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author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /src/animationparticle.cpp | |
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'src/animationparticle.cpp')
-rw-r--r-- | src/animationparticle.cpp | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/src/animationparticle.cpp b/src/animationparticle.cpp new file mode 100644 index 000000000..d2bc9a5a9 --- /dev/null +++ b/src/animationparticle.cpp @@ -0,0 +1,54 @@ +/* + * The Mana Client + * Copyright (C) 2006-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "animationparticle.h" + +#include "graphics.h" +#include "simpleanimation.h" + +AnimationParticle::AnimationParticle(Map *map, Animation *animation): + ImageParticle(map, 0), + mAnimation(new SimpleAnimation(animation)) +{ +} + +AnimationParticle::AnimationParticle(Map *map, xmlNodePtr animationNode): + ImageParticle(map, 0), + mAnimation(new SimpleAnimation(animationNode)) +{ +} + +AnimationParticle::~AnimationParticle() +{ + delete mAnimation; + mAnimation = 0; + mImage = 0; +} + +bool AnimationParticle::update() +{ + if (mAnimation) + { + mAnimation->update(10); // particle engine is updated every 10ms + mImage = mAnimation->getCurrentImage(); + } + return Particle::update(); +} |