summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2018-02-14 23:19:48 +0300
committerAndrei Karas <akaras@inbox.ru>2018-02-14 23:19:48 +0300
commit9e16f95bd0083af4eeacba5850c22d95529cce79 (patch)
tree924b21a0ffad1369f27f76916eb66604e3b128df
parent1070c686aede19ceb1c359ae0d9bd26874d03d96 (diff)
downloadManaVerse-9e16f95bd0083af4eeacba5850c22d95529cce79.tar.gz
ManaVerse-9e16f95bd0083af4eeacba5850c22d95529cce79.tar.bz2
ManaVerse-9e16f95bd0083af4eeacba5850c22d95529cce79.tar.xz
ManaVerse-9e16f95bd0083af4eeacba5850c22d95529cce79.zip
Add unit test for creation window CharCreateDialog.
-rw-r--r--data/test/CMakeLists.txt4
-rw-r--r--data/test/Makefile.am6
-rw-r--r--data/test/graphics/sprites/hairstyles/hairstyle01.pngbin0 -> 119 bytes
-rw-r--r--data/test/graphics/sprites/hairstyles/hairstyle01.xml188
-rw-r--r--data/test/graphics/sprites/hairstyles/hairstyle02.pngbin0 -> 1643 bytes
-rw-r--r--data/test/graphics/sprites/hairstyles/hairstyle02.xml11
-rw-r--r--data/test/items.xml78
-rw-r--r--src/unittests/fs/virtfs/virtfs.cc4
-rw-r--r--src/unittests/fs/virtfs/virtfs1_enumerate.cc4
-rw-r--r--src/unittests/gui/windowmanager.cc19
10 files changed, 222 insertions, 92 deletions
diff --git a/data/test/CMakeLists.txt b/data/test/CMakeLists.txt
index cca62955c..051d2beb8 100644
--- a/data/test/CMakeLists.txt
+++ b/data/test/CMakeLists.txt
@@ -21,6 +21,10 @@ SET(FILES
test5.zip
testintmap.xml
units.xml
+ graphics/sprites/hairstyles/hairstyle01.png
+ graphics/sprites/hairstyles/hairstyle01.xml
+ graphics/sprites/hairstyles/hairstyle02.png
+ graphics/sprites/hairstyles/hairstyle02.xml
)
INSTALL(FILES ${FILES} DESTINATION ${DATA_DIR}/test)
diff --git a/data/test/Makefile.am b/data/test/Makefile.am
index fd185e722..0fb49e6a1 100644
--- a/data/test/Makefile.am
+++ b/data/test/Makefile.am
@@ -24,7 +24,11 @@ test_DATA = \
test4.zip \
test5.zip \
testintmap.xml \
- units.xml
+ units.xml \
+ graphics/sprites/hairstyles/hairstyle01.png \
+ graphics/sprites/hairstyles/hairstyle01.xml \
+ graphics/sprites/hairstyles/hairstyle02.png \
+ graphics/sprites/hairstyles/hairstyle02.xml
EXTRA_DIST = \
$(test_DATA) \
diff --git a/data/test/graphics/sprites/hairstyles/hairstyle01.png b/data/test/graphics/sprites/hairstyles/hairstyle01.png
new file mode 100644
index 000000000..1ef26f96f
--- /dev/null
+++ b/data/test/graphics/sprites/hairstyles/hairstyle01.png
Binary files differ
diff --git a/data/test/graphics/sprites/hairstyles/hairstyle01.xml b/data/test/graphics/sprites/hairstyles/hairstyle01.xml
new file mode 100644
index 000000000..52fd83e46
--- /dev/null
+++ b/data/test/graphics/sprites/hairstyles/hairstyle01.xml
@@ -0,0 +1,188 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2012-2016 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/hairstyles/hairstyle01.png"
+ width="40"
+ height="50"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-29"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-28" delay="80"/>
+ <frame index="0" offsetY="-29" delay="160"/>
+ <frame index="0" offsetY="-28" delay="80"/>
+ <frame index="0" offsetY="-29" delay="160"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="-29" delay="80"/>
+ <frame index="1" offsetY="-28" delay="80"/>
+ <frame index="1" offsetY="-29" delay="160"/>
+ <frame index="1" offsetY="-28" delay="80"/>
+ <frame index="1" offsetY="-29" delay="80"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="80"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="160"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="80"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="160"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-29" delay="80"/>
+ <frame index="3" offsetY="-28" delay="80"/>
+ <frame index="3" offsetY="-29" delay="160"/>
+ <frame index="3" offsetY="-28" delay="80"/>
+ <frame index="3" offsetY="-29" delay="80"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-27" delay="80"/>
+ <frame index="0" offsetY="-28" delay="80"/>
+ <frame index="0" offsetY="-25" delay="80"/>
+ <frame index="0" offsetY="-24" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="80"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="80"/>
+ <frame index="1" offsetY="-28" delay="80"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="240"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="80"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="80"/>
+ <frame index="3" offsetY="-28" delay="80"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="80"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-28" delay="240"/>
+ <frame index="0" offsetY="-27" delay="80"/>
+ <frame index="0" offsetY="-28" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="240"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="160"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="240"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="80"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="240"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="160"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-22"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+
+ <action name="sittop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+
+ <action name="standride" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+
+ <action name="spawnride" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+
+ <action name="ride" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="6"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/data/test/graphics/sprites/hairstyles/hairstyle02.png b/data/test/graphics/sprites/hairstyles/hairstyle02.png
new file mode 100644
index 000000000..99177930c
--- /dev/null
+++ b/data/test/graphics/sprites/hairstyles/hairstyle02.png
Binary files differ
diff --git a/data/test/graphics/sprites/hairstyles/hairstyle02.xml b/data/test/graphics/sprites/hairstyles/hairstyle02.xml
new file mode 100644
index 000000000..f11e4c31b
--- /dev/null
+++ b/data/test/graphics/sprites/hairstyles/hairstyle02.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2012 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/hairstyles/hairstyle02.png|S"
+ width="40"
+ height="50"/>
+
+ <include file="hairstyles/hairstyle01.xml"/>
+</sprite>
diff --git a/data/test/items.xml b/data/test/items.xml
index b18453974..c3a36f5c3 100644
--- a/data/test/items.xml
+++ b/data/test/items.xml
@@ -34,84 +34,6 @@ Colors for dyeable equipments or items are now set up by itemcolors.xml.
<item id="-2" type="hairsprite" name="Bowl Cut" colors="hairS">
<sprite>hairstyles/hairstyle02.xml</sprite>
</item>
- <item id="-3" type="hairsprite" name="Combed Back" colors="hairS">
- <sprite>hairstyles/hairstyle03.xml</sprite>
- </item>
- <item id="-4" type="hairsprite" name="Emo" colors="hairS">
- <sprite>hairstyles/hairstyle04.xml</sprite>
- </item>
- <item id="-5" type="hairsprite" name="Mohawk" colors="hairS">
- <sprite>hairstyles/hairstyle05.xml</sprite>
- </item>
- <item id="-6" type="hairsprite" name="Pompadour" colors="hairS">
- <sprite>hairstyles/hairstyle06.xml</sprite>
- </item>
- <item id="-7" type="hairsprite" name="Center Parting" colors="hairS">
- <sprite>hairstyles/hairstyle07.xml</sprite>
- </item>
- <item id="-8" type="hairsprite" name="Long and Slick" colors="hair">
- <sprite>hairstyles/hairstyle08.xml</sprite>
- </item>
- <item id="-9" type="hairsprite" name="Short and Curly" colors="hair">
- <sprite>hairstyles/hairstyle09.xml</sprite>
- </item>
- <item id="-10" type="hairsprite" name="Pigtails" colors="hair">
- <sprite>hairstyles/hairstyle10.xml</sprite>
- </item>
- <item id="-11" type="hairsprite" name="Long and Curly" colors="hair">
- <sprite>hairstyles/hairstyle11.xml</sprite>
- </item>
- <item id="-12" type="hairsprite" name="Parted" colors="hair">
- <sprite>hairstyles/hairstyle12.xml</sprite>
- </item>
- <item id="-13" type="hairsprite" name="Perky Ponytail" colors="hairS">
- <sprite>hairstyles/hairstyle13.xml</sprite>
- </item>
- <item id="-14" type="hairsprite" name="Wave" colors="hairS">
- <sprite>hairstyles/hairstyle14.xml</sprite>
- </item>
- <item id="-15" type="hairsprite" name="Mane" colors="hairS">
- <sprite>hairstyles/hairstyle15.xml</sprite>
- </item>
- <item id="-16" type="hairsprite" name="Bun" colors="hairS">
- <sprite>hairstyles/hairstyle16.xml</sprite>
- </item>
- <item id="-17" type="hairsprite" name="Wavy" colors="hairS">
- <sprite>hairstyles/hairstyle17.xml</sprite>
- </item>
- <item id="-18" type="hairsprite" name="Bunches" colors="hairS">
- <sprite>hairstyles/hairstyle18.xml</sprite>
- </item>
- <item id="-19" type="hairsprite" name="Long Ponytail" colors="hairS">
- <sprite>hairstyles/hairstyle19.xml</sprite>
- </item>
- <item id="-20" type="hairsprite" name="Infinitely Long" colors="hair">
- <sprite>hairstyles/hairstyle20.xml</sprite>
- </item>
- <item id="-21" type="hairsprite" name="Choppy" colors="hair">
- <sprite>hairstyles/hairstyle21.xml</sprite>
- </item>
- <item id="-22" type="hairsprite" name="Wild" colors="hair">
- <sprite>hairstyles/hairstyle22.xml</sprite>
- </item>
- <item id="-23" type="hairsprite" name="Punk" colors="hairS">
- <sprite>hairstyles/hairstyle23.xml</sprite>
- </item>
- <item id="-24" type="hairsprite" name="Imperial" colors="hairS">
- <sprite>hairstyles/hairstyle24.xml</sprite>
- </item>
- <item id="-25" type="hairsprite" name="Side Strand" colors="hairS">
- <sprite>hairstyles/hairstyle25.xml</sprite>
- </item>
- <item id="-26" type="hairsprite" name="Messy" colors="hairS">
- <sprite>hairstyles/hairstyle26.xml</sprite>
- </item>
- <item id="-27" type="hairsprite" name="Flat Ponytail" colors="hairS">
- <sprite>hairstyles/hairstyle27.xml</sprite>
- </item>
- <item id="-28" type="hairsprite" name="Tapered Nape" colors="hairS">
- <sprite>hairstyles/hairstyle28.xml</sprite>
- </item>
<!-- Races -->
<item id="-100" type="racesprite" name="Human">
diff --git a/src/unittests/fs/virtfs/virtfs.cc b/src/unittests/fs/virtfs/virtfs.cc
index 5bdfda2ea..d316b4ac5 100644
--- a/src/unittests/fs/virtfs/virtfs.cc
+++ b/src/unittests/fs/virtfs/virtfs.cc
@@ -256,8 +256,8 @@ TEST_CASE("VirtFs enumerateFiles1", "")
VirtFs::List *list = nullptr;
- const int cnt1 = VirtFs::exists("test/test2.txt") ? 28 : 27;
- const int cnt2 = 28;
+ const int cnt1 = VirtFs::exists("test/test2.txt") ? 29 : 28;
+ const int cnt2 = 29;
VirtFs::permitLinks(false);
list = VirtFs::enumerateFiles("test");
diff --git a/src/unittests/fs/virtfs/virtfs1_enumerate.cc b/src/unittests/fs/virtfs/virtfs1_enumerate.cc
index 22db74cb2..25f523adf 100644
--- a/src/unittests/fs/virtfs/virtfs1_enumerate.cc
+++ b/src/unittests/fs/virtfs/virtfs1_enumerate.cc
@@ -82,8 +82,8 @@ TEST_CASE("VirtFs1 enumerateFiles1", "")
VirtFs::List *list = nullptr;
- const int cnt1 = VirtFs::exists("test/test2.txt") ? 28 : 27;
- const int cnt2 = 28;
+ const int cnt1 = VirtFs::exists("test/test2.txt") ? 29 : 28;
+ const int cnt2 = 29;
VirtFs::permitLinks(false);
list = VirtFs::enumerateFiles("test");
diff --git a/src/unittests/gui/windowmanager.cc b/src/unittests/gui/windowmanager.cc
index fb937f0b4..fa708648b 100644
--- a/src/unittests/gui/windowmanager.cc
+++ b/src/unittests/gui/windowmanager.cc
@@ -60,6 +60,7 @@
#include "gui/windows/buydialog.h"
#include "gui/windows/buyingstoreselldialog.h"
#include "gui/windows/buyselldialog.h"
+#include "gui/windows/charcreatedialog.h"
#include "gui/windows/charselectdialog.h"
#include "gui/windows/changeemaildialog.h"
#include "gui/windows/changepassworddialog.h"
@@ -323,15 +324,15 @@ TEST_CASE("Windows tests", "windowmanager")
}
SECTION("CharCreateDialog")
{
-// LoginData data;
-// CharSelectDialog *dialog2;
-// CREATEWIDGETV(dialog2, CharSelectDialog, data);
-// CharCreateDialog *dialog;
-// CREATEWIDGETV(dialog, CharCreateDialog, dialog2, 0);
-// gui->draw();
-// mainGraphics->updateScreen();
-// delete2(dialog);
-// delete2(dialog2);
+ LoginData data;
+ CharSelectDialog *dialog2;
+ CREATEWIDGETV(dialog2, CharSelectDialog, data);
+ CharCreateDialog *dialog;
+ CREATEWIDGETV(dialog, CharCreateDialog, dialog2, 0);
+ gui->draw();
+ mainGraphics->updateScreen();
+ delete2(dialog);
+ delete2(dialog2);
}
SECTION("ChatWindow")
{