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author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /docs/sounddev.txt | |
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'docs/sounddev.txt')
-rw-r--r-- | docs/sounddev.txt | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/docs/sounddev.txt b/docs/sounddev.txt new file mode 100644 index 000000000..149150bab --- /dev/null +++ b/docs/sounddev.txt @@ -0,0 +1,38 @@ +-------------------------------- +THE MANA WORLD SOUND DEVELOPMENT +-------------------------------- + +1. INTRODUCTION +2. SPECS +3. DATA REQUIRED +4. SUGGESTION + +1. INTRODUCTION + +In The Mana World we plan to have both background music and sound effects +linked to beings actions. + +2. SPECS + +The preferred file format is Ogg mastered at 22.050 Hz. Quality factor 3.0 +should be enough. +We strongly recomend to not convert the file from a previous format to avoid +loss of quality. 22 Khz is not the best quality we can have, that's why is +really important to have the sound digitally recorded and without noise at +all. + +3. DATA REQUIRED + +- Login BGM (need to be remastered to improve quality, tempo and remove noise) +- Amzeroth (or whatever it's the name) BGM +- South field BGM +- Level up SFX +- Sword slash SFX +- Bow shot SFX +- Monsters attack SFX +- Monsters death SFX +- Potion SFX (used for every recovery item) + +4. SUGGESTIONS + +As placeholders we could use Wesnoth SFX/BGM to test the sound engine.
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