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author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /NEWS | |
download | ManaVerse-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.gz ManaVerse-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.bz2 ManaVerse-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.xz ManaVerse-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.zip |
Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'NEWS')
-rw-r--r-- | NEWS | 552 |
1 files changed, 552 insertions, 0 deletions
@@ -0,0 +1,552 @@ +1.0.0 (...) +- The Mana World client is now called the Mana client +- Added support for branding the client differently via command line parameter +- Added support for ManaServ and eAthena (TMW version) from the same binary +- Added support for switching character or server without restart +- Added downloading of server list +- Added the ability to define multiple outfits to quickly switch between +- Added /ignore, /unignore and /createparty commands +- Added support for showing particle effects when monsters attack +- Added highlights on hovering over buttons, tabs, sliders and scrollbars +- Added --screenshot-dir command line parameter to set the screenshot directory +- Added handling of player revival after dying +- Added handling of damage dealt using skills +- Added support for showing map background images +- Added nick autocompletion in chat when pressing Tab +- Added ability to only change player direction by holding "emote" key +- Added option to show the amount of damage dealt to target monster +- Added automatic loading of minimap based on file name +- Added support for pasting text from the clipboard in text fields +- Added rudimentary support for GUI themes +- Added additional mouse cursors to indicate attack and talk actions +- Added option to show gender next to player names +- Added ability to unassign keyboard shortcuts +- Combined Party and Guild (ManaServ) support in one Social window +- Display the first key binding conflict in keyboard setup +- The login wallpaper is now scaled when it doesn't exactly fit the screen +- Ambient image layers can now be scaled to fit the screen +- Automatically show inventory window when starting a trade +- Display the party name of other players on mouseover +- The party tab will now only show when you're in a party +- Allow displaying warp portals using particle effects +- Hide color codes from speech text +- Improved keyboard control of the quit dialog +- Quickly move items into your store by "emote"-clicking them +- Allow redirects when downloading updates +- Fixed windows to stay on screen when resolution is lowered +- Fixed some slowness due to chat window +- Changed the default locations for configuration, updates and screenshots +- Many additional fixes and cleanups + +0.0.29.1 (9 June 2009) +- Added the ability to change your password after logging in +- The leader of a party is now displayed in bold +- Status window was reorganized to allow larger numbers to be displayed +- The client no longer quits when it can't find the current map +- Fixed position of floating text for damage, pickup and experience +- Fixed a possible crash on logging in to the map server +- Fixed the crash when shift-clicking an item in the inventory +- Fixed a crash related to item links in the chat window +- Fixed a crash on whispering somebody again after closing their tab +- Fixed lightspeed bug when stopping to attack +- Fixed the -S/--home-dir command line option +- Fixed Reset Windows to also reset the party window +- Fixed problems with the context menu in the Brazilian translation +- Fixed resetting the height of the chat on /clear +- Fixed playing of login song and the music after login +- Fixed a problem with the player skipping corners, desyncing from the server +- Small optimizations to OpenGL mode when drawing certain GUI widgets +- Updated Spanish, Polish, Portugese, Swedish, French and German translations + +0.0.29 (13 May 2009) +- Added support for dynamic emotes and a new way to select them +- Added speech balloons that wrap the text +- Added item popup for showing detailed information +- Added ability to refer to items in chat +- Added the ability to see your own name in game +- Added the option to hide player names +- Added support for dynamically defined weight unit and currency +- Added support for NPC item storage +- Added compile-time support for tmwserv, as an alternative to eAthena +- Added support for entering the port of the login server +- Added support for creating parties and inviting other players to them +- Added tabs to the chat window for party and private chats +- Added ability to set initial player attributes when creating a new character +- Added command line option to temporarily disable OpenGL (--no-opengl) +- Added support for showing arrows flying through the air +- Added option to show pickup as text particle instead of in the chat +- Added ability to change the font size +- Added support for the /me command to do actions +- Added a /present command to show players present in the area +- Added ability to record the chatlog to a file +- Made emote shortcuts customizable in more detail +- Made it possible to change resolution +- Made many colors used by the game configurable +- Made setup window available during login +- Dynamically generate the item effects description +- Minimap can now be told to stay on the screen +- Minimap now adapts to the scale and size of the minimap image +- Non-stackable items can now be sold more easily +- Login dialog now remembers the list of recently used servers +- Completely rewritten NPC interaction +- GUI opacity now effects the whole user interface +- Redesigned the trade window +- Redesigned equipment window and allow unequip from there +- Next level percentage is now displayed in hundredths +- The player will no longer walk away when clicking the map while sitting +- Keep the login screen from taking 100% CPU +- No longer prompt for character server when there is only one +- Fixed compilation with GCC 4.4 +- Fixed scroll wheel handling and dragging glitches in lists +- Many more bug fixes, small improvements and code cleanups +- Updated German, Finnish, Croatian, French, Spanish, Swedish and Polish + translations + +0.0.28.1 (12 February 2009) +- Enabled translations on Windows +- Added command line option to set home directory path +- Tweaked green chat color to be a bit more readable +- Made font size configurable in the config file +- Fixed restoring of punching animation after weapon removal +- Fixed inability to chat while talking to NPCs +- Updated German, Spanish, Finnish, Swedish and Polish translations + +0.0.28 (25 January 2009) +- Added support for animated map tiles +- Added support for internationalization, plus many translations +- Added support for TrueType fonts +- Trade window is now resizable +- Obscure precise home directory name when making screenshots +- Fixed follow-parent of nested and being-following particle emitters + +0.0.27 (9 December 2008) +- Added support for showing map name above minimap +- Added showing how long the ban is when banned +- Added --data parameter for developers +- Added particle effect for critical hits +- Added support for dynamic skill names and hair colors +- Added support for status effects +- Added ability to add equipment to the shortcut bar +- Added ability to change configuration during login phase (from Aethyra) +- Mouse cursor will now hide when not used for some time +- Inventory window now displays amount of slots used +- Center minimap on player when it is larger than the minimap window +- Extended particle emitters with properties that can change over time +- Extended the GUI font to support more characters +- Only require a restart to switch to full screen with OpenGL on Windows +- Make sure news and update file list aren't cached (from Aethyra) +- Made NPC dialogs resizable (from Aethyra) +- Made window shortcuts configurable +- Fixed visibility of trade window on startup +- Fixed a client input freeze when closing NPC script from server +- Fixed dead players to lie on the ground instead of standing around +- Fixed shortcuts being activated when trade window was visible +- Fixed a crash when equipment window is open +- Fixed money value on failing to buy (from Aethyra) +- Fixed crash in right-click menu when used after a being disappeared + +0.0.26 (29 August 2008) +- Added support for a newer version of eAthena server +- Added support for showing custom being effects +- Added new features to the particle engine +- Position names and chat such that there is no overlap, when possible +- Fixed a crash when loading a corrupt map that has too much layer data + +0.0.25 (27 July 2008) +- Added support for whispering to other players +- Added ability to ignore other players +- Added command line argument for specifying the update host (-H) +- Added support for receiving the update host from the server +- Added support for displaying a shield sprite +- Added shortcut window, allowing you to quickly access inventory items +- Added message when gaining money from trade or quest +- Added support for an arbitrary number of map layers +- Added support for basing one sprite definition on another +- Added the possibility to assign particle effects to NPCs +- Added remembering whether windows are visible or not +- Updated to work with Guichan 0.8.x +- Improved accuracy of monster targeting with the mouse +- Page up and page down will now scroll the chat window +- Item icons are now loaded on demand and unloaded when no longer used +- Fixed display of critical hits +- Fixed multi-channel image dyeing +- Fixed updating of money display after buying + +0.0.24.1 (7 April 2008) +- Added /clear command to clear chat window +- Added ability to close quit dialog by pressing ESC +- Added key for targetting nearest player +- Added the possibility to assign particle effects to monsters +- Added possibility to pass through players with key controls +- Fixed crash on exit after connection to server was lost +- Fixed initialization of some variables +- Fixed an error with chat messages without a sender that include a colon +- Fixed minimap to not keep reappearing when hidden +- Fixed a GCC 4.3 compile error +- Fixed music loading from non-default location +- Fixed crash on trying to show out of range emoticon +- Updated Dev-C++ and Code::Blocks project files + +0.0.24 (24 December 2007) +- Added female specific hair styles +- Added user-definable key settings +- Added XP gaining notification +- Added close button to most windows +- Added support for dynamic sprite recoloring +- Added notification when the connection to the server is lost +- Updated to work with Guichan 0.7.x +- Mouse cursor now indicates when resize is possible +- Changed amount slider in buy and sell dialogs to start at 1 +- Made weapon sprites and sounds customizable +- Made buy and sell dialogs resizable +- Merged equipment database with items database +- Chat window log no longer goes back forever +- Chat messages are trimmed (spaces are removed on both sides) +- Fixed segmentation fault with some OpenGL drivers +- Fixed updating of defense when increasing vitality +- Fixed a bug that prevented being-controlled particles from being deleted +- Fixed a crash in the particle engine related to child emitters +- Fixed encoding issues with user home directory +- Fixed a crash in equipment window on failure to load an item icon +- Fixed a crash on filling up your inventory +- Fixed item list in shops not to scroll back when selling + +0.0.23 (3 June 2007) +- Added a particle engine along with some particle effects +- Added a cursor to indicate targeted enemy +- Added new program icon +- Added a man page for UNIX like systems +- Added the --version command line parameter +- Improved MacOS X release +- Screenshots are now saved in the .tmw directory on UNIX like systems +- Magic pink is no longer used for transparency (fixes issues with that on Mac) +- Fixed difficulties with resizing windows +- Fixed misleading error message when connecting fails +- Fixed wrong error message when account name already exists +- Fixed crash when deleting a character +- Fixed error message when creating a new character fails +- Fixed updating problem when using scrollwheel to change shop selection + +0.0.22.2 (17 February 2007) +- Updated to work with Guichan 0.6.1 +- Changed to new default server (server.themanaworld.org) +- Changed custom mouse cursor +- Fixed the issue where _M or _F is appended to the username +- Fixed problem with Cancel button in update dialog + +0.0.22.1 (15 January 2007) +- Updated to work with Guichan 0.6.0 (older versions no longer supported) +- Fixed mouse coordinates in debug window +- Fixed clicking on GUI to cause the player to start walking sometimes + +0.0.22 (24 December 2006) +- Added support for female-specific equipment graphics +- Added support for monster sounds +- Added item icons to buy/sell dialogs +- Enhanced character select dialog to show equipment +- Changed to new update host (http://updates.themanaworld.org) +- Worked around a Guichan exception thrown for mice with many buttons +- Changed mouse walk to keep following mouse while button is held down +- Extended font support for å and Å +- Disabled RLE compression on all surfaces in software mode +- Fixed joystick setting not to show disabled when it's actually enabled +- Fixed money field to no longer hide below the bottom of the window +- Fixed pathfinding to allow walking through beings when they block your path +- Fixed an issue with NPC dialogs staying open after player respawn + +0.0.21.1 (30 October 2006) +- Reload wallpaper after loading updates +- Added support for gzip compressed map layer data +- Added support for building with CMake +- Added slider to setup dialog for configuring overlay effect +- Fixed excessive unnecessary reloading of sprites +- Fixed problem with OpenGL related redefinition +- Fixed problems with hiding windows using h +- Fixed trade window positioning + +0.0.21 (17 September 2006) +- Added item pickup messages to the chat dialog +- Added XP bar to ministatus in the top left +- Added configurable smooth and lazy scrolling +- Added option to turn off the joystick +- Added --playername option for automatic character picking +- Added --configfile option for specifying which configuration file to use +- Added shortcut and middle mouse button for targetting nearest monster +- Added support for map effect overlays +- Fixed FPS limiter +- Fixed updating system on Windows +- Fixed player animations going out of sync on changing equipment or hairstyle +- Fixed SDL_image configure check on some systems by first checking for libpng +- Fixed big memory leak when using OpenGL +- Updated to work with Guichan 0.5.0 (older versions no longer supported) + +0.0.20 (24 July 2006) +- Added new hairstyle, and some fixes to the old ones +- Added slider to set FPS limit +- Added visible equipments +- Added new maps and monsters +- Added female characters +- Implemented a new animation system +- Updated the updating system +- Reduced size of textures to stay within the limits of some OpenGL drivers +- Fixed connection not being shut down completely in case of an error +- Fixed min size of a window when resizing +- Fixed some maps issues +- Some fixes to monsters and player graphics +- Minor bug fixes and lots of code cleanups + +0.0.19 (6 March 2006) +- Added new playerset +- Added --username, --password and --defaults command line options +- Made the player walk to items prior to picking them up +- Improved login sequence +- Improved setup window and added a joystick calibration tool +- Enabled 3 slots to create players +- Reorganized and improved network code +- Some maps fixes +- Fixed some bugs +- Lots of cleanups and code re-organization + +0.0.18.1 (30 December 2005) +- Fixed a drawing glitch with high tiles at the bottom of the screen +- Fixed glitches caused by fading out the damage display + +0.0.18 (20 December 2005) +- Added new items, npcs, tilesets, maps and monsters +- Non blocking connection at startup +- Enabled monster emotions +- Client version is now displayed during login +- Fixed setup window behaviour +- Fixed a Windows crash issue +- Fixed ScrollArea and BrowserBox behaviour +- Code cleanups + +0.0.17 (10 October 2005) +- Added remembering of window position and sizes +- Added taking screenshot with Alt+P +- Added notice about the player being overweight +- Added time to chat messages +- Added messagebox on error for MacOS X +- Added new network layer based on SDL_net +- Added proper error message for when the map server goes offline +- Added more international characters to fixed and rpg fonts +- Improved damage text font, shadow is now translucent +- Improved GUI layout, new profile window +- Improved support for building on FreeBSD and MacOS X +- Improved tile engine to fix graphics glitches and make mapping easier +- Rearanged keyboard shortcuts +- Fixed items on map to be removed on map switch +- Fixed OpenGL checkbox in the setup window to be usable +- Cleaned up a lot of code + +0.0.16 (04 September 2005) +- Added inn and casino +- Improved status window +- Improved OpenGL support +- Removed lot of bugs +- Code cleanups + +0.0.15 (31 July 2005) +- Added dynamic updating of client data +- Added much better font for chat and names +- Added option not to use the custom mouse cursor +- Added joystick support +- Improved mouse attack by not walking while pressing shift +- Now one executable that has both SDL and OpenGL support +- Fixed items being shown as equipped in inventory although they are not +- Fixed position of right click menu +- Fixed empty right click menu appearing sometimes + +0.0.14.1 (7 July 2005) +- Fixed two map files not included in the source release + +0.0.14 (3 July 2005) +- Added action menu (moved trading to action menu) +- Added support for map properties +- Added background image to minimap +- Added background music to maps +- Attempt to improve mouse control by left click auto-targetting +- Fixed window resizing and also made chat window resizable +- Fixed inventory item display not to be cut off +- Fixed ghosts bug +- Fixed fullscreen switch bug (OpenGL, win32) +- Fixed unequip of weapon +- Fixed equipping of picked up items +- Fixed players to be able to see eachother attacking +- Fixed maps to be loaded through resource manager + +0.0.13 (5 June 2005) +- Added ability to trade items and money +- Added server field to login dialog +- Added item descriptions to inventory and buy/sell dialogs +- Added confirmation dialog before quitting +- Added button to show/hide equipment window +- Added framerate limiter to config options +- Added ability to auto attack +- Added in-game help window +- Added new hair style (mohawk) +- Upgraded to Guichan 0.4.0 +- Dialogs are now modal when appropriate +- Maximum item icon size changed to 32x32 +- Fixed a crash in OpenGL mode +- Fixed rendering of minimap, progress bars and player sprite in OpenGL mode +- Fixed 100% CPU usage when minimized +- Fixed players not always appearing to sit when they are in fact sitting + +0.0.12 (1 May 2005) +- Added new map (a cave), tiles, monsters and items +- Added volume sliders in setup window +- Added attack and level up samples +- Added icon to application window +- Added player names below players +- Added register button in login screen +- Added warning message to use at least 4 characters as user name +- Added scrollbar and command history to chat window +- Added proper support for installation of the game on *nix systems +- Improved skin on scrollbars, arrows and slider +- Improved sound engine and added fade in and out option for music +- Now you can use right mouse button to attack (enables also ranged attacks) +- Sound samples are now loaded through resource manager +- Item information is now stored in an XML file +- Monstersets are now loaded dynamically +- Fixed crash when map server is down +- Fixed NPC lists not to show garbage +- Fixed attack animation to be synced with attack speed +- Fixed speech and emoticons position +- Fixed speech, damage and emoticon display to be framerate independent +- Fixed rendering of certain monsters, items and NPCs in OpenGL mode +- Fixed skipping with mouse walk and made interruptable with keyboard +- Fixed mouse walk when dead or talking with NPC +- Fixed log files to be created in ~/.tmw on Linux systems + +0.0.11.2 (8 April 2005) +- Damage text now floats upwards +- Mouse walk now only works with left mouse button +- Fixed frequent crash on startup and exit that crept into 0.0.11.1 + +0.0.11.1 (7 April 2005) +- Buttons are now disabled when appropriate +- Fixed players standing on top of NPCs +- Fixed getting stuck when trying to sell with nothing to sell +- Fixed setup dialog windowed/fullscreen switching behaviour +- Fixed gui opacity slider (win32) +- Fixed building up false inventory when warping +- Fixed crash on startup with sound enabled (win32) + +0.0.11 (3 April 2005) +- Added new maps, tiles and monsters +- Added walking with mouse by clicking where you want to go +- Added diagonal walking with keyboard +- Added a choice dialog of how many items to drop +- Added handling of window close button +- Added config option for GUI opacity (guialpha) +- Added warp between two maps +- Changed chat entry behaviour to focus on enter and defocus on send message +- Upgraded to Guichan 0.3.0 +- Chat now appears in a window +- Beings now walk a lot smoother +- Completed support for new map format (collision, compression) +- Fixed problem where players would often turn up with black hair +- Fixed not showing other players dead when they die +- Fixed multiple crashes in being path handling +- Fixed initial starting position for new player characters + +0.0.10 (5 March 2005) +- Added using and dropping of items +- Added experimental support for OpenGL rendering +- Added support for new map format in client +- Added ability to load resources from zip files +- Added start of a minimap +- Added new GUI skin, wallpaper and mouse cursor +- Fixed and reintroduced cancel button for NPC choice dialog +- Fixed character creation and deletion error handling +- Fixed crash in fullscreen with hardware acceleration enabled (win32) +- Fixed talking to NPCs and walking while NPC window is still open +- Reimplemented A* pathfinding, more flexible and stable now +- Removed background music that wasn't ours + +0.0.9 (30 Jan 2005) +- Replaced Allegro library with SDL, SDL_image and SDL_mixer +- A huge amount of small GUI improvements +- Lots of internal changes including a resource manager + +0.0.8a (27 Dec 2004) +- Added controlling player with arrow keys +- Rewrote gui with Guichan +- Added scripts for easy autotools + +0.0.8 (30 Oct 2004) +- Added sound support for macosx +- Added primitive inventory +- Added action failed messages for all skills and known reasons (R 0x0110) +- Added sit capability with the right level +- Added "dead" message and restart packet +- Added skill dialog +- Added skill update (R 0x0141) +- Added colored text for damage +- Added monster death animation +- Added icon to win32 executable +- Added 'enter' key support in login screen +- Added RLE sprites for tiles +- Added collision detection with beings +- Fix for mapserver segfault-bug in chatsystem (broken pipe for all users on + screen) +- Partially added TMW GUI to inventory +- Added soundpool that can preload, play and remove items to/from ram +- Added tmw_bar_proc +- Added tmw_plus_proc && possibility to increase stats point, at each new level +- Added increase skill level dialog +- Added 2xSaI engine +- Added patch client v0.1 to Win32 version + +0.0.7e (31 Aug 2004) +- Tons of bugfixes & improvements (again) +- MacOS X support +- Confirmed support for GNU/Linux on ppc +- Added soundsystem (plays a MOD as BGM) +- Added a 2nd Map +- Added NPCs with simple dialogs +- Added warps +- Changed makefile for GCC to optimize more + +0.0.7d (18 Aug 2004) +- Tons of bugfixes +- Added a bit of prediction to player walking +- Added Ultramichy's server to client +- Added a walking monster +- Added a* system (still not applied to player, but only to monster walking) +- Started rewriting of chat system + +0.0.7c (22 Jul 2004) +- Started rewriting of graphic engine +- Fixed walking problems +- Server: features a custom map + +0.0.7b (10 Jul 2004) +- Completely rewrited network functions + - Removed listening thread + - Replaced blocking calls to socket + - Removed #pragma pack directives +- Replaced MASkinG with own made GUI system +- Finite state machine dialog system +- Greatly reduced memory usage +- Added a lot of comments to the code +- Decreased the number of files in source code +- The code is now a little more organized and easy to understand + +0.0.7a (30 Jun 2004) +- Win32 binaries come with an installer +- Renew login GUI: + - Change from dialogs to windows + - Add option to remember last login infos + - Add player creation dialog +- Add NPC GUI + +0.0.7 (26 Jun 2004) +- Some kind of multiplayer +- Cross-compiler source code +- Added setup utility +- Minor changes +- Bugfixes + +0.0.6a (13 Jun 2004) |