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authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
treeff8eab35e732bc0749fc11677c8873a7b3a58704 /src/being.cpp
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
Diffstat (limited to 'src/being.cpp')
-rw-r--r--src/being.cpp2009
1 files changed, 2009 insertions, 0 deletions
diff --git a/src/being.cpp b/src/being.cpp
new file mode 100644
index 000000000..08893c2f4
--- /dev/null
+++ b/src/being.cpp
@@ -0,0 +1,2009 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "being.h"
+
+#include "actorspritemanager.h"
+#include "animatedsprite.h"
+#include "client.h"
+#include "configuration.h"
+#include "effectmanager.h"
+#include "graphics.h"
+#include "guild.h"
+#include "localplayer.h"
+#include "log.h"
+#include "map.h"
+#include "particle.h"
+#include "party.h"
+#include "playerrelations.h"
+#include "simpleanimation.h"
+#include "sound.h"
+#include "sprite.h"
+#include "text.h"
+#include "statuseffect.h"
+
+#include "gui/buy.h"
+#include "gui/buysell.h"
+#include "gui/gui.h"
+#include "gui/npcdialog.h"
+#include "gui/npcpostdialog.h"
+#include "gui/sell.h"
+#include "gui/socialwindow.h"
+#include "gui/speechbubble.h"
+#include "gui/theme.h"
+#include "gui/truetypefont.h"
+#include "gui/userpalette.h"
+
+#include "net/charhandler.h"
+#include "net/gamehandler.h"
+#include "net/net.h"
+#include "net/npchandler.h"
+#include "net/playerhandler.h"
+
+#include "resources/beinginfo.h"
+#include "resources/colordb.h"
+#include "resources/emotedb.h"
+#include "resources/image.h"
+#include "resources/itemdb.h"
+#include "resources/iteminfo.h"
+#include "resources/monsterdb.h"
+#include "resources/npcdb.h"
+#include "resources/resourcemanager.h"
+
+#include "gui/widgets/chattab.h"
+
+#include "utils/dtor.h"
+#include "utils/stringutils.h"
+#include "utils/xml.h"
+
+#include <cassert>
+#include <cmath>
+
+#define CACHE_SIZE 50
+#define HAIR_FILE "hair.xml"
+
+static const int DEFAULT_BEING_WIDTH = 32;
+static const int DEFAULT_BEING_HEIGHT = 32;
+
+class BeingCacheEntry
+{
+ public:
+ BeingCacheEntry(int id):
+ mId(id),
+ mName(""),
+ mPartyName(""),
+ mLevel(0),
+ mPvpRank(0),
+ mTime(0)
+ {
+ }
+
+ int getId() const
+ { return mId; }
+
+ /**
+ * Returns the name of the being.
+ */
+ const std::string &getName() const
+ { return mName; }
+
+ /**
+ * Sets the name for the being.
+ *
+ * @param name The name that should appear.
+ */
+ void setName(const std::string &name)
+ { mName = name; }
+
+ /**
+ * Following are set from the server (mainly for players)
+ */
+ void setPartyName(const std::string &name)
+ { mPartyName = name; }
+
+ const std::string &getPartyName() const
+ { return mPartyName; }
+
+ void setLevel(int n)
+ { mLevel = n; }
+
+ int getLevel() const
+ { return mLevel; }
+
+ void setTime(int n)
+ { mTime = n; }
+
+ int getTime() const
+ { return mTime; }
+
+ unsigned getPvpRank() const
+ { return mPvpRank; }
+
+ void setPvpRank(int r)
+ { mPvpRank = r; }
+
+ std::string getIp() const
+ { return mIp; }
+
+ void setIp(std::string ip)
+ { mIp = ip; }
+
+ protected:
+ int mId; /**< Unique sprite id */
+ std::string mName; /**< Name of character */
+ std::string mPartyName;
+ int mLevel;
+ unsigned int mPvpRank;
+ int mTime;
+ std::string mIp;
+};
+
+
+int Being::mNumberOfHairstyles = 1;
+
+int Being::mUpdateConfigTime = 0;
+unsigned int Being::mConfLineLim = 0;
+int Being::mSpeechType = 0;
+bool Being::mHighlightMapPortals = false;
+bool Being::mHighlightMonsterAttackRange = false;
+bool Being::mLowTraffic = true;
+bool Being::mDrawHotKeys = true;
+bool Being::mShowBattleEvents = false;
+bool Being::mShowMobHP = false;
+
+std::list<BeingCacheEntry*> beingInfoCache;
+
+
+// TODO: mWalkTime used by eAthena only
+Being::Being(int id, Type type, Uint16 subtype, Map *map):
+ ActorSprite(id),
+ mInfo(BeingInfo::Unknown),
+ mActionTime(0),
+ mEmotion(0), mEmotionTime(0),
+ mSpeechTime(0),
+ mAttackType(1),
+ mAttackSpeed(350),
+ mAction(STAND),
+ mSubType(0xFFFF),
+ mDirection(DOWN),
+ mSpriteDirection(DIRECTION_DOWN),
+ mDispName(0),
+ mShowName(false),
+ mEquippedWeapon(NULL),
+ mText(0),
+ mLevel(0),
+ mGender(GENDER_UNSPECIFIED),
+ mParty(0),
+ mIsGM(false),
+ mType(type),
+ mX(0), mY(0),
+ mDamageTaken(0),
+ mHP(0), mMaxHP(0),
+ mDistance(0),
+ mIsReachable(REACH_UNKNOWN),
+ mErased(false),
+ mEnemy(false),
+ mIp(""),
+ mPvpRank(0)
+{
+ mSpriteRemap = new int[20];
+
+ for (int f = 0; f < 20; f ++)
+ mSpriteRemap[f] = f;
+
+ setMap(map);
+ setSubtype(subtype);
+
+ mSpeechBubble = new SpeechBubble;
+
+ mWalkSpeed = Net::getPlayerHandler()->getDefaultWalkSpeed();
+
+ if (getType() == PLAYER)
+ mShowName = config.getBoolValue("visiblenames");
+
+ config.addListener("visiblenames", this);
+
+ if (getType() == NPC)
+ setShowName(true);
+ else
+ setShowName(mShowName);
+
+ updateColors();
+ resetCounters();
+}
+
+Being::~Being()
+{
+ config.removeListener("visiblenames", this);
+
+ delete[] mSpriteRemap;
+ mSpriteRemap = 0;
+
+ delete mSpeechBubble;
+ mSpeechBubble = 0;
+ delete mDispName;
+ mDispName = 0;
+ delete mText;
+ mText = 0;
+}
+
+void Being::setSubtype(Uint16 subtype)
+{
+ if (!mInfo)
+ return;
+
+ if (subtype == mSubType)
+ return;
+
+ mSubType = subtype;
+
+ if (getType() == MONSTER)
+ {
+ mInfo = MonsterDB::get(mSubType);
+ if (mInfo)
+ {
+ setName(mInfo->getName());
+ setupSpriteDisplay(mInfo->getDisplay());
+ }
+ }
+ else if (getType() == NPC)
+ {
+ mInfo = NPCDB::get(mSubType);
+ if (mInfo)
+ setupSpriteDisplay(mInfo->getDisplay(), false);
+ }
+ else if (getType() == PLAYER)
+ {
+ int id = -100 - subtype;
+
+ // Prevent showing errors when sprite doesn't exist
+ if (!ItemDB::exists(id))
+ id = -100;
+
+ setSprite(Net::getCharHandler()->baseSprite(), id);
+ }
+}
+
+ActorSprite::TargetCursorSize Being::getTargetCursorSize() const
+{
+ if (!mInfo)
+ return ActorSprite::TC_SMALL;
+
+ return mInfo->getTargetCursorSize();
+}
+
+int Being::getTargetOffsetX() const
+{
+ if (!mInfo)
+ return 0;
+
+ return mInfo->getTargetOffsetX();
+}
+
+int Being::getTargetOffsetY() const
+{
+ if (!mInfo)
+ return 0;
+
+ return mInfo->getTargetOffsetY();
+}
+
+unsigned char Being::getWalkMask() const
+{
+ if (!mInfo)
+ return 0;
+
+ return mInfo->getWalkMask();
+}
+
+Map::BlockType Being::getBlockType() const
+{
+ if (!mInfo)
+ return Map::BLOCKTYPE_NONE;
+
+ return mInfo->getBlockType();
+}
+
+void Being::setPosition(const Vector &pos)
+{
+ Actor::setPosition(pos);
+
+ updateCoords();
+
+ if (mText)
+ {
+ mText->adviseXY((int)pos.x,
+ (int)pos.y - getHeight() - mText->getHeight() - 6);
+ }
+}
+
+void Being::setDestination(int dstX, int dstY)
+{
+ if (Net::getNetworkType() == ServerInfo::TMWATHENA)
+ {
+ if (mMap)
+ setPath(mMap->findPath(mX, mY, dstX, dstY, getWalkMask()));
+ return;
+ }
+
+ // Manaserv's part:
+
+ // We can't calculate anything without a map anyway.
+ if (!mMap)
+ return;
+
+ // Don't handle flawed destinations from server...
+ if (dstX == 0 || dstY == 0)
+ return;
+
+ // If the destination is unwalkable, don't bother trying to get there
+ if (!mMap->getWalk(dstX / 32, dstY / 32))
+ return;
+
+ Position dest = mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(),
+ dstX, dstY);
+ Path thisPath = mMap->findPixelPath(static_cast<int>(mPos.x),
+ static_cast<int>(mPos.y), dest.x, dest.y,
+ static_cast<int>(getCollisionRadius()),
+ static_cast<int>(getWalkMask()));
+
+ if (thisPath.empty())
+ {
+ // If there is no path but the destination is on the same walkable tile,
+ // we accept it.
+ if ((int)mPos.x / 32 == dest.x / 32
+ && (int)mPos.y / 32 == dest.y / 32)
+ {
+ mDest.x = static_cast<float>(dest.x);
+ mDest.y = static_cast<float>(dest.y);
+ }
+ setPath(Path());
+ return;
+ }
+
+ // The destination is valid, so we set it.
+ mDest.x = static_cast<float>(dest.x);
+ mDest.y = static_cast<float>(dest.y);
+
+ setPath(thisPath);
+}
+
+void Being::clearPath()
+{
+ mPath.clear();
+}
+
+void Being::setPath(const Path &path)
+{
+ mPath = path;
+
+ if ((Net::getNetworkType() == ServerInfo::TMWATHENA) &&
+ mAction != MOVE && mAction != DEAD)
+ {
+ nextTile();
+ mActionTime = tick_time;
+ }
+}
+
+void Being::setSpeech(const std::string &text, int time)
+{
+ if (!userPalette)
+ return;
+
+ // Remove colors
+ mSpeech = removeColors(text);
+
+ // Trim whitespace
+ trim(mSpeech);
+
+ unsigned int lineLim = mConfLineLim;
+ if (lineLim > 0 && mSpeech.length() > lineLim)
+ mSpeech = mSpeech.substr(0, lineLim);
+
+ trim(mSpeech);
+ if (mSpeech.length() < 1)
+ return;
+
+ // Check for links
+ std::string::size_type start = mSpeech.find('[');
+ std::string::size_type end = mSpeech.find(']', start);
+
+ while (start != std::string::npos && end != std::string::npos)
+ {
+ // Catch multiple embeds and ignore them so it doesn't crash the client.
+ while ((mSpeech.find('[', start + 1) != std::string::npos) &&
+ (mSpeech.find('[', start + 1) < end))
+ {
+ start = mSpeech.find('[', start + 1);
+ }
+
+ std::string::size_type position = mSpeech.find('|');
+ if (mSpeech[start + 1] == '@' && mSpeech[start + 2] == '@')
+ {
+ mSpeech.erase(end, 1);
+ mSpeech.erase(start, (position - start) + 1);
+ }
+ position = mSpeech.find('@');
+
+ while (position != std::string::npos)
+ {
+ mSpeech.erase(position, 2);
+ position = mSpeech.find('@');
+ }
+
+ start = mSpeech.find('[', start + 1);
+ end = mSpeech.find(']', start);
+ }
+
+ if (!mSpeech.empty())
+ mSpeechTime = time <= SPEECH_MAX_TIME ? time : SPEECH_MAX_TIME;
+
+ const int speech = mSpeechType;
+ if (speech == TEXT_OVERHEAD && userPalette)
+ {
+ delete mText;
+
+ mText = new Text(mSpeech,
+ getPixelX(), getPixelY() - getHeight(),
+ gcn::Graphics::CENTER,
+ &userPalette->getColor(UserPalette::PARTICLE),
+ true);
+ }
+}
+
+void Being::takeDamage(Being *attacker, int amount, AttackType type)
+{
+ if (!userPalette || !attacker)
+ return;
+
+ gcn::Font *font = 0;
+ std::string damage = amount ? toString(amount) : type == FLEE ?
+ "dodge" : "miss";
+ const gcn::Color *color;
+
+ if (gui)
+ font = gui->getInfoParticleFont();
+
+ // Selecting the right color
+ if (type == CRITICAL || type == FLEE)
+ {
+ if (attacker == player_node)
+ {
+ color = &userPalette->getColor(
+ UserPalette::HIT_LOCAL_PLAYER_CRITICAL);
+ }
+ else
+ {
+ color = &userPalette->getColor(UserPalette::HIT_CRITICAL);
+ }
+ }
+ else if (!amount)
+ {
+ if (attacker == player_node)
+ {
+ // This is intended to be the wrong direction to visually
+ // differentiate between hits and misses
+ color = &userPalette->getColor(UserPalette::HIT_LOCAL_PLAYER_MISS);
+ }
+ else
+ {
+ color = &userPalette->getColor(UserPalette::MISS);
+ }
+ }
+ else if (getType() == MONSTER)
+ {
+ if (attacker == player_node)
+ {
+ color = &userPalette->getColor(
+ UserPalette::HIT_LOCAL_PLAYER_MONSTER);
+ }
+ else
+ {
+ color = &userPalette->getColor(
+ UserPalette::HIT_PLAYER_MONSTER);
+ }
+ }
+ else if (getType() == PLAYER && attacker != player_node
+ && this == player_node)
+ {
+ // here player was attacked by other player. mark him as enemy.
+ color = &userPalette->getColor(UserPalette::HIT_PLAYER_PLAYER);
+ attacker->setEnemy(true);
+ attacker->updateColors();
+ }
+ else
+ {
+ color = &userPalette->getColor(UserPalette::HIT_MONSTER_PLAYER);
+ }
+
+ if (chatWindow && mShowBattleEvents)
+ {
+ if (this == player_node)
+ {
+ if (attacker->getType() == PLAYER || amount)
+ {
+ chatWindow->battleChatLog(attacker->getName() + " : Hit you -"
+ + toString(amount), BY_OTHER);
+ }
+ }
+ else if (attacker == player_node && amount)
+ {
+ chatWindow->battleChatLog(attacker->getName() + " : You hit "
+ + getName() + " -" + toString(amount), BY_PLAYER);
+ }
+ }
+ if (font && particleEngine)
+ {
+ // Show damage number
+ particleEngine->addTextSplashEffect(damage,
+ getPixelX(), getPixelY() - 16,
+ color, font, true);
+ }
+
+ if (amount > 0)
+ {
+ if (player_node && player_node == this)
+ player_node->setLastHitFrom(attacker->getName());
+
+ mDamageTaken += amount;
+ if (mInfo)
+ {
+ sound.playSfx(mInfo->getSound(SOUND_EVENT_HURT));
+ if (!mInfo->isStaticMaxHP())
+ {
+ if (!mHP && mInfo->getMaxHP() < mDamageTaken)
+ mInfo->setMaxHP(mDamageTaken);
+ }
+ }
+ if (mHP && isAlive())
+ {
+ mHP -= amount;
+ if (mHP < 0)
+ mHP = 0;
+ }
+
+ if (getType() == MONSTER)
+ updateName();
+ else if (getType() == PLAYER && socialWindow && getName() != "")
+ socialWindow->updateAvatar(getName());
+
+ if (effectManager)
+ {
+ if (type != CRITICAL)
+ effectManager->trigger(26, this);
+ else
+ effectManager->trigger(28, this);
+ }
+ }
+}
+
+void Being::handleAttack(Being *victim, int damage,
+ AttackType type _UNUSED_)
+{
+ if (!victim || !mInfo)
+ return;
+
+ if (this != player_node)
+ setAction(Being::ATTACK, 1);
+
+ if (getType() == PLAYER && mEquippedWeapon)
+ fireMissile(victim, mEquippedWeapon->getMissileParticle());
+ else if (mInfo->getAttack(mAttackType))
+ fireMissile(victim, mInfo->getAttack(mAttackType)->missileParticle);
+
+ if (Net::getNetworkType() == ServerInfo::TMWATHENA)
+ {
+ reset();
+ mActionTime = tick_time;
+ }
+
+ sound.playSfx(mInfo->getSound((damage > 0) ?
+ SOUND_EVENT_HIT : SOUND_EVENT_MISS));
+}
+
+void Being::setName(const std::string &name)
+{
+ if (getType() == NPC)
+ {
+ mName = name.substr(0, name.find('#', 0));
+ showName();
+ }
+ else
+ {
+ mName = name;
+
+ if (getType() == PLAYER && getShowName())
+ showName();
+ }
+}
+
+void Being::setShowName(bool doShowName)
+{
+ if (mShowName == doShowName)
+ return;
+
+ mShowName = doShowName;
+
+ if (doShowName)
+ {
+ showName();
+ }
+ else
+ {
+ delete mDispName;
+ mDispName = 0;
+ }
+}
+
+void Being::setGuildName(const std::string &name)
+{
+ mGuildName = name;
+}
+
+
+void Being::setGuildPos(const std::string &pos _UNUSED_)
+{
+// logger->log("Got guild position \"%s\" for being %s(%i)", pos.c_str(), mName.c_str(), mId);
+}
+
+void Being::addGuild(Guild *guild)
+{
+ if (!guild)
+ return;
+
+ mGuilds[guild->getId()] = guild;
+// guild->addMember(mId, 0, mName);
+
+ if (this == player_node && socialWindow)
+ socialWindow->addTab(guild);
+}
+
+void Being::removeGuild(int id)
+{
+ if (this == player_node && socialWindow)
+ socialWindow->removeTab(mGuilds[id]);
+
+ if (mGuilds[id])
+ mGuilds[id]->removeMember(getName());
+ mGuilds.erase(id);
+}
+
+Guild *Being::getGuild(const std::string &guildName) const
+{
+ std::map<int, Guild*>::const_iterator itr, itr_end = mGuilds.end();
+ for (itr = mGuilds.begin(); itr != itr_end; ++itr)
+ {
+ Guild *guild = itr->second;
+ if (guild && guild->getName() == guildName)
+ return guild;
+ }
+
+ return 0;
+}
+
+Guild *Being::getGuild(int id) const
+{
+ std::map<int, Guild*>::const_iterator itr;
+ itr = mGuilds.find(id);
+ if (itr != mGuilds.end())
+ return itr->second;
+
+ return 0;
+}
+
+Guild *Being::getGuild() const
+{
+ std::map<int, Guild*>::const_iterator itr;
+ itr = mGuilds.begin();
+ if (itr != mGuilds.end())
+ return itr->second;
+
+ return 0;
+}
+
+void Being::clearGuilds()
+{
+ std::map<int, Guild*>::const_iterator itr, itr_end = mGuilds.end();
+ for (itr = mGuilds.begin(); itr != itr_end; ++itr)
+ {
+ Guild *guild = itr->second;
+
+ if (guild)
+ {
+ if (this == player_node && socialWindow)
+ socialWindow->removeTab(guild);
+
+ guild->removeMember(mId);
+ }
+ }
+
+ mGuilds.clear();
+}
+
+void Being::setParty(Party *party)
+{
+ if (party == mParty)
+ return;
+
+ Party *old = mParty;
+ mParty = party;
+
+ if (old)
+ old->removeMember(mId);
+
+ if (party)
+ party->addMember(mId, mName);
+
+ updateColors();
+
+ if (this == player_node && socialWindow)
+ {
+ if (old)
+ socialWindow->removeTab(old);
+
+ if (party)
+ socialWindow->addTab(party);
+ }
+}
+
+void Being::updateGuild()
+{
+ if (!player_node)
+ return;
+
+ Guild *guild = player_node->getGuild();
+ if (!guild)
+ {
+ clearGuilds();
+ updateColors();
+ return;
+ }
+ if (guild->getMember(getName()))
+ setGuild(guild);
+ updateColors();
+}
+
+void Being::setGuild(Guild *guild)
+{
+ if (guild == getGuild())
+ return;
+
+ Guild *old = getGuild();
+ clearGuilds();
+ addGuild(guild);
+
+ if (old)
+ old->removeMember(mName);
+
+// if (guild)
+// guild->addMember(mId, mName);
+
+ updateColors();
+
+ if (this == player_node && socialWindow)
+ {
+ if (old)
+ socialWindow->removeTab(old);
+
+ if (guild)
+ socialWindow->addTab(guild);
+ }
+}
+
+void Being::fireMissile(Being *victim, const std::string &particle)
+{
+ if (!victim || particle.empty() || !particleEngine)
+ return;
+
+ Particle *target = particleEngine->createChild();
+
+ if (!target)
+ return;
+
+ Particle *missile = target->addEffect(particle, getPixelX(), getPixelY());
+
+ if (missile)
+ {
+ target->moveBy(Vector(0.0f, 0.0f, 32.0f));
+ target->setLifetime(1000);
+ victim->controlParticle(target);
+
+ missile->setDestination(target, 7, 0);
+ missile->setDieDistance(8);
+ missile->setLifetime(900);
+ }
+
+}
+
+void Being::setAction(Action action, int attackType _UNUSED_)
+{
+ std::string currentAction = SpriteAction::INVALID;
+
+ switch (action)
+ {
+ case MOVE:
+ currentAction = SpriteAction::MOVE;
+ // Note: When adding a run action,
+ // Differentiate walk and run with action name,
+ // while using only the ACTION_MOVE.
+ break;
+ case SIT:
+ currentAction = SpriteAction::SIT;
+ break;
+ case ATTACK:
+ if (mEquippedWeapon)
+ {
+ currentAction = mEquippedWeapon->getAttackAction();
+ reset();
+ }
+ else
+ {
+ mAttackType = attackType;
+ if (!mInfo || !mInfo->getAttack(attackType))
+ break;
+
+ currentAction = mInfo->getAttack(attackType)->action;
+ reset();
+
+ if (Net::getNetworkType() == ServerInfo::MANASERV
+ && mInfo->getAttack(attackType))
+ {
+ //attack particle effect
+ std::string particleEffect = mInfo->getAttack(attackType)
+ ->particleEffect;
+ if (!particleEffect.empty() && Particle::enabled)
+ {
+ int rotation = 0;
+ switch (mSpriteDirection)
+ {
+ case DIRECTION_DOWN: rotation = 0; break;
+ case DIRECTION_LEFT: rotation = 90; break;
+ case DIRECTION_UP: rotation = 180; break;
+ case DIRECTION_RIGHT: rotation = 270; break;
+ default: break;
+ }
+ ;
+ if (particleEngine)
+ {
+ Particle *p = particleEngine->addEffect(
+ particleEffect, 0, 0, rotation);
+ if (p)
+ controlParticle(p);
+ }
+ }
+ }
+ }
+
+ break;
+ case HURT:
+ //currentAction = SpriteAction::HURT;// Buggy: makes the player stop
+ // attacking and unable to attack
+ // again until he moves.
+ // TODO: fix this!
+ break;
+ case DEAD:
+ currentAction = SpriteAction::DEAD;
+ if (mInfo)
+ sound.playSfx(mInfo->getSound(SOUND_EVENT_DIE));
+ break;
+ case STAND:
+ currentAction = SpriteAction::STAND;
+ break;
+ default:
+ logger->log("Being::setAction unknown action: "
+ + toString(static_cast<unsigned>(action)));
+ break;
+ }
+
+ if (currentAction != SpriteAction::INVALID)
+ {
+ play(currentAction);
+ mAction = action;
+ }
+
+ if (currentAction != SpriteAction::MOVE)
+ mActionTime = tick_time;
+}
+
+void Being::setDirection(Uint8 direction)
+{
+ if (mDirection == direction)
+ return;
+
+ mDirection = direction;
+
+ // if the direction does not change much, keep the common component
+ int mFaceDirection = mDirection & direction;
+ if (!mFaceDirection)
+ mFaceDirection = direction;
+
+ SpriteDirection dir;
+ if (mFaceDirection & UP)
+ dir = DIRECTION_UP;
+ else if (mFaceDirection & DOWN)
+ dir = DIRECTION_DOWN;
+ else if (mFaceDirection & RIGHT)
+ dir = DIRECTION_RIGHT;
+ else
+ dir = DIRECTION_LEFT;
+ mSpriteDirection = dir;
+
+ CompoundSprite::setDirection(dir);
+}
+
+/** TODO: Used by eAthena only */
+void Being::nextTile()
+{
+ if (mPath.empty())
+ {
+ setAction(STAND);
+ return;
+ }
+
+ Position pos = mPath.front();
+ mPath.pop_front();
+
+ int dir = 0;
+ if (pos.x > mX)
+ dir |= RIGHT;
+ else if (pos.x < mX)
+ dir |= LEFT;
+ if (pos.y > mY)
+ dir |= DOWN;
+ else if (pos.y < mY)
+ dir |= UP;
+
+ setDirection(static_cast<Uint8>(dir));
+
+ if (!mMap->getWalk(pos.x, pos.y, getWalkMask()))
+ {
+ setAction(STAND);
+ return;
+ }
+
+ mX = pos.x;
+ mY = pos.y;
+ setAction(MOVE);
+ mActionTime += (int)(mWalkSpeed.x / 10);
+}
+
+int Being::getCollisionRadius() const
+{
+ // FIXME: Get this from XML file
+ return 16;
+}
+
+void Being::logic()
+{
+ // Reduce the time that speech is still displayed
+ if (mSpeechTime > 0)
+ mSpeechTime--;
+
+ // Remove text and speechbubbles if speech boxes aren't being used
+ if (mSpeechTime == 0 && mText)
+ {
+ delete mText;
+ mText = 0;
+ }
+
+ int frameCount = static_cast<int>(getFrameCount());
+ if ((Net::getNetworkType() == ServerInfo::MANASERV) && (mAction != DEAD))
+ {
+ const Vector dest = (mPath.empty()) ?
+ mDest : Vector(static_cast<float>(mPath.front().x),
+ static_cast<float>(mPath.front().y));
+
+ // This is a hack that stops NPCs from running off the map...
+ if (mDest.x <= 0 && mDest.y <= 0)
+ return;
+
+ // The Vector representing the difference between current position
+ // and the next destination path node.
+ Vector dir = dest - mPos;
+
+ const float nominalLength = dir.length();
+
+ // When we've not reached our destination, move to it.
+ if (nominalLength > 0.0f && !mWalkSpeed.isNull())
+ {
+ // The deplacement of a point along a vector is calculated
+ // using the Unit Vector (â) multiplied by the point speed.
+ // â = a / ||a|| (||a|| is the a length.)
+ // Then, diff = (dir/||dir||) * speed.
+ const Vector normalizedDir = dir.normalized();
+ Vector diff(normalizedDir.x * mWalkSpeed.x,
+ normalizedDir.y * mWalkSpeed.y);
+
+ // Test if we don't miss the destination by a move too far:
+ if (diff.length() > nominalLength)
+ {
+ setPosition(mPos + dir);
+
+ // Also, if the destination is reached, try to get the next
+ // path point, if existing.
+ if (!mPath.empty())
+ mPath.pop_front();
+ }
+ // Otherwise, go to it using the nominal speed.
+ else
+ {
+ setPosition(mPos + diff);
+ }
+
+ if (mAction != MOVE)
+ setAction(MOVE);
+
+ // Update the player sprite direction.
+ // N.B.: We only change this if the distance is more than one pixel.
+ if (nominalLength > 1.0f)
+ {
+ int direction = 0;
+ const float dx = std::abs(dir.x);
+ float dy = std::abs(dir.y);
+
+ // When not using mouse for the player, we slightly prefer
+ // UP and DOWN position, especially when walking diagonally.
+ if (player_node && this == player_node &&
+ !player_node->isPathSetByMouse())
+ {
+ dy = dy + 2;
+ }
+
+ if (dx > dy)
+ direction |= (dir.x > 0) ? RIGHT : LEFT;
+ else
+ direction |= (dir.y > 0) ? DOWN : UP;
+
+ setDirection(static_cast<Uint8>(direction));
+ }
+ }
+ else if (!mPath.empty())
+ {
+ // If the current path node has been reached,
+ // remove it and go to the next one.
+ mPath.pop_front();
+ }
+ else if (mAction == MOVE)
+ {
+ setAction(STAND);
+ }
+ }
+ else if (Net::getNetworkType() == ServerInfo::TMWATHENA)
+ {
+
+ switch (mAction)
+ {
+ case STAND:
+ case SIT:
+ case DEAD:
+ case HURT:
+ default:
+ break;
+
+ case MOVE:
+ {
+ if (getWalkSpeed().x
+ && (int) ((get_elapsed_time(mActionTime) * frameCount)
+ / getWalkSpeed().x) >= frameCount)
+ {
+ nextTile();
+ }
+ break;
+ }
+
+ case ATTACK:
+ {
+ std::string particleEffect = "";
+
+ if (!mActionTime)
+ break;
+
+ int curFrame = 0;
+ if (mAttackSpeed)
+ {
+ curFrame = (get_elapsed_time(mActionTime) * frameCount)
+ / mAttackSpeed;
+ }
+
+ //attack particle effect
+ if (mEquippedWeapon)
+ {
+ particleEffect = mEquippedWeapon->getParticleEffect();
+
+ if (!particleEffect.empty() &&
+ findSameSubstring(particleEffect,
+ paths.getStringValue("particles")).empty())
+ {
+ particleEffect = paths.getStringValue("particles")
+ + particleEffect;
+ }
+ }
+ else if (mInfo && mInfo->getAttack(mAttackType))
+ {
+ particleEffect = mInfo->getAttack(mAttackType)
+ ->particleEffect;
+ }
+
+ if (particleEngine && !particleEffect.empty()
+ && Particle::enabled && curFrame == 1)
+ {
+ int rotation = 0;
+
+ switch (mDirection)
+ {
+ case DOWN: rotation = 0; break;
+ case LEFT: rotation = 90; break;
+ case UP: rotation = 180; break;
+ case RIGHT: rotation = 270; break;
+ default: break;
+ }
+ Particle *p = particleEngine->addEffect(particleEffect,
+ 0, 0, rotation);
+ controlParticle(p);
+ }
+
+ if (curFrame >= frameCount)
+ nextTile();
+
+ break;
+ }
+ }
+
+ // Update pixel coordinates
+ setPosition(static_cast<float>(mX * 32 + 16 + getXOffset()),
+ static_cast<float>(mY * 32 + 32 + getYOffset()));
+ }
+
+ if (mEmotion != 0)
+ {
+ mEmotionTime--;
+ if (mEmotionTime == 0)
+ mEmotion = 0;
+ }
+
+ ActorSprite::logic();
+
+// int frameCount = static_cast<int>(getFrameCount());
+ if (frameCount < 10)
+ frameCount = 10;
+
+ if (!isAlive() && getWalkSpeed().x
+ && Net::getGameHandler()->removeDeadBeings()
+ && (int) ((get_elapsed_time(mActionTime)
+ / getWalkSpeed().x) >= static_cast<float>(frameCount)))
+ {
+ if (getType() != PLAYER && actorSpriteManager)
+ actorSpriteManager->destroy(this);
+ }
+}
+
+void Being::drawEmotion(Graphics *graphics, int offsetX, int offsetY)
+{
+ if (!mEmotion)
+ return;
+
+ const int px = getPixelX() - offsetX - 16;
+ const int py = getPixelY() - offsetY - 64 - 32;
+ const int emotionIndex = mEmotion - 1;
+
+ if (emotionIndex >= 0 && emotionIndex <= EmoteDB::getLast())
+ EmoteDB::getAnimation(emotionIndex)->draw(graphics, px, py);
+}
+
+void Being::drawSpeech(int offsetX, int offsetY)
+{
+ if (!mSpeechBubble)
+ return;
+
+ const int px = getPixelX() - offsetX;
+ const int py = getPixelY() - offsetY;
+ const int speech = mSpeechType;
+
+ // Draw speech above this being
+ if (mSpeechTime == 0)
+ {
+ if (mSpeechBubble->isVisible())
+ mSpeechBubble->setVisible(false);
+ }
+ else if (mSpeechTime > 0 && (speech == NAME_IN_BUBBLE ||
+ speech == NO_NAME_IN_BUBBLE))
+ {
+ const bool showName = (speech == NAME_IN_BUBBLE);
+
+ delete mText;
+ mText = 0;
+
+ mSpeechBubble->setCaption(showName ? mName : "", mTextColor);
+
+ mSpeechBubble->setText(mSpeech, showName);
+ mSpeechBubble->setPosition(px - (mSpeechBubble->getWidth() / 2),
+ py - getHeight()
+ - (mSpeechBubble->getHeight()));
+ mSpeechBubble->setVisible(true);
+ }
+ else if (mSpeechTime > 0 && speech == TEXT_OVERHEAD)
+ {
+ mSpeechBubble->setVisible(false);
+
+ if (!mText && userPalette)
+ {
+ mText = new Text(mSpeech,
+ getPixelX(), getPixelY() - getHeight(),
+ gcn::Graphics::CENTER,
+ &userPalette->getColor(UserPalette::PARTICLE),
+ true);
+ }
+ }
+ else if (speech == NO_SPEECH)
+ {
+ mSpeechBubble->setVisible(false);
+
+ delete mText;
+ mText = 0;
+ }
+}
+
+/** TODO: eAthena only */
+int Being::getOffset(char pos, char neg) const
+{
+ // Check whether we're walking in the requested direction
+ if (mAction != MOVE || !(mDirection & (pos | neg)))
+ return 0;
+
+ int offset = 0;
+
+ if (mMap)
+ {
+ offset = (pos == LEFT && neg == RIGHT) ?
+ (int)((static_cast<float>(get_elapsed_time(mActionTime))
+ * static_cast<float>(mMap->getTileWidth()))
+ / static_cast<float>(mWalkSpeed.x)) :
+ (int)((static_cast<float>(get_elapsed_time(mActionTime))
+ * static_cast<float>(mMap->getTileHeight()))
+ / static_cast<float>(mWalkSpeed.y));
+ }
+
+ // We calculate the offset _from_ the _target_ location
+ offset -= 32;
+ if (offset > 0)
+ offset = 0;
+
+ // Going into negative direction? Invert the offset.
+ if (mDirection & pos)
+ offset = -offset;
+
+ return offset;
+}
+
+int Being::getWidth() const
+{
+ return std::max(CompoundSprite::getWidth(), DEFAULT_BEING_WIDTH);
+}
+
+int Being::getHeight() const
+{
+ return std::max(CompoundSprite::getHeight(), DEFAULT_BEING_HEIGHT);
+}
+
+void Being::updateCoords()
+{
+ if (!mDispName)
+ return;
+
+ // Monster names show above the sprite instead of below it
+ if (getType() == MONSTER)
+ {
+ mDispName->adviseXY(getPixelX(),
+ getPixelY() - getHeight() - mDispName->getHeight());
+ }
+ else
+ {
+ mDispName->adviseXY(getPixelX(), getPixelY());
+ }
+}
+
+void Being::optionChanged(const std::string &value)
+{
+ if (getType() == PLAYER && value == "visiblenames")
+ setShowName(config.getBoolValue("visiblenames"));
+}
+
+void Being::flashName(int time)
+{
+ if (mDispName)
+ mDispName->flash(time);
+}
+
+void Being::showName()
+{
+ delete mDispName;
+ mDispName = 0;
+ std::string mDisplayName(mName);
+
+ if (getType() != MONSTER
+ && (config.getBoolValue("showgender")
+ || config.getBoolValue("showlevel")))
+ {
+ mDisplayName += " ";
+ if (config.getBoolValue("showlevel") && getLevel() != 0)
+ mDisplayName += toString(getLevel());
+
+ if (config.getBoolValue("showgender"))
+ {
+ if (getGender() == GENDER_FEMALE)
+ mDisplayName += "\u2640";
+ else if (getGender() == GENDER_MALE)
+ mDisplayName += "\u2642";
+ }
+ }
+
+ if (getType() == MONSTER)
+ {
+ if (config.getBoolValue("showMonstersTakedDamage"))
+ mDisplayName += ", " + toString(getDamageTaken());
+ }
+
+ gcn::Font *font = 0;
+ if (player_node && player_node->getTarget() == this
+ && getType() != MONSTER)
+ {
+ font = boldFont;
+ }
+
+ mDispName = new FlashText(mDisplayName, getPixelX(), getPixelY(),
+ gcn::Graphics::CENTER, mNameColor, font);
+
+ updateCoords();
+}
+
+void Being::updateColors()
+{
+ if (userPalette)
+ {
+ if (getType() == MONSTER)
+ {
+ mNameColor = &userPalette->getColor(UserPalette::MONSTER);
+ mTextColor = &userPalette->getColor(UserPalette::MONSTER);
+ }
+ else if (getType() == NPC)
+ {
+ mNameColor = &userPalette->getColor(UserPalette::NPC);
+ mTextColor = &userPalette->getColor(UserPalette::NPC);
+ }
+ else if (this == player_node)
+ {
+ mNameColor = &userPalette->getColor(UserPalette::SELF);
+ mTextColor = &Theme::getThemeColor(Theme::PLAYER);
+ }
+ else
+ {
+ mTextColor = &userPalette->getColor(Theme::PLAYER);
+
+ mErased = false;
+
+ if (mIsGM)
+ {
+ mTextColor = &userPalette->getColor(UserPalette::GM);
+ mNameColor = &userPalette->getColor(UserPalette::GM);
+ }
+ else if (mEnemy)
+ {
+ mNameColor = &userPalette->getColor(UserPalette::MONSTER);
+ }
+ else if (mParty && mParty == player_node->getParty())
+ {
+ mNameColor = &userPalette->getColor(UserPalette::PARTY);
+ }
+ else if (getGuild() && getGuild() == player_node->getGuild())
+ {
+ mNameColor = &userPalette->getColor(UserPalette::GUILD);
+ }
+ else if (player_relations.getRelation(mName) ==
+ PlayerRelation::FRIEND)
+ {
+ mNameColor = &userPalette->getColor(UserPalette::FRIEND);
+ }
+ else if (player_relations.getRelation(mName) ==
+ PlayerRelation::DISREGARDED)
+ {
+ mNameColor = &userPalette->getColor(UserPalette::DISREGARDED);
+ }
+ else if (player_relations.getRelation(mName) ==
+ PlayerRelation::IGNORED)
+ {
+ mNameColor = &userPalette->getColor(UserPalette::IGNORED);
+ }
+ else if (player_relations.getRelation(mName) ==
+ PlayerRelation::ERASED)
+ {
+ mNameColor = &userPalette->getColor(UserPalette::ERASED);
+ mErased = true;
+ }
+ else
+ {
+ mNameColor = &userPalette->getColor(UserPalette::PC);
+ }
+ }
+
+ if (mDispName)
+ mDispName->setColor(mNameColor);
+ }
+}
+
+void Being::setSprite(unsigned int slot, int id, const std::string &color,
+ bool isWeapon)
+{
+ if (slot >= Net::getCharHandler()->maxSprite())
+ return;
+
+ if (slot >= size())
+ ensureSize(slot + 1);
+
+ if (slot >= mSpriteIDs.size())
+ mSpriteIDs.resize(slot + 1, 0);
+
+ if (slot >= mSpriteColors.size())
+ mSpriteColors.resize(slot + 1, "");
+
+ // id = 0 means unequip
+ if (id == 0)
+ {
+ removeSprite(slot);
+
+ if (isWeapon)
+ mEquippedWeapon = NULL;
+ }
+ else
+ {
+ std::string filename = ItemDB::get(id).getSprite(mGender);
+ AnimatedSprite *equipmentSprite = NULL;
+
+ if (!filename.empty())
+ {
+ if (!color.empty())
+ filename += "|" + color;
+
+ equipmentSprite = AnimatedSprite::load(
+ paths.getStringValue("sprites") + filename);
+ }
+
+ if (equipmentSprite)
+ equipmentSprite->setDirection(getSpriteDirection());
+
+ CompoundSprite::setSprite(slot, equipmentSprite);
+
+ if (isWeapon)
+ mEquippedWeapon = &ItemDB::get(id);
+
+ setAction(mAction);
+ }
+
+ mSpriteIDs[slot] = id;
+ mSpriteColors[slot] = color;
+ recalcSpritesOrder();
+}
+
+void Being::setSpriteID(unsigned int slot, int id)
+{
+ setSprite(slot, id, mSpriteColors[slot]);
+}
+
+void Being::setSpriteColor(unsigned int slot, const std::string &color)
+{
+ setSprite(slot, mSpriteIDs[slot], color);
+}
+
+int Being::getNumberOfLayers() const
+{
+ return CompoundSprite::getNumberOfLayers();
+}
+
+void Being::load()
+{
+ // Hairstyles are encoded as negative numbers. Count how far negative
+ // we can go.
+ int hairstyles = 1;
+
+ while (ItemDB::get(-hairstyles).getSprite(GENDER_MALE) !=
+ paths.getStringValue("spriteErrorFile"))
+ {
+ hairstyles++;
+ }
+
+ mNumberOfHairstyles = hairstyles;
+}
+
+void Being::updateName()
+{
+ if (mShowName)
+ showName();
+}
+
+void Being::reReadConfig()
+{
+ if (mUpdateConfigTime + 1 < cur_time)
+ {
+ mHighlightMapPortals = config.getBoolValue("highlightMapPortals");
+ mConfLineLim = config.getIntValue("chatMaxCharLimit");
+ mSpeechType = config.getIntValue("speech");
+ mHighlightMonsterAttackRange =
+ config.getBoolValue("highlightMonsterAttackRange");
+ mLowTraffic = config.getBoolValue("lowTraffic");
+ mDrawHotKeys = config.getBoolValue("drawHotKeys");
+ mShowBattleEvents = config.getBoolValue("showBattleEvents");
+ mShowMobHP = config.getBoolValue("showMobHP");
+
+ mUpdateConfigTime = cur_time;
+ }
+}
+
+bool Being::updateFromCache()
+{
+ BeingCacheEntry *entry = Being::getCacheEntry(getId());
+ if (entry && !entry->getName().empty()
+ && entry->getTime() + 120 < cur_time)
+ {
+ setName(entry->getName());
+ setPartyName(entry->getPartyName());
+ setLevel(entry->getLevel());
+ setPvpRank(entry->getPvpRank());
+ setIp(entry->getIp());
+ if (getType() == PLAYER)
+ updateColors();
+ return true;
+ }
+ return false;
+}
+
+void Being::addToCache()
+{
+ BeingCacheEntry *entry = Being::getCacheEntry(getId());
+ if (!entry)
+ {
+ entry = new BeingCacheEntry(getId());
+ beingInfoCache.push_front(entry);
+
+ if (beingInfoCache.size() >= CACHE_SIZE)
+ beingInfoCache.pop_back();
+ }
+ entry->setName(getName());
+ entry->setLevel(getLevel());
+ entry->setPartyName(getPartyName());
+ entry->setTime(cur_time);
+ entry->setPvpRank(getPvpRank());
+ entry->setIp(getIp());
+}
+
+BeingCacheEntry* Being::getCacheEntry(int id)
+{
+ for (std::list<BeingCacheEntry*>::iterator i = beingInfoCache.begin();
+ i != beingInfoCache.end(); ++i)
+ {
+ if (id == (*i)->getId())
+ {
+ // Raise priority: move it to front
+ if ((*i)->getTime() + 120 < cur_time)
+ {
+ beingInfoCache.splice(beingInfoCache.begin(),
+ beingInfoCache, i);
+ }
+ return *i;
+ }
+ }
+ return 0;
+}
+
+
+void Being::setGender(Gender gender)
+{
+ if (gender != mGender)
+ {
+ mGender = gender;
+
+ // Reload all subsprites
+ for (unsigned int i = 0; i < mSpriteIDs.size(); i++)
+ {
+ if (mSpriteIDs.at(i) != 0)
+ setSprite(i, mSpriteIDs.at(i), mSpriteColors.at(i));
+ }
+
+ updateName();
+ }
+}
+
+void Being::setGM(bool gm)
+{
+ mIsGM = gm;
+
+ updateColors();
+}
+
+bool Being::canTalk()
+{
+ return mType == NPC;
+}
+
+void Being::talkTo()
+{
+ if (!Client::limitPackets(PACKET_NPC_TALK))
+ return;
+
+ Net::getNpcHandler()->talk(mId);
+}
+
+bool Being::isTalking()
+{
+ return NpcDialog::isActive() || BuyDialog::isActive() ||
+ SellDialog::isActive() || BuySellDialog::isActive() ||
+ NpcPostDialog::isActive();
+}
+
+bool Being::draw(Graphics *graphics, int offsetX, int offsetY) const
+{
+ bool res = true;
+ if (!mErased)
+ res = ActorSprite::draw(graphics, offsetX, offsetY);
+
+ return res;
+}
+
+void Being::drawSprites(Graphics* graphics, int posX, int posY) const
+{
+// CompoundSprite::drawSprites(graphics, posX, posY);
+ for (int f = 0; f < getNumberOfLayers(); f ++)
+ {
+ Sprite *sprite = getSprite(mSpriteRemap[f]);
+ if (sprite)
+ {
+ sprite->setAlpha(mAlpha);
+ sprite->draw(graphics, posX, posY);
+ }
+ }
+}
+
+void Being::drawSpritesSDL(Graphics* graphics, int posX, int posY) const
+{
+// CompoundSprite::drawSprites(graphics, posX, posY);
+
+// logger->log("getNumberOfLayers: %d", getNumberOfLayers());
+
+ for (unsigned f = 0; f < size(); f ++)
+ {
+ Sprite *sprite = getSprite(mSpriteRemap[f]);
+ if (sprite)
+ sprite->draw(graphics, posX, posY);
+ }
+}
+
+bool Being::drawSpriteAt(Graphics *graphics, int x, int y) const
+{
+ bool res = true;
+
+ if (!mErased)
+ res = ActorSprite::drawSpriteAt(graphics, x, y);
+
+ if (mHighlightMapPortals && mMap && mSubType == 45 && !mMap->getHasWarps())
+ {
+ graphics->setColor(userPalette->
+ getColorWithAlpha(UserPalette::PORTAL_HIGHLIGHT));
+
+ graphics->fillRectangle(gcn::Rectangle(
+ x, y, 32, 32));
+
+/*
+ int num = socialWindow->getPortalIndex(getTileX(), getTileY());
+ if (num >= 0)
+ {
+ std::string str = outfitWindow->keyName(num);
+ if (str.length() > 4)
+ str = str.substr(0, 4);
+ gcn::Font *font = gui->getFont();
+ graphics->setColor(userPalette->getColor(UserPalette::BEING));
+ font->drawString(graphics, str, x, y);
+ }
+*/
+ if (mDrawHotKeys && !mName.empty())
+ {
+ gcn::Font *font = gui->getFont();
+ if (font)
+ {
+ graphics->setColor(userPalette->getColor(UserPalette::BEING));
+ font->drawString(graphics, mName, x, y);
+ }
+ }
+ }
+
+ if (mHighlightMonsterAttackRange && getType() == ActorSprite::MONSTER
+ && isAlive())
+ {
+ const int attackRange = 32;
+
+ graphics->setColor(userPalette->getColorWithAlpha(
+ UserPalette::MONSTER_ATTACK_RANGE));
+
+ graphics->fillRectangle(gcn::Rectangle(
+ x - attackRange, y - attackRange,
+ 2 * attackRange + 32, 2 * attackRange + 32));
+ }
+
+ if (mShowMobHP && player_node && player_node->getTarget() == this
+ && getType() == MONSTER)
+ {
+ // show hp bar here
+ drawHpBar(graphics, x - 50 + 16, y + 32 - 6, 2 * 50, 4);
+ }
+ return res;
+}
+
+void Being::drawHpBar(Graphics *graphics, int x, int y,
+ int width, int height) const
+{
+ if (!mInfo)
+ return;
+
+ int maxHP = mMaxHP;
+
+ if (!maxHP)
+ maxHP = mInfo->getMaxHP();
+
+ if (maxHP <= 0)
+ return;
+
+ if (!mHP && maxHP < mHP)
+ return;
+
+ float p;
+
+ if (mHP)
+ {
+ p = static_cast<float>(maxHP) / static_cast<float>(mHP);
+ }
+ else if (maxHP != mDamageTaken)
+ {
+ p = static_cast<float>(maxHP)
+ / static_cast<float>(maxHP - mDamageTaken);
+ }
+ else
+ {
+ p = 1;
+ }
+
+ if (p <= 0 || p > width)
+ return;
+
+ int dx = width / p;
+
+ graphics->setColor(userPalette->getColorWithAlpha(
+ UserPalette::MONSTER_HP));
+
+ graphics->fillRectangle(gcn::Rectangle(
+ x, y, dx, height));
+
+ if (width - dx <= 0)
+ return;
+
+ graphics->setColor(userPalette->getColorWithAlpha(
+ UserPalette::MONSTER_HP2));
+
+ graphics->fillRectangle(gcn::Rectangle(
+ x + dx, y, width - dx, height));
+}
+
+void Being::setHP(int hp)
+{
+ mHP = hp;
+ if (mMaxHP < mHP)
+ mMaxHP = mHP;
+}
+
+void Being::setMaxHP(int hp)
+{
+ mMaxHP = hp;
+ if (mMaxHP < mHP)
+ mMaxHP = mHP;
+}
+
+void Being::resetCounters()
+{
+ mMoveTime = 0;
+ mAttackTime = 0;
+ mTalkTime = 0;
+ mOtherTime = 0;
+ mTestTime = cur_time;
+}
+
+void Being::recalcSpritesOrder()
+{
+// logger->log("recalcSpritesOrder");
+ unsigned sz = size();
+ if (sz < 1)
+ return;
+
+ std::vector<int> slotRemap;
+ std::map<int, int> itemSlotRemap;
+
+// logger->log("preparation start");
+ std::vector<int>::iterator it;
+ for (unsigned slot = 0; slot < sz; slot ++)
+ {
+ slotRemap.push_back(slot);
+
+ int id = mSpriteIDs[slot];
+ if (!id)
+ continue;
+
+ const ItemInfo &info = ItemDB::get(id);
+ if (info.getDrawBefore() > 0)
+ {
+ int id2 = mSpriteIDs[info.getDrawBefore()];
+ std::map<int, int>::iterator orderIt = itemSlotRemap.find(id2);
+ if (orderIt != itemSlotRemap.end())
+ {
+// logger->log("found duplicate (before)");
+ const ItemInfo &info2 = ItemDB::get(id2);
+ if (info.getDrawPriority() < info2.getDrawPriority())
+ {
+// logger->log("old more priority");
+ continue;
+ }
+ else
+ {
+// logger->log("new more priority");
+ itemSlotRemap.erase(id2);
+ }
+ }
+
+ itemSlotRemap[id] = -info.getDrawBefore();
+// logger->log("item slot->slot %d %d->%d", id, slot, itemSlotRemap[id]);
+ }
+ else if (info.getDrawAfter() > 0)
+ {
+ int id2 = mSpriteIDs[info.getDrawAfter()];
+ std::map<int, int>::iterator orderIt = itemSlotRemap.find(id2);
+ if (orderIt != itemSlotRemap.end())
+ {
+// logger->log("found duplicate (after)");
+ const ItemInfo &info2 = ItemDB::get(id2);
+ if (info.getDrawPriority() < info2.getDrawPriority())
+ {
+// logger->log("old more priority");
+ continue;
+ }
+ else
+ {
+// logger->log("new more priority");
+ itemSlotRemap.erase(id2);
+ }
+ }
+
+ itemSlotRemap[id] = info.getDrawAfter();
+// logger->log("item slot->slot %d %d->%d", id, slot, itemSlotRemap[id]);
+ }
+ }
+// logger->log("preparation end");
+
+ int lastRemap = 0;
+ int cnt = 0;
+
+ while (cnt < 15 && lastRemap >= 0)
+ {
+ int lastRemap = -1;
+ cnt ++;
+// logger->log("iteration");
+
+ for (unsigned slot0 = 0; slot0 < sz; slot0 ++)
+ {
+ int slot = searchSlotValue(slotRemap, slot0);
+ int val = slotRemap.at(slot);
+ int id = mSpriteIDs[val];
+ int idx = -1;
+ int idx1 = -1;
+// logger->log("item %d, id=%d", slot, id);
+ int reorder = 0;
+ std::map<int, int>::iterator orderIt = itemSlotRemap.find(id);
+ if (orderIt != itemSlotRemap.end())
+ reorder = orderIt->second;
+
+ if (reorder < 0)
+ {
+// logger->log("move item %d before %d", slot, -reorder);
+ searchSlotValueItr(it, idx, slotRemap, -reorder);
+ if (it == slotRemap.end())
+ return;
+ searchSlotValueItr(it, idx1, slotRemap, val);
+ if (it == slotRemap.end())
+ return;
+ lastRemap = idx1;
+ if (idx1 + 1 != idx)
+ {
+ slotRemap.erase(it);
+ searchSlotValueItr(it, idx, slotRemap, -reorder);
+ slotRemap.insert(it, val);
+ }
+ }
+ else if (reorder > 0)
+ {
+// logger->log("move item %d after %d", slot, reorder);
+ searchSlotValueItr(it, idx, slotRemap, reorder);
+ searchSlotValueItr(it, idx1, slotRemap, val);
+ if (it == slotRemap.end())
+ return;
+ lastRemap = idx1;
+ if (idx1 != idx + 1)
+ {
+ slotRemap.erase(it);
+ searchSlotValueItr(it, idx, slotRemap, reorder);
+ if (it != slotRemap.end())
+ {
+ it ++;
+ if (it != slotRemap.end())
+ slotRemap.insert(it, val);
+ else
+ slotRemap.push_back(val);
+ }
+ else
+ {
+ slotRemap.push_back(val);
+ }
+ }
+ }
+ }
+ }
+
+// logger->log("after remap");
+ for (unsigned slot = 0; slot < sz; slot ++)
+ {
+ mSpriteRemap[slot] = slotRemap[slot];
+// logger->log("slot %d = %d", slot, mSpriteRemap[slot]);
+ }
+}
+
+int Being::searchSlotValue(std::vector<int> &slotRemap, int val)
+{
+ for (unsigned slot = 0; slot < size(); slot ++)
+ {
+ if (slotRemap[slot] == val)
+ return slot;
+ }
+ return getNumberOfLayers() - 1;
+}
+
+void Being::searchSlotValueItr(std::vector<int>::iterator &it, int &idx,
+ std::vector<int> &slotRemap, int val)
+{
+// logger->log("searching %d", val);
+ it = slotRemap.begin();
+ idx = 0;
+ while(it != slotRemap.end())
+ {
+// logger->log("testing %d", *it);
+ if (*it == val)
+ {
+// logger->log("found at %d", idx);
+ return;
+ }
+ it ++;
+ idx ++;
+ }
+// logger->log("not found");
+ idx = -1;
+ return;
+}