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authorAndrei Karas <akaras@inbox.ru>2011-11-23 04:40:34 +0300
committerAndrei Karas <akaras@inbox.ru>2011-11-24 03:32:57 +0300
commit8e5861c3cfd41574351547a1a518efcf9007666a (patch)
tree8d941791c1bbd296b7125475fa0abb9581df632f /src/being.cpp
parent004aa3358c6efeb469045785baa891a449dde5a4 (diff)
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Add ability to play different animation depend on monster hp.
Disabled for legacy servers because monster hp unknown and compilated hp can be wrong (version <= 0). For usage need add to action tag attribute hp="xx" Example: <action name="stand" hp="50" imageset="base"> ... </action> Here 50 mean 50% of health or less. Default action tag mean hp=100
Diffstat (limited to 'src/being.cpp')
-rw-r--r--src/being.cpp27
1 files changed, 26 insertions, 1 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 9d731d2c9..3ed7ba587 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -253,7 +253,8 @@ Being::Being(int id, Type type, Uint16 subtype, Map *map):
mAdvanced(false),
mShop(false),
mAway(false),
- mInactive(false)
+ mInactive(false),
+ mNumber(100)
{
mSpriteRemap = new int[20];
mSpriteHide = new int[20];
@@ -287,6 +288,7 @@ Being::Being(int id, Type type, Uint16 subtype, Map *map):
updateColors();
resetCounters();
+ updatePercentHP();
}
Being::~Being()
@@ -660,7 +662,10 @@ void Being::takeDamage(Being *attacker, int amount, AttackType type)
}
if (mType == MONSTER)
+ {
+ updatePercentHP();
updateName();
+ }
else if (mType == PLAYER && socialWindow && getName() != "")
socialWindow->updateAvatar(getName());
@@ -1036,6 +1041,7 @@ void Being::setAction(Action action, int attackType A_UNUSED)
if (currentAction != SpriteAction::INVALID)
{
+ //set mNumber
play(currentAction);
mAction = action;
}
@@ -2102,6 +2108,8 @@ void Being::setHP(int hp)
mHP = hp;
if (mMaxHP < mHP)
mMaxHP = mHP;
+ if (mType == MONSTER)
+ updatePercentHP();
}
void Being::setMaxHP(int hp)
@@ -2521,6 +2529,23 @@ void Being::setEmote(Uint8 emotion, int emote_time)
}
}
+void Being::updatePercentHP()
+{
+ if (!mMaxHP || !serverVersion)
+ return;
+ unsigned num = 0;
+ if (mHP)
+ {
+ num = mHP * 100 / mMaxHP;
+ if (num != mNumber)
+ {
+ mNumber = num;
+ if (updateNumber(mNumber))
+ setAction(mAction);
+ }
+ }
+}
+
BeingEquipBackend::BeingEquipBackend(Being *being):
mBeing(being)
{