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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-04-29 01:21:45 +0200
committerAndrei Karas <akaras@inbox.ru>2011-05-01 23:45:51 +0300
commit6ff97aad8bf4af8e1a69665b3ad414042efada02 (patch)
treeed0f186c524146d0b68c082373b1053d84f51c16 /src/being.h
parentbba99b414167d9adb40622d8fc8c1e9dc814e956 (diff)
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Added customizable on-hit effects for characters.
This patch adds support for the following two parameters in weapon items: hit-effect-id: Effect triggered on the victim on normal hit. critical-hit-effect-id: Triggered on the victim on critical hit. (Specified in effects.xml) The patch also permits the use of custom defaults set in paths.xml by setting the following keys: (Paths are relative to the 'particles' key value, here.) hitEffectId: defaulted to effect id 26. criticalHitEffectId: defaulted to effect id 28. Resolves: Mana-mantis #337. Reviewed-by: bcs86 Conflicts: src/being.cpp src/resources/itemdb.cpp src/resources/iteminfo.h ManaPlus: adding missing checks.
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/being.h b/src/being.h
index 96c547e89..c83d0fb48 100644
--- a/src/being.h
+++ b/src/being.h
@@ -236,6 +236,9 @@ class Being : public ActorSprite, public ConfigListener
*/
virtual void handleAttack(Being *victim, int damage, AttackType type);
+ const ItemInfo *getEquippedWeapon() const
+ { return mEquippedWeapon; }
+
/**
* Returns the name of the being.
*/