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author | Andrei Karas <akaras@inbox.ru> | 2013-04-04 22:08:55 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-04-04 22:08:55 +0300 |
commit | 4ad3a8e89e64ce3ae845d2786dd433ab2682393e (patch) | |
tree | 80234ae2e147686b822bd2579f9cbc0756aa2f90 /src/being.cpp | |
parent | 5066c50c2869d3f8b13138947eaa3f52accc5ad0 (diff) | |
download | ManaVerse-4ad3a8e89e64ce3ae845d2786dd433ab2682393e.tar.gz ManaVerse-4ad3a8e89e64ce3ae845d2786dd433ab2682393e.tar.bz2 ManaVerse-4ad3a8e89e64ce3ae845d2786dd433ab2682393e.tar.xz ManaVerse-4ad3a8e89e64ce3ae845d2786dd433ab2682393e.zip |
Add support for animated emotes.
Not particles but really animated emotes.
First frame used as icon.
Diffstat (limited to 'src/being.cpp')
-rw-r--r-- | src/being.cpp | 50 |
1 files changed, 33 insertions, 17 deletions
diff --git a/src/being.cpp b/src/being.cpp index bb2a6e95e..4e26e84a6 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -202,7 +202,7 @@ Being::Being(const int id, const Type type, const uint16_t subtype, ActorSprite(id), mInfo(BeingInfo::unknown), mActionTime(0), - mEmotion(0), + mEmotionSprite(nullptr), mEmotionTime(0), mSpeechTime(0), mAttackSpeed(350), @@ -211,6 +211,7 @@ Being::Being(const int id, const Type type, const uint16_t subtype, mDirection(DOWN), mDirectionDelayed(0), mSpriteDirection(DIRECTION_DOWN), + mSpriteAction(SpriteAction::STAND), mDispName(nullptr), mShowName(false), mEquippedWeapon(nullptr), @@ -1195,7 +1196,10 @@ void Being::setAction(const Action &action, const int attackId) if (currentAction != SpriteAction::INVALID) { + mSpriteAction = currentAction; play(currentAction); + if (mEmotionSprite) + mEmotionSprite->play(currentAction); mAction = action; } @@ -1247,6 +1251,8 @@ void Being::setDirection(const uint8_t direction) mSpriteDirection = static_cast<uint8_t>(dir); CompoundSprite::setSpriteDirection(dir); + if (mEmotionSprite) + mEmotionSprite->setSpriteDirection(dir); recalcSpritesOrder(); } @@ -1319,6 +1325,9 @@ void Being::logic() mText = nullptr; } + if (mEmotionSprite) + mEmotionSprite->update(tick_time * MILLISECONDS_IN_A_TICK); + int frameCount = static_cast<int>(getFrameCount()); #ifdef MANASERV_SUPPORT if ((Net::getNetworkType() == ServerInfo::MANASERV) && (mAction != DEAD)) @@ -1457,11 +1466,14 @@ void Being::logic() static_cast<float>(mY * 32 + 32 + getYOffset())); } - if (mEmotion != 0) + if (mEmotionSprite) { mEmotionTime--; if (mEmotionTime == 0) - mEmotion = 0; + { + delete mEmotionSprite; + mEmotionSprite = nullptr; + } } ActorSprite::logic(); @@ -1483,22 +1495,12 @@ void Being::logic() void Being::drawEmotion(Graphics *const graphics, const int offsetX, const int offsetY) { - if (!mEmotion) + if (!mEmotionSprite) return; const int px = getPixelX() - offsetX - 16; const int py = getPixelY() - offsetY - 64 - 32; - const int emotionIndex = mEmotion - 1; - - if (emotionIndex >= 0 && emotionIndex <= EmoteDB::getLast()) - { - const AnimatedSprite *const sprite = EmoteDB::getAnimation2( - emotionIndex, true); - if (sprite) - sprite->draw(graphics, px, py); - else - mEmotion = 0; - } + mEmotionSprite->draw(graphics, px, py); } void Being::drawSpeech(const int offsetX, const int offsetY) @@ -2721,8 +2723,22 @@ void Being::setEmote(const uint8_t emotion, const int emote_time) } else { - mEmotion = emotion; - mEmotionTime = emote_time; + const int emotionIndex = emotion - 1; + if (emotionIndex >= 0 && emotionIndex <= EmoteDB::getLast()) + mEmotionSprite = EmoteDB::getClone(emotionIndex, true); + + if (mEmotionSprite) + { + mEmotionTime = emote_time; + mEmotionSprite->play(mSpriteAction); + mEmotionSprite->setSpriteDirection(static_cast<SpriteDirection>( + mSpriteDirection)); + } + else + { + mEmotionTime = 0; + } + } } |