summaryrefslogtreecommitdiff
path: root/src/actormanager.cpp
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2014-07-30 12:25:16 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-30 12:25:16 +0300
commit1680d159ecbf75591d2dab1416ff8144c27d4de5 (patch)
treecd34ad27487036265f08d7aa63476c160280d899 /src/actormanager.cpp
parent9913b4b481ddcaf0fa8499f3554c85bb588be7f0 (diff)
downloadManaVerse-1680d159ecbf75591d2dab1416ff8144c27d4de5.tar.gz
ManaVerse-1680d159ecbf75591d2dab1416ff8144c27d4de5.tar.bz2
ManaVerse-1680d159ecbf75591d2dab1416ff8144c27d4de5.tar.xz
ManaVerse-1680d159ecbf75591d2dab1416ff8144c27d4de5.zip
Rename player_node variable into localPlayer.
Diffstat (limited to 'src/actormanager.cpp')
-rw-r--r--src/actormanager.cpp86
1 files changed, 43 insertions, 43 deletions
diff --git a/src/actormanager.cpp b/src/actormanager.cpp
index c94775921..e5abcba0d 100644
--- a/src/actormanager.cpp
+++ b/src/actormanager.cpp
@@ -215,13 +215,13 @@ void ActorManager::setMap(Map *const map)
{
mMap = map;
- if (player_node)
- player_node->setMap(map);
+ if (localPlayer)
+ localPlayer->setMap(map);
}
void ActorManager::setPlayer(LocalPlayer *const player)
{
- player_node = player;
+ localPlayer = player;
mActors.insert(player);
if (socialWindow)
socialWindow->updateAttackFilter();
@@ -257,7 +257,7 @@ FloorItem *ActorManager::createItem(const int id, const int itemId,
void ActorManager::destroy(ActorSprite *const actor)
{
- if (!actor || actor == player_node)
+ if (!actor || actor == localPlayer)
return;
mDeleteActors.insert(actor);
@@ -265,7 +265,7 @@ void ActorManager::destroy(ActorSprite *const actor)
void ActorManager::erase(ActorSprite *const actor)
{
- if (!actor || actor == player_node)
+ if (!actor || actor == localPlayer)
return;
mActors.erase(actor);
@@ -273,7 +273,7 @@ void ActorManager::erase(ActorSprite *const actor)
void ActorManager::undelete(const ActorSprite *const actor)
{
- if (!actor || actor == player_node)
+ if (!actor || actor == localPlayer)
return;
FOR_EACH (ActorSpritesConstIterator, it, mDeleteActors)
@@ -364,7 +364,7 @@ Being *ActorManager::findBeingByPixel(const int x, const int y,
if ((being->isAlive()
|| (targetDead && being->getType() == ActorType::PLAYER))
- && (allPlayers || being != player_node))
+ && (allPlayers || being != localPlayer))
{
if ((being->getPixelX() - mapTileSize / 2 <= x) &&
(being->getPixelX() + mapTileSize / 2 > x) &&
@@ -455,7 +455,7 @@ void ActorManager::findBeingsByPixel(std::vector<ActorSprite*> &beings,
if ((being && (being->isAlive()
|| (mTargetDeadPlayers && being->getType() == ActorType::PLAYER))
- && (allPlayers || being != player_node))
+ && (allPlayers || being != localPlayer))
|| actor->getType() == ActorType::FLOOR_ITEM)
{
if ((actor->getPixelX() - xtol <= x) &&
@@ -529,7 +529,7 @@ bool ActorManager::pickUpAll(const int x1, const int y1,
const int x2, const int y2,
const bool serverBuggy)
{
- if (!player_node)
+ if (!localPlayer)
return false;
bool finded(false);
@@ -551,7 +551,7 @@ bool ActorManager::pickUpAll(const int x1, const int y1,
if (mIgnorePickupItemsSet.find(item->getName())
== mIgnorePickupItemsSet.end())
{
- if (player_node->pickUp(item))
+ if (localPlayer->pickUp(item))
finded = true;
}
}
@@ -560,7 +560,7 @@ bool ActorManager::pickUpAll(const int x1, const int y1,
if (mPickupItemsSet.find(item->getName())
!= mPickupItemsSet.end())
{
- if (player_node->pickUp(item))
+ if (localPlayer->pickUp(item))
finded = true;
}
}
@@ -593,7 +593,7 @@ bool ActorManager::pickUpAll(const int x1, const int y1,
if (cnt == 0)
{
item->incrementPickup();
- player_node->pickUp(item);
+ localPlayer->pickUp(item);
return true;
}
}
@@ -608,7 +608,7 @@ bool ActorManager::pickUpAll(const int x1, const int y1,
if (cnt == 0)
{
item->incrementPickup();
- player_node->pickUp(item);
+ localPlayer->pickUp(item);
return true;
}
}
@@ -616,7 +616,7 @@ bool ActorManager::pickUpAll(const int x1, const int y1,
}
}
}
- if (item && player_node->pickUp(item))
+ if (item && localPlayer->pickUp(item))
finded = true;
}
return finded;
@@ -625,7 +625,7 @@ bool ActorManager::pickUpAll(const int x1, const int y1,
bool ActorManager::pickUpNearest(const int x, const int y,
int maxdist) const
{
- if (!player_node)
+ if (!localPlayer)
return false;
maxdist = maxdist * maxdist;
@@ -646,7 +646,7 @@ bool ActorManager::pickUpNearest(const int x, const int y,
+ (item->getTileY() - y) * (item->getTileY() - y);
if ((d < dist || !closestItem) && (!mTargetOnlyReachable
- || player_node->isReachable(item->getTileX(),
+ || localPlayer->isReachable(item->getTileX(),
item->getTileY(), false)))
{
if (allowAll)
@@ -671,7 +671,7 @@ bool ActorManager::pickUpNearest(const int x, const int y,
}
}
if (closestItem && dist <= maxdist)
- return player_node->pickUp(closestItem);
+ return localPlayer->pickUp(closestItem);
return false;
}
@@ -703,15 +703,15 @@ Being *ActorManager::findBeingByName(const std::string &name,
Being *ActorManager::findNearestByName(const std::string &name,
const ActorType::Type &type) const
{
- if (!player_node)
+ if (!localPlayer)
return nullptr;
int dist = 0;
Being* closestBeing = nullptr;
int x, y;
- x = player_node->getTileX();
- y = player_node->getTileY();
+ x = localPlayer->getTileX();
+ y = localPlayer->getTileY();
for_actorsm
{
@@ -783,12 +783,12 @@ void ActorManager::logic()
if (beingEquipmentWindow)
beingEquipmentWindow->resetBeing(being);
}
- if (player_node)
+ if (localPlayer)
{
- if (player_node->getTarget() == *it)
- player_node->setTarget(nullptr);
- if (player_node->getPickUpTarget() == *it)
- player_node->unSetPickUpTarget();
+ if (localPlayer->getTarget() == *it)
+ localPlayer->setTarget(nullptr);
+ if (localPlayer->getPickUpTarget() == *it)
+ localPlayer->unSetPickUpTarget();
}
if (viewport)
viewport->clearHover(*it);
@@ -811,11 +811,11 @@ void ActorManager::clear()
if (beingEquipmentWindow)
beingEquipmentWindow->setBeing(nullptr);
- if (player_node)
+ if (localPlayer)
{
- player_node->setTarget(nullptr);
- player_node->unSetPickUpTarget();
- mActors.erase(player_node);
+ localPlayer->setTarget(nullptr);
+ localPlayer->unSetPickUpTarget();
+ mActors.erase(localPlayer);
}
for_actors
@@ -823,8 +823,8 @@ void ActorManager::clear()
mActors.clear();
mDeleteActors.clear();
- if (player_node)
- mActors.insert(player_node);
+ if (localPlayer)
+ mActors.insert(localPlayer);
}
Being *ActorManager::findNearestLivingBeing(const int x, const int y,
@@ -865,7 +865,7 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
const Being *const excluded,
const bool allowSort) const
{
- if (!aroundBeing || !player_node)
+ if (!aroundBeing || !localPlayer)
return nullptr;
std::set<std::string> attackMobs;
@@ -875,11 +875,11 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
std::map<std::string, int> priorityMobsMap;
int defaultAttackIndex = 10000;
int defaultPriorityIndex = 10000;
- const int attackRange = player_node->getAttackRange();
+ const int attackRange = localPlayer->getAttackRange();
bool specialDistance = false;
if (settings.moveToTargetType == 7
- && player_node->getAttackRange() > 2)
+ && localPlayer->getAttackRange() > 2)
{
specialDistance = true;
}
@@ -990,7 +990,7 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
beingActorSorter.priorityBeings = nullptr;
}
- if (player_node->getTarget() == nullptr)
+ if (localPlayer->getTarget() == nullptr)
{
Being *const target = sortedBeings.at(0);
@@ -1003,7 +1003,7 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
return target;
}
- beingEqualActorFinder.findBeing = player_node->getTarget();
+ beingEqualActorFinder.findBeing = localPlayer->getTarget();
std::vector<Being*>::const_iterator i = std::find_if(
sortedBeings.begin(), sortedBeings.end(), beingEqualActorFinder);
@@ -1132,34 +1132,34 @@ bool ActorManager::validateBeing(const Being *const aroundBeing,
const Being* const excluded,
const int maxCost) const
{
- if (!player_node)
+ if (!localPlayer)
return false;
return being && ((being->getType() == type
|| type == ActorType::UNKNOWN) && (being->isAlive()
|| (mTargetDeadPlayers && type == ActorType::PLAYER))
&& being != aroundBeing) && being != excluded
&& (type != ActorType::MONSTER || !mTargetOnlyReachable
- || player_node->isReachable(being, maxCost));
+ || localPlayer->isReachable(being, maxCost));
}
void ActorManager::healTarget() const
{
- if (!player_node)
+ if (!localPlayer)
return;
- heal(player_node->getTarget());
+ heal(localPlayer->getTarget());
}
void ActorManager::heal(const Being *const target) const
{
- if (!player_node || !chatWindow || !player_node->isAlive()
+ if (!localPlayer || !chatWindow || !localPlayer->isAlive()
|| !Net::getPlayerHandler()->canUseMagic())
{
return;
}
// self
- if (target && player_node->getName() == target->getName())
+ if (target && localPlayer->getName() == target->getName())
{
if (PlayerInfo::getAttribute(Attributes::MP) >= 6
&& PlayerInfo::getAttribute(Attributes::HP)
@@ -1231,7 +1231,7 @@ void ActorManager::heal(const Being *const target) const
void ActorManager::itenplz() const
{
- if (!player_node || !chatWindow || !player_node->isAlive()
+ if (!localPlayer || !chatWindow || !localPlayer->isAlive()
|| !Net::getPlayerHandler()->canUseMagic())
{
return;