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author | Andrei Karas <akaras@inbox.ru> | 2016-09-26 02:41:35 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-09-26 02:41:35 +0300 |
commit | 52fdc7544c117b058fb1321a24795d64fe3d3887 (patch) | |
tree | 903955c78f5911e09c8cb9a7cf00c720de842f4d | |
parent | 3a97fc3fd6f316882af762017443c410632d65eb (diff) | |
download | ManaVerse-52fdc7544c117b058fb1321a24795d64fe3d3887.tar.gz ManaVerse-52fdc7544c117b058fb1321a24795d64fe3d3887.tar.bz2 ManaVerse-52fdc7544c117b058fb1321a24795d64fe3d3887.tar.xz ManaVerse-52fdc7544c117b058fb1321a24795d64fe3d3887.zip |
Read all fields from new quest packets and send to quests and skills window.
But for now not using this fields.
-rw-r--r-- | src/gui/windows/questswindow.cpp | 8 | ||||
-rw-r--r-- | src/gui/windows/questswindow.h | 6 | ||||
-rw-r--r-- | src/gui/windows/skilldialog.cpp | 10 | ||||
-rw-r--r-- | src/gui/windows/skilldialog.h | 6 | ||||
-rw-r--r-- | src/net/eathena/questrecv.cpp | 36 | ||||
-rw-r--r-- | src/net/tmwa/questrecv.cpp | 8 |
6 files changed, 45 insertions, 29 deletions
diff --git a/src/gui/windows/questswindow.cpp b/src/gui/windows/questswindow.cpp index fd6678e55..308d38da5 100644 --- a/src/gui/windows/questswindow.cpp +++ b/src/gui/windows/questswindow.cpp @@ -336,9 +336,13 @@ void QuestsWindow::action(const ActionEvent &event) } } -void QuestsWindow::updateQuest(const int var, const int val) +void QuestsWindow::updateQuest(const int var, + const int val1, + const int val2 A_UNUSED, + const int val3 A_UNUSED, + const int time A_UNUSED) { - mVars[var] = val; + mVars[var] = val1; } void QuestsWindow::rebuild(const bool playSound) diff --git a/src/gui/windows/questswindow.h b/src/gui/windows/questswindow.h index ec2f7da42..08ef852d9 100644 --- a/src/gui/windows/questswindow.h +++ b/src/gui/windows/questswindow.h @@ -59,7 +59,11 @@ class QuestsWindow final : public Window, void action(const ActionEvent &event) override final; - void updateQuest(const int var, const int val); + void updateQuest(const int var, + const int val1, + const int val2, + const int val3, + const int time); void rebuild(const bool playSound); diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp index a6ede8245..6aa4c8afb 100644 --- a/src/gui/windows/skilldialog.cpp +++ b/src/gui/windows/skilldialog.cpp @@ -682,7 +682,11 @@ void SkillDialog::updateTabSelection() } } -void SkillDialog::updateQuest(const int var, const int val) +void SkillDialog::updateQuest(const int var, + const int val1, + const int val2 A_UNUSED, + const int val3 A_UNUSED, + const int time A_UNUSED) { const int id = var + SKILL_VAR_MIN_ID; const SkillMap::const_iterator it = mSkills.find(id); @@ -692,8 +696,8 @@ void SkillDialog::updateQuest(const int var, const int val) SkillInfo *const info = it->second; if (info) { - PlayerInfo::setSkillLevel(id, val); - info->level = val; + PlayerInfo::setSkillLevel(id, val1); + info->level = val1; info->update(); } } diff --git a/src/gui/windows/skilldialog.h b/src/gui/windows/skilldialog.h index a24f44a5f..3bd5f1d4a 100644 --- a/src/gui/windows/skilldialog.h +++ b/src/gui/windows/skilldialog.h @@ -124,7 +124,11 @@ class SkillDialog final : public Window, void updateTabSelection(); - void updateQuest(const int var, const int val); + void updateQuest(const int var, + const int val1, + const int val2, + const int val3, + const int time); void playUpdateEffect(const int id) const; diff --git a/src/net/eathena/questrecv.cpp b/src/net/eathena/questrecv.cpp index ca5f706e8..88f804330 100644 --- a/src/net/eathena/questrecv.cpp +++ b/src/net/eathena/questrecv.cpp @@ -51,12 +51,12 @@ void QuestRecv::processAddQuest(Net::MessageIn &msg) if (questsWindow) { - questsWindow->updateQuest(var, val); + questsWindow->updateQuest(var, val, 0, 0, 0); questsWindow->rebuild(true); } if (skillDialog) { - skillDialog->updateQuest(var, val); + skillDialog->updateQuest(var, val, 0, 0, 0); skillDialog->playUpdateEffect(var + SKILL_VAR_MIN_ID); } } @@ -65,20 +65,20 @@ void QuestRecv::processAddQuest2(Net::MessageIn &msg) { const int var = msg.readInt32("quest id"); msg.readUInt8("state"); - const int val = msg.readInt32("count1"); + const int val1 = msg.readInt32("count1"); // +++ need use all this fields - msg.readInt32("count2"); - msg.readInt32("count3"); - msg.readInt32("time"); + const int val2 = msg.readInt32("count2"); + const int val3 = msg.readInt32("count3"); + const int time = msg.readInt32("time"); if (questsWindow) { - questsWindow->updateQuest(var, val); + questsWindow->updateQuest(var, val1, val2, val3, time); questsWindow->rebuild(true); } if (skillDialog) { - skillDialog->updateQuest(var, val); + skillDialog->updateQuest(var, val1, val2, val3, time); skillDialog->playUpdateEffect(var + SKILL_VAR_MIN_ID); } } @@ -98,9 +98,9 @@ void QuestRecv::processAddQuests(Net::MessageIn &msg) msg.readInt16("objectives count"); } if (questsWindow) - questsWindow->updateQuest(var, val); + questsWindow->updateQuest(var, val, 0, 0, 0); if (skillDialog) - skillDialog->updateQuest(var, val); + skillDialog->updateQuest(var, val, 0, 0, 0); } if (questsWindow) @@ -115,15 +115,15 @@ void QuestRecv::processAddQuests2(Net::MessageIn &msg) { const int var = msg.readInt32("quest id"); msg.readUInt8("state"); - const int val = msg.readInt32("count1"); + const int val1 = msg.readInt32("count1"); // +++ need use all this fields - msg.readInt32("count2"); - msg.readInt32("count3"); - msg.readInt32("time"); + const int val2 = msg.readInt32("count2"); + const int val3 = msg.readInt32("count3"); + const int time = msg.readInt32("time"); if (questsWindow) - questsWindow->updateQuest(var, val); + questsWindow->updateQuest(var, val1, val2, val3, time); if (skillDialog) - skillDialog->updateQuest(var, val); + skillDialog->updateQuest(var, val1, val2, val3, time); } if (questsWindow) @@ -174,12 +174,12 @@ void QuestRecv::processRemoveQuest(Net::MessageIn &msg) // but changing status to -1 if (questsWindow) { - questsWindow->updateQuest(var, val); + questsWindow->updateQuest(var, val, 0, 0, 0); questsWindow->rebuild(true); } if (skillDialog) { - skillDialog->updateQuest(var, val); + skillDialog->updateQuest(var, val, 0, 0, 0); skillDialog->playUpdateEffect(var + SKILL_VAR_MIN_ID); } } diff --git a/src/net/tmwa/questrecv.cpp b/src/net/tmwa/questrecv.cpp index b4e0f36b5..43d1b13c0 100644 --- a/src/net/tmwa/questrecv.cpp +++ b/src/net/tmwa/questrecv.cpp @@ -38,12 +38,12 @@ void QuestRecv::processSetQuestVar(Net::MessageIn &msg) const int val = msg.readInt32("value"); if (questsWindow) { - questsWindow->updateQuest(var, val); + questsWindow->updateQuest(var, val, 0, 0, 0); questsWindow->rebuild(true); } if (skillDialog) { - skillDialog->updateQuest(var, val); + skillDialog->updateQuest(var, val, 0, 0, 0); skillDialog->playUpdateEffect(var + SKILL_VAR_MIN_ID); } } @@ -56,9 +56,9 @@ void QuestRecv::processPlayerQuests(Net::MessageIn &msg) const int var = msg.readInt16("variable"); const int val = msg.readInt32("value"); if (questsWindow) - questsWindow->updateQuest(var, val); + questsWindow->updateQuest(var, val, 0, 0, 0); if (skillDialog) - skillDialog->updateQuest(var, val); + skillDialog->updateQuest(var, val, 0, 0, 0); } if (questsWindow) questsWindow->rebuild(false); |