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author | Andrei Karas <akaras@inbox.ru> | 2012-08-25 01:52:08 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-08-25 02:16:11 +0300 |
commit | da457cf152d5aff51d859c18d3668682348dbf7a (patch) | |
tree | 6ec10caec1fc472f2ef3c7664a1c536434df1c0f | |
parent | b474de4a54c9b1d4d863971e40b807588d554436 (diff) | |
download | ManaVerse-da457cf152d5aff51d859c18d3668682348dbf7a.tar.gz ManaVerse-da457cf152d5aff51d859c18d3668682348dbf7a.tar.bz2 ManaVerse-da457cf152d5aff51d859c18d3668682348dbf7a.tar.xz ManaVerse-da457cf152d5aff51d859c18d3668682348dbf7a.zip |
change vars or methods to const.
-rw-r--r-- | src/actionmanager.cpp | 32 | ||||
-rw-r--r-- | src/actionmanager.h | 2 | ||||
-rw-r--r-- | src/actor.cpp | 2 | ||||
-rw-r--r-- | src/actor.h | 2 | ||||
-rw-r--r-- | src/actorsprite.cpp | 82 | ||||
-rw-r--r-- | src/actorsprite.h | 40 | ||||
-rw-r--r-- | src/actorspritemanager.cpp | 232 | ||||
-rw-r--r-- | src/actorspritemanager.h | 102 | ||||
-rw-r--r-- | src/keydata.h | 2 | ||||
-rw-r--r-- | src/localplayer.cpp | 4 | ||||
-rw-r--r-- | src/localplayer.h | 4 |
11 files changed, 268 insertions, 236 deletions
diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp index 7a635f852..13b9bb956 100644 --- a/src/actionmanager.cpp +++ b/src/actionmanager.cpp @@ -67,8 +67,8 @@ #include "debug.h" -#define impHandler(name) bool name(InputEvent &event) -#define impHandler0(name) bool name(InputEvent &event A_UNUSED) +#define impHandler(name) bool name(const InputEvent &event) +#define impHandler0(name) bool name(const InputEvent &event A_UNUSED) extern ShortcutWindow *spellShortcutWindow; extern QuitDialog *quitDialog; @@ -78,7 +78,7 @@ namespace ActionManager impHandler0(moveUp) { - if (NpcDialog *dialog = NpcDialog::getActive()) + if (NpcDialog *const dialog = NpcDialog::getActive()) { dialog->refocus(); return false; @@ -90,7 +90,7 @@ impHandler0(moveUp) impHandler0(moveDown) { - if (NpcDialog *dialog = NpcDialog::getActive()) + if (NpcDialog *const dialog = NpcDialog::getActive()) { dialog->refocus(); return false; @@ -130,7 +130,7 @@ impHandler0(moveRight) impHandler(emote) { - int emotion = 1 + event.action - Input::KEY_EMOTE_1; + const int emotion = 1 + event.action - Input::KEY_EMOTE_1; if (emotion > 0) { if (emoteShortcut) @@ -145,7 +145,7 @@ impHandler(emote) impHandler(moveToPoint) { - int num = event.action - Input::KEY_MOVE_TO_POINT_1; + const int num = event.action - Input::KEY_MOVE_TO_POINT_1; if (socialWindow && num >= 0) { socialWindow->selectPortal(num); @@ -159,7 +159,7 @@ impHandler(outfit) { if (inputManager.isActionActive(Input::KEY_WEAR_OUTFIT)) { - int num = event.action - Input::KEY_OUTFIT_1; + const int num = event.action - Input::KEY_OUTFIT_1; if (outfitWindow && num >= 0) { outfitWindow->wearOutfit(num); @@ -170,7 +170,7 @@ impHandler(outfit) } else if (inputManager.isActionActive(Input::KEY_COPY_OUTFIT)) { - int num = event.action - Input::KEY_OUTFIT_1; + const int num = event.action - Input::KEY_OUTFIT_1; if (outfitWindow && num >= 0) { outfitWindow->copyOutfit(num); @@ -212,7 +212,7 @@ impHandler0(ok) setupWindow->action(gcn::ActionEvent(nullptr, "cancel")); return true; } - else if (NpcDialog *dialog = NpcDialog::getActive()) + else if (NpcDialog *const dialog = NpcDialog::getActive()) { dialog->action(gcn::ActionEvent(nullptr, "ok")); return true; @@ -224,7 +224,7 @@ impHandler(shortcut) { if (itemShortcutWindow) { - int num = itemShortcutWindow->getTabIndex(); + const int num = itemShortcutWindow->getTabIndex(); if (num >= 0 && num < static_cast<int>(SHORTCUT_TABS)) { itemShortcut[num]->useItem(event.action @@ -679,7 +679,7 @@ impHandler0(helpWindowShow) return false; } -static void showHideWindow(Window *window) +static void showHideWindow(Window *const window) { if (window) { @@ -815,7 +815,7 @@ impHandler0(changeMapMode) miniStatusWindow->updateStatus(); if (Game::instance()) { - if (Map *map = Game::instance()->getCurrentMap()) + if (Map *const map = Game::instance()->getCurrentMap()) map->redrawMap(); } return true; @@ -930,7 +930,7 @@ impHandler0(talk) { if (player_node) { - Being *target = player_node->getTarget(); + Being *const target = player_node->getTarget(); if (target) { if (target->canTalk()) @@ -983,7 +983,7 @@ impHandler0(targetAttack) if (player_node && actorSpriteManager) { - bool newTarget = !inputManager.isActionActive( + const bool newTarget = !inputManager.isActionActive( Input::KEY_STOP_ATTACK); // A set target has highest priority if (!player_node->getTarget()) @@ -1003,11 +1003,11 @@ impHandler0(targetAttack) return false; } -static bool setTarget(ActorSprite::Type type) +static bool setTarget(const ActorSprite::Type type) { if (actorSpriteManager && player_node) { - Being *target = actorSpriteManager->findNearestLivingBeing( + Being *const target = actorSpriteManager->findNearestLivingBeing( player_node, 20, type); if (target && target != player_node->getTarget()) diff --git a/src/actionmanager.h b/src/actionmanager.h index ebbfc65ad..b415e1a5b 100644 --- a/src/actionmanager.h +++ b/src/actionmanager.h @@ -24,7 +24,7 @@ #include <string> #include <map> -#define decHandler(name) bool name(InputEvent &event) +#define decHandler(name) bool name(const InputEvent &event) struct InputEvent; class Window; diff --git a/src/actor.cpp b/src/actor.cpp index 5af1f47d3..2e14a68b1 100644 --- a/src/actor.cpp +++ b/src/actor.cpp @@ -39,7 +39,7 @@ Actor::~Actor() setMap(nullptr); } -void Actor::setMap(Map *map) +void Actor::setMap(Map *const map) { // Remove Actor from potential previous map if (mMap) diff --git a/src/actor.h b/src/actor.h index 4c566ea5e..c2529ac7d 100644 --- a/src/actor.h +++ b/src/actor.h @@ -120,7 +120,7 @@ public: */ virtual void setAlpha(float alpha) = 0; - void setMap(Map *map); + void setMap(Map *const map); Map* getMap() const { return mMap; } diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp index 5e53febcd..9be6b3bca 100644 --- a/src/actorsprite.cpp +++ b/src/actorsprite.cpp @@ -48,7 +48,7 @@ ImageSet *ActorSprite::targetCursorImages[2][NUM_TC]; SimpleAnimation *ActorSprite::targetCursor[2][NUM_TC]; bool ActorSprite::loaded = false; -ActorSprite::ActorSprite(int id): +ActorSprite::ActorSprite(const int id): mId(id), mStunMode(0), mStatusParticleEffects(&mStunParticleEffects, false), @@ -118,7 +118,7 @@ void ActorSprite::logic() for (std::set<int>::const_iterator it = mStatusEffects.begin(), it_end = mStatusEffects.end(); it != it_end; ++it) { - const StatusEffect *effect + const StatusEffect *const effect = StatusEffect::getStatusEffect(*it, true); if (effect && effect->particleEffectIsPersistent()) updateStatusEffect(*it, true); @@ -133,7 +133,7 @@ void ActorSprite::actorLogic() { } -void ActorSprite::setMap(Map* map) +void ActorSprite::setMap(Map *const map) { Actor::setMap(map); @@ -142,12 +142,12 @@ void ActorSprite::setMap(Map* map) mMustResetParticles = true; // Reset status particles on next redraw } -void ActorSprite::controlParticle(Particle *particle) +void ActorSprite::controlParticle(Particle *const particle) { mChildParticleEffects.addLocally(particle); } -void ActorSprite::setTargetType(TargetCursorType type) +void ActorSprite::setTargetType(const TargetCursorType type) { if (type == TCT_NONE) untarget(); @@ -165,12 +165,13 @@ static EffectDescription *default_effect = nullptr; static std::map<int, EffectDescription *> effects; static bool effects_initialized = false; -static EffectDescription *getEffectDescription(XmlNodePtr node, int *id) +static EffectDescription *getEffectDescription(XmlNodePtr const node, + int *const id) { if (!id) return nullptr; - EffectDescription *ed = new EffectDescription; + EffectDescription *const ed = new EffectDescription; *id = atoi(XML::getProperty(node, "id", "-1").c_str()); ed->mSFXEffect = XML::getProperty(node, "audio", ""); @@ -179,12 +180,12 @@ static EffectDescription *getEffectDescription(XmlNodePtr node, int *id) return ed; } -static EffectDescription *getEffectDescription(int effectId) +static EffectDescription *getEffectDescription(const int effectId) { if (!effects_initialized) { XML::Document doc(EFFECTS_FILE); - XmlNodePtr root = doc.rootNode(); + const XmlNodePtr root = doc.rootNode(); if (!root || !xmlNameEqual(root, "being-effects")) { @@ -198,13 +199,13 @@ static EffectDescription *getEffectDescription(int effectId) if (xmlNameEqual(node, "effect")) { - EffectDescription *EffectDescription = + EffectDescription *const effectDescription = getEffectDescription(node, &id); - effects[id] = EffectDescription; + effects[id] = effectDescription; } else if (xmlNameEqual(node, "default")) { - EffectDescription *effectDescription = + EffectDescription *const effectDescription = getEffectDescription(node, &id); delete default_effect; @@ -216,12 +217,12 @@ static EffectDescription *getEffectDescription(int effectId) effects_initialized = true; } // done initializing - EffectDescription *ed = effects[effectId]; + EffectDescription *const ed = effects[effectId]; return ed ? ed : default_effect; } -void ActorSprite::setStatusEffect(int index, bool active) +void ActorSprite::setStatusEffect(const int index, const bool active) { const bool wasActive = mStatusEffects.find(index) != mStatusEffects.end(); @@ -235,18 +236,21 @@ void ActorSprite::setStatusEffect(int index, bool active) } } -void ActorSprite::setStatusEffectBlock(int offset, uint16_t newEffects) +void ActorSprite::setStatusEffectBlock(const int offset, + const uint16_t newEffects) { for (unsigned i = 0; i < STATUS_EFFECTS; i++) { - int index = StatusEffect::blockEffectIndexToEffectIndex(offset + i); + const int index = StatusEffect::blockEffectIndexToEffectIndex( + offset + i); if (index != -1) setStatusEffect(index, (newEffects & (1 << i)) > 0); } } -void ActorSprite::internalTriggerEffect(int effectId, bool sfx, bool gfx) +void ActorSprite::internalTriggerEffect(const int effectId, const bool sfx, + const bool gfx) { if (reportTrue(!particleEngine)) return; @@ -257,7 +261,7 @@ void ActorSprite::internalTriggerEffect(int effectId, bool sfx, bool gfx) getId() == player_node->getId() ? "self" : "other"); } - EffectDescription *ed = getEffectDescription(effectId); + const EffectDescription *const ed = getEffectDescription(effectId); if (reportTrue(!ed)) { @@ -277,18 +281,19 @@ void ActorSprite::internalTriggerEffect(int effectId, bool sfx, bool gfx) sound.playSfx(ed->mSFXEffect); } -void ActorSprite::updateStunMode(int oldMode, int newMode) +void ActorSprite::updateStunMode(const int oldMode, const int newMode) { handleStatusEffect(StatusEffect::getStatusEffect(oldMode, false), -1); handleStatusEffect(StatusEffect::getStatusEffect(newMode, true), -1); } -void ActorSprite::updateStatusEffect(int index, bool newStatus) +void ActorSprite::updateStatusEffect(const int index, const bool newStatus) { handleStatusEffect(StatusEffect::getStatusEffect(index, newStatus), index); } -void ActorSprite::handleStatusEffect(StatusEffect *effect, int effectId) +void ActorSprite::handleStatusEffect(StatusEffect *const effect, + const int effectId) { if (!effect) return; @@ -299,7 +304,7 @@ void ActorSprite::handleStatusEffect(StatusEffect *effect, int effectId) //if (action != ACTION_INVALID) // setAction(action); - Particle *particle = effect->getParticle(); + Particle *const particle = effect->getParticle(); if (effectId >= 0) { @@ -314,7 +319,8 @@ void ActorSprite::handleStatusEffect(StatusEffect *effect, int effectId) } void ActorSprite::setupSpriteDisplay(const SpriteDisplay &display, - bool forceDisplay, int imageType, + const bool forceDisplay, + const int imageType, std::string color) { clear(); @@ -328,7 +334,7 @@ void ActorSprite::setupSpriteDisplay(const SpriteDisplay &display, std::string file = paths.getStringValue("sprites") + combineDye2((*it)->sprite, color); - int variant = (*it)->variant; + const int variant = (*it)->variant; addSprite(AnimatedSprite::delayedLoad(file, variant)); } @@ -343,7 +349,7 @@ void ActorSprite::setupSpriteDisplay(const SpriteDisplay &display, } else { - ResourceManager *resman = ResourceManager::getInstance(); + ResourceManager *const resman = ResourceManager::getInstance(); std::string imagePath; switch (imageType) { @@ -379,7 +385,7 @@ void ActorSprite::setupSpriteDisplay(const SpriteDisplay &display, itr_end = display.particles.end(); itr != itr_end; ++itr) { - Particle *p = particleEngine->addEffect(*itr, 0, 0); + Particle *const p = particleEngine->addEffect(*itr, 0, 0); controlParticle(p); } } @@ -406,17 +412,18 @@ void ActorSprite::unload() loaded = false; } -void ActorSprite::addActorSpriteListener(ActorSpriteListener *listener) +void ActorSprite::addActorSpriteListener(ActorSpriteListener *const listener) { mActorSpriteListeners.push_front(listener); } -void ActorSprite::removeActorSpriteListener(ActorSpriteListener *listener) +void ActorSprite::removeActorSpriteListener(ActorSpriteListener *const + listener) { mActorSpriteListeners.remove(listener); } -static const char *cursorType(int type) +static const char *cursorType(const int type) { switch (type) { @@ -428,7 +435,7 @@ static const char *cursorType(int type) } } -static const char *cursorSize(int size) +static const char *cursorSize(const int size) { switch (size) { @@ -444,9 +451,9 @@ static const char *cursorSize(int size) void ActorSprite::initTargetCursor() { - static std::string targetCursorFile = "target-cursor-%s-%s.png"; - static int targetWidths[NUM_TC] = {44, 62, 82}; - static int targetHeights[NUM_TC] = {35, 44, 60}; + static const std::string targetCursorFile = "target-cursor-%s-%s.png"; + static const int targetWidths[NUM_TC] = {44, 62, 82}; + static const int targetHeights[NUM_TC] = {35, 44, 60}; // Load target cursors for (int size = TC_SMALL; size < NUM_TC; size++) @@ -481,12 +488,13 @@ void ActorSprite::cleanupTargetCursors() } void ActorSprite::loadTargetCursor(const std::string &filename, - int width, int height, int type, int size) + const int width, const int height, + const int type, const int size) { if (reportTrue(size < TC_SMALL || size >= NUM_TC)) return; - ImageSet *currentImageSet = Theme::getImageSetFromTheme( + ImageSet *const currentImageSet = Theme::getImageSetFromTheme( filename, width, height); if (!currentImageSet) @@ -495,7 +503,7 @@ void ActorSprite::loadTargetCursor(const std::string &filename, return; } - Animation *anim = new Animation; + Animation *const anim = new Animation; for (size_t i = 0; i < currentImageSet->size(); ++i) { @@ -505,7 +513,7 @@ void ActorSprite::loadTargetCursor(const std::string &filename, 100); } - SimpleAnimation *currentCursor = new SimpleAnimation(anim); + SimpleAnimation *const currentCursor = new SimpleAnimation(anim); if (targetCursor[type][size]) { diff --git a/src/actorsprite.h b/src/actorsprite.h index 21ed0ae12..14e2558fd 100644 --- a/src/actorsprite.h +++ b/src/actorsprite.h @@ -66,14 +66,14 @@ public: NUM_TCT }; - ActorSprite(int id); + ActorSprite(const int id); ~ActorSprite(); int getId() const { return mId; } - void setId(int id) + void setId(const int id) { mId = id; } /** @@ -90,7 +90,7 @@ public: static void actorLogic(); - void setMap(Map* map); + void setMap(Map *const map); /** * Gets the way the object blocks pathfinding for other objects @@ -101,7 +101,7 @@ public: /** * Take control of a particle. */ - void controlParticle(Particle *particle); + void controlParticle(Particle *const particle); /** * Returns the required size of a target cursor for this being. @@ -118,7 +118,7 @@ public: /** * Sets the target animation for this actor. */ - void setTargetType(TargetCursorType type); + void setTargetType(const TargetCursorType type); /** * Untargets the actor. @@ -132,21 +132,21 @@ public: * * \param effectId ID of the effect to trigger */ - virtual void triggerEffect(int effectId) + virtual void triggerEffect(const int effectId) { internalTriggerEffect(effectId, false, true); } /** * Sets the actor's stun mode. If zero, the being is `normal', otherwise it * is `stunned' in some fashion. */ - void setStunMode(uint16_t stunMode) + void setStunMode(const uint16_t stunMode) { if (mStunMode != stunMode) updateStunMode(mStunMode, stunMode); mStunMode = stunMode; } - void setStatusEffect(int index, bool active); + void setStatusEffect(const int index, const bool active); /** * A status effect block is a 16 bit mask of status effects. We assign each @@ -154,9 +154,9 @@ public: * * These are NOT the same as the status effect indices. */ - void setStatusEffectBlock(int offset, uint16_t flags); + void setStatusEffectBlock(const int offset, const uint16_t flags); - virtual void setAlpha(float alpha) + virtual void setAlpha(const float alpha) { CompoundSprite::setAlpha(alpha); } virtual float getAlpha() const @@ -175,12 +175,12 @@ public: /** * Add an ActorSprite listener. */ - void addActorSpriteListener(ActorSpriteListener *listener); + void addActorSpriteListener(ActorSpriteListener *const listener); /** * Remove an ActorSprite listener. */ - void removeActorSpriteListener(ActorSpriteListener *listener); + void removeActorSpriteListener(ActorSpriteListener *const listener); protected: /** @@ -190,19 +190,20 @@ protected: * \param sfx Whether to trigger sound effects * \param gfx Whether to trigger graphical effects */ - void internalTriggerEffect(int effectId, bool sfx, bool gfx); + void internalTriggerEffect(const int effectId, const bool sfx, + const bool gfx); /** * Notify self that the stun mode has been updated. Invoked by * setStunMode if something changed. */ - virtual void updateStunMode(int oldMode, int newMode); + virtual void updateStunMode(const int oldMode, const int newMode); /** * Notify self that a status effect has flipped. * The new flag is passed. */ - virtual void updateStatusEffect(int index, bool newStatus); + virtual void updateStatusEffect(const int index, const bool newStatus); /** * Handle an update to a status or stun effect @@ -210,10 +211,12 @@ protected: * \param The StatusEffect to effect * \param effectId -1 for stun, otherwise the effect index */ - virtual void handleStatusEffect(StatusEffect *effect, int effectId); + virtual void handleStatusEffect(StatusEffect *const effect, + const int effectId); void setupSpriteDisplay(const SpriteDisplay &display, - bool forceDisplay = true, int imageType = 0, + const bool forceDisplay = true, + const int imageType = 0, std::string color = ""); int mId; @@ -238,7 +241,8 @@ private: * Helper function for loading target cursors */ static void loadTargetCursor(const std::string &filename, - int width, int height, int type, int size); + const int width, const int height, + const int type, const int size); /** Images of the target cursor. */ static ImageSet *targetCursorImages[NUM_TCT][NUM_TC]; diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp index 012cdd3e0..33f602acc 100644 --- a/src/actorspritemanager.cpp +++ b/src/actorspritemanager.cpp @@ -54,16 +54,16 @@ class FindBeingFunctor { public: - bool operator() (ActorSprite *actor) + bool operator() (const ActorSprite *const actor) const { if (!actor || actor->getType() == ActorSprite::FLOOR_ITEM || actor->getType() == ActorSprite::PORTAL) { return false; } - Being* b = static_cast<Being*>(actor); + const Being *const b = static_cast<const Being* const>(actor); - unsigned other_y = y + ((b->getType() + const unsigned other_y = y + ((b->getType() == ActorSprite::NPC) ? 1 : 0); const Vector &pos = b->getPosition(); return (static_cast<unsigned>(pos.x) / 32 == x && @@ -80,7 +80,7 @@ class FindBeingFunctor class FindBeingEqualFunctor { public: - bool operator() (Being *being) + bool operator() (const Being *const being) const { if (!being || !findBeing) return false; @@ -93,7 +93,8 @@ class FindBeingEqualFunctor class SortBeingFunctor { public: - bool operator() (Being* being1, Being* being2) + bool operator() (const Being *const being1, + const Being *const being2) const { if (!being1 || !being2) return false; @@ -102,9 +103,9 @@ class SortBeingFunctor { int w1 = defaultPriorityIndex; int w2 = defaultPriorityIndex; - std::map<std::string, int>::const_iterator it1 + const std::map<std::string, int>::const_iterator it1 = priorityBeings->find(being1->getName()); - std::map<std::string, int>::const_iterator it2 + const std::map<std::string, int>::const_iterator it2 = priorityBeings->find(being2->getName()); if (it1 != priorityBeings->end()) w1 = (*it1).second; @@ -155,9 +156,9 @@ class SortBeingFunctor { int w1 = defaultAttackIndex; int w2 = defaultAttackIndex; - std::map<std::string, int>::const_iterator it1 + const std::map<std::string, int>::const_iterator it1 = attackBeings->find(being1->getName()); - std::map<std::string, int>::const_iterator it2 + const std::map<std::string, int>::const_iterator it2 = attackBeings->find(being2->getName()); if (it1 != attackBeings->end()) w1 = (*it1).second; @@ -207,7 +208,7 @@ ActorSpriteManager::~ActorSpriteManager() clear(); } -void ActorSpriteManager::setMap(Map *map) +void ActorSpriteManager::setMap(Map *const map) { mMap = map; @@ -215,7 +216,7 @@ void ActorSpriteManager::setMap(Map *map) player_node->setMap(map); } -void ActorSpriteManager::setPlayer(LocalPlayer *player) +void ActorSpriteManager::setPlayer(LocalPlayer *const player) { player_node = player; mActors.insert(player); @@ -225,20 +226,23 @@ void ActorSpriteManager::setPlayer(LocalPlayer *player) socialWindow->updatePickupFilter(); } -Being *ActorSpriteManager::createBeing(int id, ActorSprite::Type type, - uint16_t subtype) +Being *ActorSpriteManager::createBeing(const int id, + const ActorSprite::Type type, + const uint16_t subtype) { - Being *being = new Being(id, type, subtype, mMap); + Being *const being = new Being(id, type, subtype, mMap); mActors.insert(being); return being; } -FloorItem *ActorSpriteManager::createItem(int id, int itemId, int x, int y, - int amount, unsigned char color, - int subX, int subY) +FloorItem *ActorSpriteManager::createItem(const int id, const int itemId, + const int x, const int y, + const int amount, + const unsigned char color, + const int subX, const int subY) { - FloorItem *floorItem = new FloorItem(id, itemId, x, y, + FloorItem *const floorItem = new FloorItem(id, itemId, x, y, mMap, amount, color, subX, subY); if (!checkForPickup(floorItem)) @@ -247,7 +251,7 @@ FloorItem *ActorSpriteManager::createItem(int id, int itemId, int x, int y, return floorItem; } -void ActorSpriteManager::destroy(ActorSprite *actor) +void ActorSpriteManager::destroy(ActorSprite *const actor) { if (!actor || actor == player_node) return; @@ -255,7 +259,7 @@ void ActorSpriteManager::destroy(ActorSprite *actor) mDeleteActors.insert(actor); } -void ActorSpriteManager::erase(ActorSprite *actor) +void ActorSpriteManager::erase(ActorSprite *const actor) { if (!actor || actor == player_node) return; @@ -263,7 +267,7 @@ void ActorSpriteManager::erase(ActorSprite *actor) mActors.erase(actor); } -void ActorSpriteManager::undelete(ActorSprite *actor) +void ActorSpriteManager::undelete(const ActorSprite *const actor) { if (!actor || actor == player_node) return; @@ -281,11 +285,11 @@ void ActorSpriteManager::undelete(ActorSprite *actor) } } -Being *ActorSpriteManager::findBeing(int id) const +Being *ActorSpriteManager::findBeing(const int id) const { for_actors { - ActorSprite *actor = *it; + ActorSprite *const actor = *it; if (actor->getId() == id && actor->getType() != ActorSprite::FLOOR_ITEM) { @@ -296,26 +300,26 @@ Being *ActorSpriteManager::findBeing(int id) const return nullptr; } -Being *ActorSpriteManager::findBeing(int x, int y, - ActorSprite::Type type) const +Being *ActorSpriteManager::findBeing(const int x, const int y, + const ActorSprite::Type type) const { beingFinder.x = static_cast<uint16_t>(x); beingFinder.y = static_cast<uint16_t>(y); beingFinder.type = type; - ActorSpritesConstIterator it = find_if(mActors.begin(), mActors.end(), - beingFinder); + const ActorSpritesConstIterator it = find_if( + mActors.begin(), mActors.end(), beingFinder); return (it == mActors.end()) ? nullptr : static_cast<Being*>(*it); } -Being *ActorSpriteManager::findBeingByPixel(int x, int y, - bool allPlayers) const +Being *ActorSpriteManager::findBeingByPixel(const int x, const int y, + const bool allPlayers) const { if (!mMap) return nullptr; - bool targetDead = mTargetDeadPlayers; + const bool targetDead = mTargetDeadPlayers; if (mExtMouseTargeting) { @@ -334,7 +338,8 @@ Being *ActorSpriteManager::findBeingByPixel(int x, int y, { if (!noBeing) { - FloorItem *floor = static_cast<FloorItem*>(*it); + const FloorItem *const floor + = static_cast<FloorItem*>(*it); if ((floor->getPixelX() - 32 <= x) && (floor->getPixelX() + 32 > x) && (floor->getPixelY() - 64 <= y) && @@ -346,7 +351,7 @@ Being *ActorSpriteManager::findBeingByPixel(int x, int y, continue; } - Being *being = static_cast<Being*>(*it); + Being *const being = static_cast<Being*>(*it); if (being->getInfo() && !being->getInfo()->isTargetSelection()) continue; @@ -393,7 +398,7 @@ Being *ActorSpriteManager::findBeingByPixel(int x, int y, continue; } - Being *being = static_cast<Being*>(*it); + Being *const being = static_cast<Being*>(*it); if (being->getInfo() && !being->getInfo()->isTargetSelection()) continue; @@ -411,7 +416,8 @@ Being *ActorSpriteManager::findBeingByPixel(int x, int y, } void ActorSpriteManager::findBeingsByPixel(std::vector<ActorSprite*> &beings, - int x, int y, bool allPlayers) const + const int x, const int y, + const bool allPlayers) const { if (!mMap) return; @@ -427,7 +433,7 @@ void ActorSpriteManager::findBeingsByPixel(std::vector<ActorSprite*> &beings, if ((*it)->getType() == ActorSprite::PORTAL) continue; - Being *being = dynamic_cast<Being*>(*it); + const Being *const being = dynamic_cast<Being*>(*it); if (being && being->getInfo() && !being->getInfo()->isTargetSelection()) @@ -435,7 +441,7 @@ void ActorSpriteManager::findBeingsByPixel(std::vector<ActorSprite*> &beings, continue; } - ActorSprite *actor = *it; + ActorSprite *const actor = *it; if ((being && (being->isAlive() || (mTargetDeadPlayers && being->getType() == Being::PLAYER)) @@ -454,7 +460,7 @@ void ActorSpriteManager::findBeingsByPixel(std::vector<ActorSprite*> &beings, } } -Being *ActorSpriteManager::findPortalByTile(int x, int y) const +Being *ActorSpriteManager::findPortalByTile(const int x, const int y) const { if (!mMap) return nullptr; @@ -467,7 +473,7 @@ Being *ActorSpriteManager::findPortalByTile(int x, int y) const if ((*it)->getType() != ActorSprite::PORTAL) continue; - Being *being = static_cast<Being*>(*it); + Being *const being = static_cast<Being*>(*it); if (being->getTileX() == x && being->getTileY() == y) return being; @@ -476,7 +482,7 @@ Being *ActorSpriteManager::findPortalByTile(int x, int y) const return nullptr; } -FloorItem *ActorSpriteManager::findItem(int id) const +FloorItem *ActorSpriteManager::findItem(const int id) const { for_actors { @@ -493,7 +499,7 @@ FloorItem *ActorSpriteManager::findItem(int id) const return nullptr; } -FloorItem *ActorSpriteManager::findItem(int x, int y) const +FloorItem *ActorSpriteManager::findItem(const int x, const int y) const { for_actors { @@ -510,14 +516,15 @@ FloorItem *ActorSpriteManager::findItem(int x, int y) const return nullptr; } -bool ActorSpriteManager::pickUpAll(int x1, int y1, int x2, int y2, - bool serverBuggy) +bool ActorSpriteManager::pickUpAll(const int x1, const int y1, + const int x2, const int y2, + const bool serverBuggy) { if (!player_node) return false; bool finded(false); - bool allowAll = mPickupItemsSet.find("") != mPickupItemsSet.end(); + const bool allowAll = mPickupItemsSet.find("") != mPickupItemsSet.end(); if (!serverBuggy) { for_actors @@ -529,7 +536,7 @@ bool ActorSpriteManager::pickUpAll(int x1, int y1, int x2, int y2, && ((*it)->getTileX() >= x1 && (*it)->getTileX() <= x2) && ((*it)->getTileY() >= y1 && (*it)->getTileY() <= y2)) { - FloorItem *item = static_cast<FloorItem*>(*it); + FloorItem *const item = static_cast<FloorItem*>(*it); if (allowAll) { if (mIgnorePickupItemsSet.find(item->getName()) @@ -564,7 +571,7 @@ bool ActorSpriteManager::pickUpAll(int x1, int y1, int x2, int y2, && ((*it)->getTileX() >= x1 && (*it)->getTileX() <= x2) && ((*it)->getTileY() >= y1 && (*it)->getTileY() <= y2)) { - FloorItem *tempItem = static_cast<FloorItem*>(*it); + FloorItem *const tempItem = static_cast<FloorItem*>(*it); if (tempItem->getPickupCount() < cnt) { if (allowAll) @@ -606,7 +613,7 @@ bool ActorSpriteManager::pickUpAll(int x1, int y1, int x2, int y2, return finded; } -bool ActorSpriteManager::pickUpNearest(int x, int y, int maxdist) +bool ActorSpriteManager::pickUpNearest(const int x, const int y, int maxdist) { if (!player_node) return false; @@ -614,7 +621,7 @@ bool ActorSpriteManager::pickUpNearest(int x, int y, int maxdist) maxdist = maxdist * maxdist; FloorItem *closestItem = nullptr; int dist = 0; - bool allowAll = mPickupItemsSet.find("") != mPickupItemsSet.end(); + const bool allowAll = mPickupItemsSet.find("") != mPickupItemsSet.end(); for_actors { @@ -623,10 +630,10 @@ bool ActorSpriteManager::pickUpNearest(int x, int y, int maxdist) if ((*it)->getType() == ActorSprite::FLOOR_ITEM) { - FloorItem *item = static_cast<FloorItem*>(*it); + FloorItem *const item = static_cast<FloorItem*>(*it); - int d = (item->getTileX() - x) * (item->getTileX() - x) - + (item->getTileY() - y) * (item->getTileY() - y); + const int d = (item->getTileX() - x) * (item->getTileX() - x) + + (item->getTileY() - y) * (item->getTileY() - y); if ((d < dist || !closestItem) && (!mTargetOnlyReachable || player_node->isReachable(item->getTileX(), @@ -660,7 +667,7 @@ bool ActorSpriteManager::pickUpNearest(int x, int y, int maxdist) } Being *ActorSpriteManager::findBeingByName(const std::string &name, - ActorSprite::Type type) const + const ActorSprite::Type type) const { for_actors { @@ -673,7 +680,7 @@ Being *ActorSpriteManager::findBeingByName(const std::string &name, continue; } - Being *being = static_cast<Being*>(*it); + Being *const being = static_cast<Being*>(*it); if (being->getName() == name && (type == ActorSprite::UNKNOWN || type == being->getType())) { @@ -684,7 +691,7 @@ Being *ActorSpriteManager::findBeingByName(const std::string &name, } Being *ActorSpriteManager::findNearestByName(const std::string &name, - Being::Type type) const + const Being::Type type) const { if (!player_node) return nullptr; @@ -707,7 +714,7 @@ Being *ActorSpriteManager::findNearestByName(const std::string &name, continue; } - Being *being = static_cast<Being*>(*it); + Being *const being = static_cast<Being*>(*it); if (being && being->getName() == name && (type == Being::UNKNOWN || type == being->getType())) @@ -716,8 +723,8 @@ Being *ActorSpriteManager::findNearestByName(const std::string &name, return being; else { - int d = (being->getTileX() - x) * (being->getTileX() - x) - + (being->getTileY() - y) * (being->getTileY() - y); + const int d = (being->getTileX() - x) * (being->getTileX() - x) + + (being->getTileY() - y) * (being->getTileY() - y); if (validateBeing(nullptr, being, type, nullptr, 50) && (d < dist || closestBeing == nullptr)) @@ -756,7 +763,7 @@ void ActorSpriteManager::logic() if ((*it) && (*it)->getType() == Being::PLAYER) { - Being *being = static_cast<Being*>(*it); + Being *const being = static_cast<Being*>(*it); being->addToCache(); if (beingEquipmentWindow) beingEquipmentWindow->resetBeing(being); @@ -806,35 +813,32 @@ void ActorSpriteManager::clear() mActors.insert(player_node); } -Being *ActorSpriteManager::findNearestLivingBeing(int x, int y, - int maxTileDist, - ActorSprite::Type type, - Being *excluded) const +Being *ActorSpriteManager::findNearestLivingBeing(const int x, const int y, + const int maxTileDist, + const ActorSprite::Type type, + Being *const excluded) const { const int maxDist = maxTileDist * 32; return findNearestLivingBeing(nullptr, maxDist, type, x, y, excluded); } -Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, - int maxDist, - Being::Type type) const +Being *ActorSpriteManager::findNearestLivingBeing(Being *const aroundBeing, + const int maxDist, + const Being::Type type) const { if (!aroundBeing) return nullptr; - int x = aroundBeing->getTileX(); - int y = aroundBeing->getTileY(); - return findNearestLivingBeing(aroundBeing, maxDist, type, - x, y, aroundBeing); + aroundBeing->getTileX(), aroundBeing->getTileY(), aroundBeing); } -Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, +Being *ActorSpriteManager::findNearestLivingBeing(Being *const aroundBeing, int maxDist, - Being::Type type, - int x, int y, - Being *excluded) const + const Being::Type type, + const int x, const int y, + Being *const excluded) const { if (!aroundBeing || !player_node) return nullptr; @@ -858,11 +862,11 @@ Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, maxDist = maxDist * maxDist; - bool cycleSelect = (mCyclePlayers && type == Being::PLAYER) + const bool cycleSelect = (mCyclePlayers && type == Being::PLAYER) || (mCycleMonsters && type == Being::MONSTER) || (mCycleNPC && type == Being::NPC); - bool filtered = config.getBoolValue("enableAttackFilter") + const bool filtered = config.getBoolValue("enableAttackFilter") && type == Being::MONSTER; bool ignoreDefault = false; @@ -905,7 +909,7 @@ Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, continue; } - Being *being = static_cast<Being*>(*i); + Being *const being = static_cast<Being*>(*i); if (filtered) { @@ -959,7 +963,7 @@ Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, if (player_node->getTarget() == nullptr) { - Being *target = sortedBeings.at(0); + Being *const target = sortedBeings.at(0); if (specialDistance && target->getType() == Being::MONSTER && target->getDistance() <= 2) @@ -1000,7 +1004,7 @@ Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, { continue; } - Being *being = static_cast<Being*>(*i); + Being *const being = static_cast<Being*>(*i); if (filtered) { @@ -1022,7 +1026,7 @@ Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, // Being *being = (*i); - bool valid = validateBeing(aroundBeing, being, type, excluded, 50); + const bool valid = validateBeing(aroundBeing, being, type, excluded, 50); int d = being->getDistance(); // logger->log("dist: %d", dist); // logger->log("name: %s, %d, %d", being->getName().c_str(), (int)valid, d); @@ -1056,7 +1060,7 @@ Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, int w2 = defaultPriorityIndex; if (closestBeing) { - std::map<std::string, int>::const_iterator it2 + const std::map<std::string, int>::const_iterator it2 = priorityMobsMap.find(being->getName()); if (it2 != priorityMobsMap.end()) w2 = (*it2).second; @@ -1081,7 +1085,7 @@ Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, { dist = d; closestBeing = being; - std::map<std::string, int>::const_iterator it1 + const std::map<std::string, int>::const_iterator it1 = priorityMobsMap.find(being->getName()); if (it1 != priorityMobsMap.end()) index = (*it1).second; @@ -1094,9 +1098,11 @@ Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, } } -bool ActorSpriteManager::validateBeing(Being *aroundBeing, Being* being, - Being::Type type, Being* excluded, - int maxCost) const +bool ActorSpriteManager::validateBeing(const Being *const aroundBeing, + Being *const being, + const Being::Type type, + const Being* const excluded, + const int maxCost) const { return being && ((being->getType() == type || type == Being::UNKNOWN) && (being->isAlive() @@ -1106,7 +1112,7 @@ bool ActorSpriteManager::validateBeing(Being *aroundBeing, Being* being, || player_node->isReachable(being, maxCost)); } -void ActorSpriteManager::healTarget() +void ActorSpriteManager::healTarget() const { if (!player_node) return; @@ -1114,7 +1120,7 @@ void ActorSpriteManager::healTarget() heal(player_node->getTarget()); } -void ActorSpriteManager::heal(Being* target) +void ActorSpriteManager::heal(const Being *const target) const { if (!player_node || !chatWindow || !player_node->isAlive() || !Net::getPlayerHandler()->canUseMagic()) @@ -1195,7 +1201,7 @@ void ActorSpriteManager::heal(Being* target) } } -void ActorSpriteManager::itenplz() +void ActorSpriteManager::itenplz() const { if (!player_node || !chatWindow || !player_node->isAlive() || !Net::getPlayerHandler()->canUseMagic()) @@ -1209,7 +1215,7 @@ void ActorSpriteManager::itenplz() chatWindow->localChatInput(mSpellItenplz); } -bool ActorSpriteManager::hasActorSprite(ActorSprite *actor) const +bool ActorSpriteManager::hasActorSprite(const ActorSprite *const actor) const { for_actors { @@ -1220,7 +1226,7 @@ bool ActorSpriteManager::hasActorSprite(ActorSprite *actor) const return false; } -void ActorSpriteManager::addBlock(uint32_t id) +void ActorSpriteManager::addBlock(const uint32_t id) { bool alreadyBlocked(false); for (int i = 0; i < static_cast<int>(blockedBeings.size()); ++i) @@ -1235,10 +1241,10 @@ void ActorSpriteManager::addBlock(uint32_t id) blockedBeings.push_back(id); } -void ActorSpriteManager::deleteBlock(uint32_t id) +void ActorSpriteManager::deleteBlock(const uint32_t id) { std::vector<uint32_t>::iterator iter = blockedBeings.begin(); - std::vector<uint32_t>::iterator iter_end = blockedBeings.end(); + const std::vector<uint32_t>::iterator iter_end = blockedBeings.end(); while (iter != iter_end) { if (*iter == id) @@ -1246,10 +1252,11 @@ void ActorSpriteManager::deleteBlock(uint32_t id) blockedBeings.erase(iter); break; } + ++ iter; } } -bool ActorSpriteManager::isBlocked(uint32_t id) +bool ActorSpriteManager::isBlocked(const uint32_t id) const { bool blocked(false); for (int i = 0; i < static_cast<int>(blockedBeings.size()); ++i) @@ -1277,7 +1284,7 @@ void ActorSpriteManager::printBeingsToChat(ActorSprites beings, debugChatTab->chatLog("---------------------------------------"); debugChatTab->chatLog(header); std::set<ActorSprite*>::const_iterator it; - std::set<ActorSprite*>::const_iterator it_end = beings.end(); + const std::set<ActorSprite*>::const_iterator it_end = beings.end(); for (it = beings.begin(); it != it_end; ++it) { if (!*it) @@ -1286,7 +1293,7 @@ void ActorSpriteManager::printBeingsToChat(ActorSprites beings, if ((*it)->getType() == ActorSprite::FLOOR_ITEM) continue; - const Being *being = static_cast<Being*>(*it); + const Being *const being = static_cast<Being*>(*it); debugChatTab->chatLog(being->getName() + " (" + toString(being->getTileX()) + "," @@ -1306,13 +1313,13 @@ void ActorSpriteManager::printBeingsToChat(std::vector<Being*> beings, debugChatTab->chatLog(header); std::vector<Being*>::const_iterator i; - std::vector<Being*>::const_iterator i_end = beings.end(); + const std::vector<Being*>::const_iterator i_end = beings.end(); for (i = beings.begin(); i != i_end; ++i) { if (!*i) continue; - const Being *being = *i; + const Being *const being = *i; debugChatTab->chatLog(being->getName() + " (" + toString(being->getTileX()) + "," @@ -1322,7 +1329,8 @@ void ActorSpriteManager::printBeingsToChat(std::vector<Being*> beings, debugChatTab->chatLog("---------------------------------------"); } -void ActorSpriteManager::getPlayerNames(StringVect &names, bool npcNames) +void ActorSpriteManager::getPlayerNames(StringVect &names, + const bool npcNames) const { names.clear(); @@ -1337,7 +1345,7 @@ void ActorSpriteManager::getPlayerNames(StringVect &names, bool npcNames) continue; } - Being *being = static_cast<Being*>(*it); + const Being *const being = static_cast<Being*>(*it); if ((being->getType() == ActorSprite::PLAYER || (being->getType() == ActorSprite::NPC && npcNames)) && being->getName() != "") @@ -1347,7 +1355,7 @@ void ActorSpriteManager::getPlayerNames(StringVect &names, bool npcNames) } } -void ActorSpriteManager::getMobNames(StringVect &names) +void ActorSpriteManager::getMobNames(StringVect &names) const { names.clear(); @@ -1362,13 +1370,13 @@ void ActorSpriteManager::getMobNames(StringVect &names) continue; } - Being *being = static_cast<Being*>(*it); + const Being *const being = static_cast<Being*>(*it); if (being->getType() == ActorSprite::MONSTER && being->getName() != "") names.push_back(being->getName()); } } -void ActorSpriteManager::updatePlayerNames() +void ActorSpriteManager::updatePlayerNames() const { for_actors { @@ -1381,14 +1389,14 @@ void ActorSpriteManager::updatePlayerNames() continue; } - Being *being = static_cast<Being*>(*it); + Being *const being = static_cast<Being*>(*it); being->setGoodStatus(-1); if (being->getType() == ActorSprite::PLAYER && being->getName() != "") being->updateName(); } } -void ActorSpriteManager::updatePlayerColors() +void ActorSpriteManager::updatePlayerColors() const { for_actors { @@ -1401,13 +1409,13 @@ void ActorSpriteManager::updatePlayerColors() continue; } - Being *being = static_cast<Being*>(*it); + Being *const being = static_cast<Being*>(*it); if (being->getType() == ActorSprite::PLAYER && being->getName() != "") being->updateColors(); } } -void ActorSpriteManager::updatePlayerGuild() +void ActorSpriteManager::updatePlayerGuild() const { for_actors { @@ -1420,7 +1428,7 @@ void ActorSpriteManager::updatePlayerGuild() continue; } - Being *being = static_cast<Being*>(*it); + Being *const being = static_cast<Being*>(*it); if (being->getType() == ActorSprite::PLAYER && being->getName() != "") being->updateGuild(); } @@ -1442,8 +1450,8 @@ void ActorSpriteManager::parseLevels(std::string levels) size_t bktPos = part.rfind("("); if (bktPos != std::string::npos) { - Being *being = findBeingByName(part.substr(0, bktPos), - Being::PLAYER); + Being *const being = findBeingByName(part.substr(0, bktPos), + Being::PLAYER); if (being) { being->setLevel(atoi(part.substr(bktPos + 1).c_str())); @@ -1495,10 +1503,10 @@ void ActorSpriteManager::removePickupItem(const std::string &name) #define addMobToList(name, mob) \ {\ - int size = get##mob##sSize();\ + const int size = get##mob##sSize();\ if (size > 0)\ {\ - int idx = get##mob##Index("");\ + const int idx = get##mob##Index("");\ if (idx + 1 == size)\ {\ std::list<std::string>::iterator itr = m##mob##s.end();\ @@ -1579,9 +1587,9 @@ void ActorSpriteManager::rebuildPickupItems() } int ActorSpriteManager::getIndexByName(std::string name, - std::map<std::string, int> &map) + std::map<std::string, int> &map) const { - std::map<std::string, int>::const_iterator + const std::map<std::string, int>::const_iterator i = map.find(name); if (i == map.end()) return -1; @@ -1659,7 +1667,7 @@ void ActorSpriteManager::storeAttackList() serverConfig.setValue("ignorePickupItems", packList(mIgnorePickupItems)); } -bool ActorSpriteManager::checkForPickup(const FloorItem *item) +bool ActorSpriteManager::checkForPickup(const FloorItem *const item) const { if (mPickupItemsSet.find("") != mPickupItemsSet.end()) { diff --git a/src/actorspritemanager.h b/src/actorspritemanager.h index 67ea8a32f..b011b0c6f 100644 --- a/src/actorspritemanager.h +++ b/src/actorspritemanager.h @@ -43,71 +43,75 @@ class ActorSpriteManager: public ConfigListener /** * Sets the map on which ActorSprites are created. */ - void setMap(Map *map); + void setMap(Map *const map); /** * Sets the current player. */ - void setPlayer(LocalPlayer *player); + void setPlayer(LocalPlayer *const player); /** * Create a Being and add it to the list of ActorSprites. */ - Being *createBeing(int id, ActorSprite::Type type, uint16_t subtype); + Being *createBeing(const int id, const ActorSprite::Type type, + const uint16_t subtype); /** * Create a FloorItem and add it to the list of ActorSprites. */ - FloorItem *createItem(int id, int itemId, int x, int y, - int amount, unsigned char color, - int subX, int subY); + FloorItem *createItem(const int id, const int itemId, + const int x, const int y, + const int amount, const unsigned char color, + const int subX, const int subY); /** * Destroys the given ActorSprite at the end of * ActorSpriteManager::logic. */ - void destroy(ActorSprite *actor); + void destroy(ActorSprite *const actor); - void erase(ActorSprite *actor); + void erase(ActorSprite *const actor); - void undelete(ActorSprite *actor); + void undelete(const ActorSprite *const actor); /** * Returns a specific Being, by id; */ - Being *findBeing(int id) const; + Being *findBeing(const int id) const; /** * Returns a being at specific coordinates. */ - Being *findBeing(int x, int y, - ActorSprite::Type type = ActorSprite::UNKNOWN) const; + Being *findBeing(const int x, const int y, const ActorSprite::Type + type = ActorSprite::UNKNOWN) const; /** * Returns a being at the specific pixel. */ - Being *findBeingByPixel(int x, int y, bool allPlayers = false) const; + Being *findBeingByPixel(const int x, const int y, + const bool allPlayers = false) const; /** * Returns a beings at the specific pixel. */ - void findBeingsByPixel(std::vector<ActorSprite*> &beings, int x, int y, - bool allPlayers) const; + void findBeingsByPixel(std::vector<ActorSprite*> &beings, + const int x, const int y, + const bool allPlayers) const; /** * Returns a portal at the specific tile. */ - Being *findPortalByTile(int x, int y) const; + Being *findPortalByTile(const int x, const int y) const; /** * Returns a specific FloorItem, by id. */ - FloorItem *findItem(int id) const; + FloorItem *findItem(const int id) const; /** * Returns a FloorItem at specific coordinates. */ - FloorItem *findItem(int x, int y) const; + FloorItem *findItem(const int x, const int y) const; /** * Returns a being nearest to specific coordinates. @@ -118,9 +122,11 @@ class ActorSpriteManager: public ConfigListener * larger, no being is returned. * @param type The type of being to look for. */ - Being *findNearestLivingBeing(int x, int y, int maxTileDist, - ActorSprite::Type type = Being::UNKNOWN, - Being *excluded = nullptr) const; + Being *findNearestLivingBeing(const int x, const int y, + int maxTileDist, + const ActorSprite::Type + type = Being::UNKNOWN, + Being *const excluded = nullptr) const; /** * Returns a being nearest to another being. @@ -130,21 +136,24 @@ class ActorSpriteManager: public ConfigListener * larger, no being is returned. * @param type The type of being to look for. */ - Being *findNearestLivingBeing(Being *aroundBeing, int maxTileDist, - ActorSprite::Type type = Being::UNKNOWN + Being *findNearestLivingBeing(Being *const aroundBeing, + const int maxTileDist, + const ActorSprite::Type + type = Being::UNKNOWN ) const; /** * Finds a being by name and (optionally) by type. */ Being *findBeingByName(const std::string &name, - ActorSprite::Type type = Being::UNKNOWN) const; + const ActorSprite::Type + type = Being::UNKNOWN) const; /** * Finds a nearest being by name and (optionally) by type. */ Being *findNearestByName(const std::string &name, - Being::Type type = Being::UNKNOWN) const; + const Being::Type type = Being::UNKNOWN) const; /** * Heal all players in distance. @@ -155,11 +164,11 @@ class ActorSpriteManager: public ConfigListener // void HealAllTargets(Being *aroundBeing, int maxdist, // Being::Type type) const; - void healTarget(); + void healTarget() const; - void heal(Being* target); + void heal(const Being *const target) const; - void itenplz(); + void itenplz() const; /** * Returns the whole list of beings. @@ -172,7 +181,7 @@ class ActorSpriteManager: public ConfigListener * * \param actor the ActorSprite to search for */ - bool hasActorSprite(ActorSprite *actor) const; + bool hasActorSprite(const ActorSprite *const actor) const; /** * Performs ActorSprite logic and deletes ActorSprite scheduled to be @@ -187,11 +196,11 @@ class ActorSpriteManager: public ConfigListener std::vector<uint32_t> blockedBeings; - void addBlock(uint32_t id); + void addBlock(const uint32_t id); - void deleteBlock(uint32_t id); + void deleteBlock(const uint32_t id); - bool isBlocked(uint32_t id); + bool isBlocked(const uint32_t id) const; void printAllToChat() const; @@ -201,22 +210,22 @@ class ActorSpriteManager: public ConfigListener std::string header) const; void getPlayerNames(StringVect &names, - bool npcNames); + const bool npcNames) const; - void getMobNames(StringVect &names); + void getMobNames(StringVect &names) const; - void updatePlayerNames(); + void updatePlayerNames() const; - void updatePlayerColors(); + void updatePlayerColors() const; - void updatePlayerGuild(); + void updatePlayerGuild() const; void parseLevels(std::string levels); - bool pickUpAll(int x1, int y1, int x2, int y2, - bool serverBuggy = false); + bool pickUpAll(const int x1, const int y1, const int x2, const int y2, + const bool serverBuggy = false); - bool pickUpNearest(int x, int y, int maxdist); + bool pickUpNearest(const int x, const int y, int maxdist); void optionChanged(const std::string &name); @@ -276,14 +285,17 @@ class ActorSpriteManager: public ConfigListener int getPickupItemIndex(std::string name); - int getIndexByName(std::string name, std::map<std::string, int> &map); + int getIndexByName(std::string name, std::map<std::string, + int> &map) const; - bool checkForPickup(const FloorItem *item); + bool checkForPickup(const FloorItem *const item) const; protected: - bool validateBeing(Being *aroundBeing, Being* being, - Being::Type type, Being* excluded = nullptr, - int maxCost = 20) const; + bool validateBeing(const Being *const aroundBeing, + Being *const being, + const Being::Type type, + const Being *const excluded = nullptr, + const int maxCost = 20) const; Being *findNearestLivingBeing(Being *aroundBeing, int maxdist, Being::Type type, int x, int y, diff --git a/src/keydata.h b/src/keydata.h index dc5a136a6..88ff7f4ca 100644 --- a/src/keydata.h +++ b/src/keydata.h @@ -27,7 +27,7 @@ #include <string> -typedef bool (*ActionFuncPtr) (InputEvent &event); +typedef bool (*ActionFuncPtr) (const InputEvent &event); struct KeyData { diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 0c7c8a326..dec72bcf7 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -2977,7 +2977,7 @@ void LocalPlayer::crazyMoveA() mCrazyMoveState = 0; } -bool LocalPlayer::isReachable(int x, int y, int maxCost) +bool LocalPlayer::isReachable(int x, int y, int maxCost) const { if (!mMap) return false; @@ -2998,7 +2998,7 @@ bool LocalPlayer::isReachable(int x, int y, int maxCost) return !debugPath.empty(); } -bool LocalPlayer::isReachable(Being *being, int maxCost) +bool LocalPlayer::isReachable(Being *being, int maxCost) const { if (!being || !mMap) return false; diff --git a/src/localplayer.h b/src/localplayer.h index aeae31faf..a12aacc91 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -315,9 +315,9 @@ class LocalPlayer : public Being, public ActorSpriteListener, // int getSkillLv(int id); - bool isReachable(int x, int y, int maxCost = 0); + bool isReachable(int x, int y, int maxCost = 0) const; - bool isReachable(Being *being, int maxCost = 0); + bool isReachable(Being *being, int maxCost = 0) const; void setHome(); |