>2016-07-23 00:51:45 +0300
commit1a5f8957c707625efbcf36722b057d5eda5a21bb (patch)
tree9dd38bb08f081c232b318d4466552c0f570c2e74 /src/being/being.h
parenta13d85161a7148295e4ba50b0cdae124e8d6c75a (diff)
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Add skill casting particle arrow effect.
New skill data attribute: castingParticle.
Diffstat (limited to 'src/being/being.h')
-rw-r--r--src/being/being.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/being/being.h b/src/being/being.h
index 3ee2c5ed1..72e6d2065 100644
--- a/src/being/being.h
+++ b/src/being/being.h
@@ -209,6 +209,10 @@ class Being notfinal : public ActorSprite,
const int damage,
const int attackId = 1) restrict2;
+ void handleSkillCasting(Being *restrict const victim,
+ const int skillId,
+ const int skillLevel) restrict2;
+
void handleSkill(Being *restrict const victim,
const int damage,
const int skillId,