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author | Andrei Karas <akaras@inbox.ru> | 2018-02-14 23:19:48 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2018-02-14 23:19:48 +0300 |
commit | 9e16f95bd0083af4eeacba5850c22d95529cce79 (patch) | |
tree | 924b21a0ffad1369f27f76916eb66604e3b128df | |
parent | 1070c686aede19ceb1c359ae0d9bd26874d03d96 (diff) | |
download | ManaVerse-9e16f95bd0083af4eeacba5850c22d95529cce79.tar.gz ManaVerse-9e16f95bd0083af4eeacba5850c22d95529cce79.tar.bz2 ManaVerse-9e16f95bd0083af4eeacba5850c22d95529cce79.tar.xz ManaVerse-9e16f95bd0083af4eeacba5850c22d95529cce79.zip |
Add unit test for creation window CharCreateDialog.
-rw-r--r-- | data/test/CMakeLists.txt | 4 | ||||
-rw-r--r-- | data/test/Makefile.am | 6 | ||||
-rw-r--r-- | data/test/graphics/sprites/hairstyles/hairstyle01.png | bin | 0 -> 119 bytes | |||
-rw-r--r-- | data/test/graphics/sprites/hairstyles/hairstyle01.xml | 188 | ||||
-rw-r--r-- | data/test/graphics/sprites/hairstyles/hairstyle02.png | bin | 0 -> 1643 bytes | |||
-rw-r--r-- | data/test/graphics/sprites/hairstyles/hairstyle02.xml | 11 | ||||
-rw-r--r-- | data/test/items.xml | 78 | ||||
-rw-r--r-- | src/unittests/fs/virtfs/virtfs.cc | 4 | ||||
-rw-r--r-- | src/unittests/fs/virtfs/virtfs1_enumerate.cc | 4 | ||||
-rw-r--r-- | src/unittests/gui/windowmanager.cc | 19 |
10 files changed, 222 insertions, 92 deletions
diff --git a/data/test/CMakeLists.txt b/data/test/CMakeLists.txt index cca62955c..051d2beb8 100644 --- a/data/test/CMakeLists.txt +++ b/data/test/CMakeLists.txt @@ -21,6 +21,10 @@ SET(FILES test5.zip testintmap.xml units.xml + graphics/sprites/hairstyles/hairstyle01.png + graphics/sprites/hairstyles/hairstyle01.xml + graphics/sprites/hairstyles/hairstyle02.png + graphics/sprites/hairstyles/hairstyle02.xml ) INSTALL(FILES ${FILES} DESTINATION ${DATA_DIR}/test) diff --git a/data/test/Makefile.am b/data/test/Makefile.am index fd185e722..0fb49e6a1 100644 --- a/data/test/Makefile.am +++ b/data/test/Makefile.am @@ -24,7 +24,11 @@ test_DATA = \ test4.zip \ test5.zip \ testintmap.xml \ - units.xml + units.xml \ + graphics/sprites/hairstyles/hairstyle01.png \ + graphics/sprites/hairstyles/hairstyle01.xml \ + graphics/sprites/hairstyles/hairstyle02.png \ + graphics/sprites/hairstyles/hairstyle02.xml EXTRA_DIST = \ $(test_DATA) \ diff --git a/data/test/graphics/sprites/hairstyles/hairstyle01.png b/data/test/graphics/sprites/hairstyles/hairstyle01.png Binary files differnew file mode 100644 index 000000000..1ef26f96f --- /dev/null +++ b/data/test/graphics/sprites/hairstyles/hairstyle01.png diff --git a/data/test/graphics/sprites/hairstyles/hairstyle01.xml b/data/test/graphics/sprites/hairstyles/hairstyle01.xml new file mode 100644 index 000000000..52fd83e46 --- /dev/null +++ b/data/test/graphics/sprites/hairstyles/hairstyle01.xml @@ -0,0 +1,188 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2012-2016 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/hairstyles/hairstyle01.png" + width="40" + height="50"/> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-29"/> + </animation> + <animation direction="left"> + <frame index="1" offsetY="-29"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-25"/> + </animation> + <animation direction="right"> + <frame index="3" offsetY="-29"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-28" delay="80"/> + <frame index="0" offsetY="-29" delay="160"/> + <frame index="0" offsetY="-28" delay="80"/> + <frame index="0" offsetY="-29" delay="160"/> + </animation> + <animation direction="left"> + <frame index="1" offsetY="-29" delay="80"/> + <frame index="1" offsetY="-28" delay="80"/> + <frame index="1" offsetY="-29" delay="160"/> + <frame index="1" offsetY="-28" delay="80"/> + <frame index="1" offsetY="-29" delay="80"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-25" delay="80"/> + <frame index="2" offsetX="-1" offsetY="-26" delay="160"/> + <frame index="2" offsetX="-1" offsetY="-25" delay="80"/> + <frame index="2" offsetX="-1" offsetY="-26" delay="160"/> + </animation> + <animation direction="right"> + <frame index="3" offsetY="-29" delay="80"/> + <frame index="3" offsetY="-28" delay="80"/> + <frame index="3" offsetY="-29" delay="160"/> + <frame index="3" offsetY="-28" delay="80"/> + <frame index="3" offsetY="-29" delay="80"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-27" delay="80"/> + <frame index="0" offsetY="-28" delay="80"/> + <frame index="0" offsetY="-25" delay="80"/> + <frame index="0" offsetY="-24" delay="80"/> + <end /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-30" delay="80"/> + <frame index="1" offsetX="4" offsetY="-31" delay="80"/> + <frame index="1" offsetY="-28" delay="80"/> + <frame index="1" offsetX="-1" offsetY="-27" delay="80"/> + <end /> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-25" delay="240"/> + <frame index="2" offsetX="-2" offsetY="-23" delay="80"/> + <end /> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-30" delay="80"/> + <frame index="3" offsetX="-3" offsetY="-31" delay="80"/> + <frame index="3" offsetY="-28" delay="80"/> + <frame index="3" offsetX="1" offsetY="-27" delay="80"/> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-28" delay="240"/> + <frame index="0" offsetY="-27" delay="80"/> + <frame index="0" offsetY="-28" delay="80"/> + <end /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-29" delay="240"/> + <frame index="1" offsetX="5" offsetY="-30" delay="160"/> + <end /> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-25" delay="240"/> + <frame index="2" offsetX="-2" offsetY="-24" delay="80"/> + <frame index="2" offsetX="-2" offsetY="-25" delay="80"/> + <end /> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-29" delay="240"/> + <frame index="3" offsetX="-5" offsetY="-30" delay="160"/> + <end /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-22"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-20"/> + </animation> + <animation direction="up"> + <frame index="2" offsetY="-17"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-20"/> + </animation> + </action> + + <action name="sittop" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-17"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-20"/> + </animation> + <animation direction="up"> + <frame index="2" offsetY="-17"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-20"/> + </animation> + </action> + + <action name="standride" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-17"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-20"/> + </animation> + <animation direction="up"> + <frame index="2" offsetY="-17"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-20"/> + </animation> + </action> + + <action name="spawnride" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-17"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-20"/> + </animation> + <animation direction="up"> + <frame index="2" offsetY="-17"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-20"/> + </animation> + </action> + + <action name="ride" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-17"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-20"/> + </animation> + <animation direction="up"> + <frame index="2" offsetY="-17"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-20"/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="4" offsetX="21" offsetY="6"/> + </animation> + </action> +</sprite> diff --git a/data/test/graphics/sprites/hairstyles/hairstyle02.png b/data/test/graphics/sprites/hairstyles/hairstyle02.png Binary files differnew file mode 100644 index 000000000..99177930c --- /dev/null +++ b/data/test/graphics/sprites/hairstyles/hairstyle02.png diff --git a/data/test/graphics/sprites/hairstyles/hairstyle02.xml b/data/test/graphics/sprites/hairstyles/hairstyle02.xml new file mode 100644 index 000000000..f11e4c31b --- /dev/null +++ b/data/test/graphics/sprites/hairstyles/hairstyle02.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2012 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/hairstyles/hairstyle02.png|S" + width="40" + height="50"/> + + <include file="hairstyles/hairstyle01.xml"/> +</sprite> diff --git a/data/test/items.xml b/data/test/items.xml index b18453974..c3a36f5c3 100644 --- a/data/test/items.xml +++ b/data/test/items.xml @@ -34,84 +34,6 @@ Colors for dyeable equipments or items are now set up by itemcolors.xml. <item id="-2" type="hairsprite" name="Bowl Cut" colors="hairS"> <sprite>hairstyles/hairstyle02.xml</sprite> </item> - <item id="-3" type="hairsprite" name="Combed Back" colors="hairS"> - <sprite>hairstyles/hairstyle03.xml</sprite> - </item> - <item id="-4" type="hairsprite" name="Emo" colors="hairS"> - <sprite>hairstyles/hairstyle04.xml</sprite> - </item> - <item id="-5" type="hairsprite" name="Mohawk" colors="hairS"> - <sprite>hairstyles/hairstyle05.xml</sprite> - </item> - <item id="-6" type="hairsprite" name="Pompadour" colors="hairS"> - <sprite>hairstyles/hairstyle06.xml</sprite> - </item> - <item id="-7" type="hairsprite" name="Center Parting" colors="hairS"> - <sprite>hairstyles/hairstyle07.xml</sprite> - </item> - <item id="-8" type="hairsprite" name="Long and Slick" colors="hair"> - <sprite>hairstyles/hairstyle08.xml</sprite> - </item> - <item id="-9" type="hairsprite" name="Short and Curly" colors="hair"> - <sprite>hairstyles/hairstyle09.xml</sprite> - </item> - <item id="-10" type="hairsprite" name="Pigtails" colors="hair"> - <sprite>hairstyles/hairstyle10.xml</sprite> - </item> - <item id="-11" type="hairsprite" name="Long and Curly" colors="hair"> - <sprite>hairstyles/hairstyle11.xml</sprite> - </item> - <item id="-12" type="hairsprite" name="Parted" colors="hair"> - <sprite>hairstyles/hairstyle12.xml</sprite> - </item> - <item id="-13" type="hairsprite" name="Perky Ponytail" colors="hairS"> - <sprite>hairstyles/hairstyle13.xml</sprite> - </item> - <item id="-14" type="hairsprite" name="Wave" colors="hairS"> - <sprite>hairstyles/hairstyle14.xml</sprite> - </item> - <item id="-15" type="hairsprite" name="Mane" colors="hairS"> - <sprite>hairstyles/hairstyle15.xml</sprite> - </item> - <item id="-16" type="hairsprite" name="Bun" colors="hairS"> - <sprite>hairstyles/hairstyle16.xml</sprite> - </item> - <item id="-17" type="hairsprite" name="Wavy" colors="hairS"> - <sprite>hairstyles/hairstyle17.xml</sprite> - </item> - <item id="-18" type="hairsprite" name="Bunches" colors="hairS"> - <sprite>hairstyles/hairstyle18.xml</sprite> - </item> - <item id="-19" type="hairsprite" name="Long Ponytail" colors="hairS"> - <sprite>hairstyles/hairstyle19.xml</sprite> - </item> - <item id="-20" type="hairsprite" name="Infinitely Long" colors="hair"> - <sprite>hairstyles/hairstyle20.xml</sprite> - </item> - <item id="-21" type="hairsprite" name="Choppy" colors="hair"> - <sprite>hairstyles/hairstyle21.xml</sprite> - </item> - <item id="-22" type="hairsprite" name="Wild" colors="hair"> - <sprite>hairstyles/hairstyle22.xml</sprite> - </item> - <item id="-23" type="hairsprite" name="Punk" colors="hairS"> - <sprite>hairstyles/hairstyle23.xml</sprite> - </item> - <item id="-24" type="hairsprite" name="Imperial" colors="hairS"> - <sprite>hairstyles/hairstyle24.xml</sprite> - </item> - <item id="-25" type="hairsprite" name="Side Strand" colors="hairS"> - <sprite>hairstyles/hairstyle25.xml</sprite> - </item> - <item id="-26" type="hairsprite" name="Messy" colors="hairS"> - <sprite>hairstyles/hairstyle26.xml</sprite> - </item> - <item id="-27" type="hairsprite" name="Flat Ponytail" colors="hairS"> - <sprite>hairstyles/hairstyle27.xml</sprite> - </item> - <item id="-28" type="hairsprite" name="Tapered Nape" colors="hairS"> - <sprite>hairstyles/hairstyle28.xml</sprite> - </item> <!-- Races --> <item id="-100" type="racesprite" name="Human"> diff --git a/src/unittests/fs/virtfs/virtfs.cc b/src/unittests/fs/virtfs/virtfs.cc index 5bdfda2ea..d316b4ac5 100644 --- a/src/unittests/fs/virtfs/virtfs.cc +++ b/src/unittests/fs/virtfs/virtfs.cc @@ -256,8 +256,8 @@ TEST_CASE("VirtFs enumerateFiles1", "") VirtFs::List *list = nullptr; - const int cnt1 = VirtFs::exists("test/test2.txt") ? 28 : 27; - const int cnt2 = 28; + const int cnt1 = VirtFs::exists("test/test2.txt") ? 29 : 28; + const int cnt2 = 29; VirtFs::permitLinks(false); list = VirtFs::enumerateFiles("test"); diff --git a/src/unittests/fs/virtfs/virtfs1_enumerate.cc b/src/unittests/fs/virtfs/virtfs1_enumerate.cc index 22db74cb2..25f523adf 100644 --- a/src/unittests/fs/virtfs/virtfs1_enumerate.cc +++ b/src/unittests/fs/virtfs/virtfs1_enumerate.cc @@ -82,8 +82,8 @@ TEST_CASE("VirtFs1 enumerateFiles1", "") VirtFs::List *list = nullptr; - const int cnt1 = VirtFs::exists("test/test2.txt") ? 28 : 27; - const int cnt2 = 28; + const int cnt1 = VirtFs::exists("test/test2.txt") ? 29 : 28; + const int cnt2 = 29; VirtFs::permitLinks(false); list = VirtFs::enumerateFiles("test"); diff --git a/src/unittests/gui/windowmanager.cc b/src/unittests/gui/windowmanager.cc index fb937f0b4..fa708648b 100644 --- a/src/unittests/gui/windowmanager.cc +++ b/src/unittests/gui/windowmanager.cc @@ -60,6 +60,7 @@ #include "gui/windows/buydialog.h" #include "gui/windows/buyingstoreselldialog.h" #include "gui/windows/buyselldialog.h" +#include "gui/windows/charcreatedialog.h" #include "gui/windows/charselectdialog.h" #include "gui/windows/changeemaildialog.h" #include "gui/windows/changepassworddialog.h" @@ -323,15 +324,15 @@ TEST_CASE("Windows tests", "windowmanager") } SECTION("CharCreateDialog") { -// LoginData data; -// CharSelectDialog *dialog2; -// CREATEWIDGETV(dialog2, CharSelectDialog, data); -// CharCreateDialog *dialog; -// CREATEWIDGETV(dialog, CharCreateDialog, dialog2, 0); -// gui->draw(); -// mainGraphics->updateScreen(); -// delete2(dialog); -// delete2(dialog2); + LoginData data; + CharSelectDialog *dialog2; + CREATEWIDGETV(dialog2, CharSelectDialog, data); + CharCreateDialog *dialog; + CREATEWIDGETV(dialog, CharCreateDialog, dialog2, 0); + gui->draw(); + mainGraphics->updateScreen(); + delete2(dialog); + delete2(dialog2); } SECTION("ChatWindow") { |