summaryrefslogtreecommitdiff
path: root/src/being/being.cpp
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2016-07-24 20:41:46 +0300
committerAndrei Karas <akaras@inbox.ru>2016-07-24 20:58:46 +0300
commit3cdb0d5516f5234dcebb118a26e405074de701f8 (patch)
treede5cd8f80bc1b762245a78e082676f630447d49b /src/being/being.cpp
parentbeca7c9c25815339244c6f2542054d25c59089b5 (diff)
downloadManaVerse-3cdb0d5516f5234dcebb118a26e405074de701f8.tar.gz
ManaVerse-3cdb0d5516f5234dcebb118a26e405074de701f8.tar.bz2
ManaVerse-3cdb0d5516f5234dcebb118a26e405074de701f8.tar.xz
ManaVerse-3cdb0d5516f5234dcebb118a26e405074de701f8.zip
Add castingeffect object for draw casting effect in specified position and sorting.
Now casting effect drawed on ground and not over players or mobs.
Diffstat (limited to 'src/being/being.cpp')
-rw-r--r--src/being/being.cpp73
1 files changed, 14 insertions, 59 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp
index 75a18b2f2..04dc00025 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -36,6 +36,7 @@
#include "being/beingcacheentry.h"
#include "being/beingflag.h"
#include "being/beingspeech.h"
+#include "being/castingeffect.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "being/playerrelations.h"
@@ -245,11 +246,6 @@ Being::Being(const BeingId id,
mManner(0),
mAreaSize(11),
mCastEndTime(0),
- mCastRectX(0),
- mCastRectSize(0),
- mCastRectY(0),
- mCastAnimationX(0),
- mCastAnimationY(0),
#ifdef EATHENA_SUPPORT
mCreatorId(BeingId_zero),
#endif
@@ -265,8 +261,7 @@ Being::Being(const BeingId id,
mAway(false),
mInactive(false),
mNeedPosUpdate(true),
- mPetAi(true),
- mDrawCast(false)
+ mPetAi(true)
{
for (int f = 0; f < 20; f ++)
{
@@ -1631,8 +1626,6 @@ void Being::setAction(const BeingActionT &restrict action,
mEmotionSprite->play(currentAction);
if (mAnimationEffect)
mAnimationEffect->play(currentAction);
- if (mCastingEffect)
- mCastingEffect->play(currentAction);
for_each_badges()
{
AnimatedSprite *const sprite = mBadges[f];
@@ -1704,8 +1697,6 @@ void Being::setDirection(const uint8_t direction) restrict2
mEmotionSprite->setSpriteDirection(dir);
if (mAnimationEffect)
mAnimationEffect->setSpriteDirection(dir);
- if (mCastingEffect)
- mCastingEffect->setSpriteDirection(dir);
for_each_badges()
{
@@ -1835,7 +1826,6 @@ void Being::logic() restrict2
if (mCastEndTime != 0 && mCastEndTime < tick_time)
{
mCastEndTime = 0;
- mDrawCast = false;
delete2(mCastingEffect);
}
@@ -3548,29 +3538,6 @@ void Being::drawPlayer(Graphics *restrict const graphics,
drawBeingCursor(graphics, px, py);
drawPlayerSpriteAt(graphics, px, py);
#endif
- if (mDrawCast)
- drawCasting(graphics, offsetX, offsetY);
- }
-}
-
-void Being::drawCasting(Graphics *const graphics,
- const int offsetX,
- const int offsetY) const
-{
- graphics->setColor(userPalette->getColorWithAlpha(
- UserColorId::ATTACK_RANGE_BORDER));
-
- graphics->drawRectangle(Rect(
- mCastRectX + offsetX,
- mCastRectY + offsetY,
- mCastRectSize,
- mCastRectSize));
-
- if (mCastingEffect)
- {
- mCastingEffect->draw(graphics,
- mCastAnimationX + offsetX,
- mCastAnimationY + offsetY);
}
}
@@ -5097,14 +5064,9 @@ void Being::addCast(const int dstX,
if (waitTimeTicks <= 0)
{
mCastEndTime = 0;
- mDrawCast = false;
return;
}
mCastEndTime = tick_time + waitTimeTicks;
- mDrawCast = true;
- mCastRectX = (dstX - range) * mapTileSize;
- mCastRectY = (dstY - range) * mapTileSize;
- mCastRectSize = range * mapTileSize * 2 + mapTileSize;
SkillData *const data = skillDialog->getSkillDataByLevel(
skillId,
skillLevel);
@@ -5112,25 +5074,18 @@ void Being::addCast(const int dstX,
if (data)
{
const std::string castingAnimation = data->castingAnimation;
- if (!castingAnimation.empty())
- {
- mCastingEffect = AnimatedSprite::load(
- paths.getStringValue("sprites") + castingAnimation);
- if (mCastingEffect)
- {
- mCastAnimationX = mCastRectX +
- (mCastRectSize - mCastingEffect->getWidth()) / 2;
- mCastAnimationY = mCastRectY +
- (mCastRectSize - mCastingEffect->getHeight()) / 2;
- }
- else
- {
- reportAlways("Skill %d/%d casting animation '%s' load failed",
- skillId,
- skillLevel,
- castingAnimation.c_str());
- }
- }
+ mCastingEffect = new CastingEffect(skillId,
+ skillLevel,
+ castingAnimation,
+ dstX,
+ dstY,
+ range);
+ mCastingEffect->setMap(mMap);
+ }
+ else
+ {
+ reportAlways("Want to draw casting for unknown skill %d",
+ skillId);
}
}