/*
* The ManaPlus Client
* Copyright (C) 2013-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "unittests/unittests.h"
#include "configmanager.h"
#include "configuration.h"
#include "client.h"
#include "dirs.h"
#include "graphicsmanager.h"
#include "being/actorsprite.h"
#include "fs/files.h"
#include "fs/virtfs/fs.h"
#include "gui/userpalette.h"
#include "gui/theme.h"
#include "resources/sdlimagehelper.h"
#ifdef USE_SDL2
#include "resources/surfaceimagehelper.h"
#endif // USE_SDL2
#include "resources/resourcemanager/resourcemanager.h"
#include "utils/env.h"
#include "utils/delete2.h"
#ifndef USE_SDL2
PRAGMA48(GCC diagnostic push)
PRAGMA48(GCC diagnostic ignored "-Wshadow")
#include <SDL_image.h>
PRAGMA48(GCC diagnostic pop)
#endif // USE_SDL2
#include "debug.h"
TEST_CASE("sdl tests", "sdl")
{
setEnv("SDL_VIDEODRIVER", "dummy");
client = new Client;
XML::initXML();
SDL_Init(SDL_INIT_VIDEO);
std::string name("data/test/test.zip");
std::string prefix;
if (Files::existsLocal(name) == false)
prefix = "../" + prefix;
VirtFs::mountDirSilent("data", Append_false);
VirtFs::mountDirSilent("../data", Append_false);
Dirs::initRootDir();
Dirs::initHomeDir();
setBrandingDefaults(branding);
ConfigManager::initConfiguration();
#ifdef USE_SDL2
imageHelper = new SurfaceImageHelper;
SDLImageHelper::setRenderer(graphicsManager.createRenderer(
GraphicsManager::createWindow(640, 480, 0,
SDL_WINDOW_SHOWN | SDL_SWSURFACE), SDL_RENDERER_SOFTWARE));
#else // USE_SDL2
imageHelper = new SDLImageHelper();
GraphicsManager::createWindow(640, 480, 0, SDL_ANYFORMAT | SDL_SWSURFACE);
#endif // USE_SDL2
userPalette = new UserPalette;
config.setValue("fontSize", 16);
theme = new Theme;
Theme::selectSkin();
ActorSprite::load();
SECTION("sdl SDL DuplicateSurface1")
{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
const int rmask = 0xff000000;
const int gmask = 0x00ff0000;
const int bmask = 0x0000ff00;
const int amask = 0x000000ff;
#else // SDL_BYTEORDER == SDL_BIG_ENDIAN
const int rmask = 0x000000ff;
const int gmask = 0x0000ff00;
const int bmask = 0x00ff0000;
const int amask = 0xff000000;
#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN
SDL_Surface *const surface = SDL_CreateRGBSurface(SDL_HWSURFACE,
10, 10, 32, rmask, gmask, bmask, amask);
uint32_t *ptr = reinterpret_cast<uint32_t*>(surface->pixels);
for (int f = 0; f < 100; f ++)
{
ptr[f] = 300 * f;
}
#ifdef USE_SDL2
SDL_Surface *surface2 = SurfaceImageHelper::SDLDuplicateSurface(
surface);
#else // USE_SDL2
SDL_Surface *surface2 = SDLImageHelper::SDLDuplicateSurface(
surface);
#endif // USE_SDL2
uint32_t *ptr2 = reinterpret_cast<uint32_t*>(surface2->pixels);
for (int f = 0; f < 100; f ++)
{
REQUIRE(ptr[f] == ptr2[f]);
}
SDL_FreeSurface(surface);
SDL_FreeSurface(surface2);
}
SECTION("sdl SDL DuplicateSurface2")
{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
const int rmask = 0x000000ff;
const int gmask = 0x0000ff00;
const int bmask = 0x00ff0000;
const int amask = 0xff000000;
#else // SDL_BYTEORDER == SDL_BIG_ENDIAN
const int rmask = 0xff000000;
const int gmask = 0x00ff0000;
const int bmask = 0x0000ff00;
const int amask = 0x000000ff;
#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN
SDL_Surface *const surface = SDL_CreateRGBSurface(SDL_HWSURFACE,
10, 10, 32, rmask, gmask, bmask, amask);
uint32_t *ptr = reinterpret_cast<uint32_t*>(surface->pixels);
for (int f = 0; f < 100; f ++)
{
ptr[f] = 300 * f;
}
#ifdef USE_SDL2
SDL_Surface *surface2 = SurfaceImageHelper::SDLDuplicateSurface(
surface);
#else // USE_SDL2
SDL_Surface *surface2 = SDLImageHelper::SDLDuplicateSurface(
surface);
#endif // USE_SDL2
uint32_t *ptr2 = reinterpret_cast<uint32_t*>(surface2->pixels);
for (int f = 0; f < 100; f ++)
{
REQUIRE(ptr[f] == ptr2[f]);
}
SDL_FreeSurface(surface);
SDL_FreeSurface(surface2);
}
SECTION("sdl SDL_ConvertSurface1")
{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
const int rmask = 0xff000000;
const int gmask = 0x00ff0000;
const int bmask = 0x0000ff00;
const int amask = 0x000000ff;
#else // SDL_BYTEORDER == SDL_BIG_ENDIAN
const int rmask = 0x000000ff;
const int gmask = 0x0000ff00;
const int bmask = 0x00ff0000;
const int amask = 0xff000000;
#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN
SDL_Surface *const surface = SDL_CreateRGBSurface(SDL_HWSURFACE,
4, 4, 32, rmask, gmask, bmask, amask);
uint32_t *ptr = reinterpret_cast<uint32_t*>(surface->pixels);
ptr[0] = 0x11223344;
ptr[1] = 0x22334455;
ptr[2] = 0x33445566;
ptr[3] = 0x44556677;
ptr[4] = 0x55667788;
ptr[5] = 0x66778899;
ptr[6] = 0x778899aa;
ptr[7] = 0x8899aabb;
ptr[8] = 0x99aabbcc;
ptr[9] = 0xaabbccdd;
ptr[10] = 0xbbccddee;
ptr[11] = 0xccddeeff;
ptr[12] = 0xff000000;
ptr[13] = 0x00ff0000;
ptr[14] = 0x0000ff00;
ptr[15] = 0x000000ff;
SDL_PixelFormat rgba;
rgba.palette = nullptr;
rgba.BitsPerPixel = 32;
rgba.BytesPerPixel = 4;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
rgba.Rmask = 0x000000FF;
rgba.Gmask = 0x0000FF00;
rgba.Bmask = 0x00FF0000;
rgba.Amask = 0xFF000000;
#else // SDL_BYTEORDER == SDL_BIG_ENDIAN
rgba.Rmask = 0xFF000000;
rgba.Gmask = 0x00FF0000;
rgba.Bmask = 0x0000FF00;
rgba.Amask = 0x000000FF;
#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN
SDL_Surface *const surface2 = MSDL_ConvertSurface(
surface, &rgba, SDL_SWSURFACE);
uint32_t *ptr2 = reinterpret_cast<uint32_t*>(surface2->pixels);
REQUIRE(ptr2[0] == 0x44332211);
REQUIRE(ptr2[1] == 0x55443322);
REQUIRE(ptr2[2] == 0x66554433);
REQUIRE(ptr2[3] == 0x77665544);
REQUIRE(ptr2[4] == 0x88776655);
REQUIRE(ptr2[5] == 0x99887766);
REQUIRE(ptr2[6] == 0xaa998877);
REQUIRE(ptr2[7] == 0xbbaa9988);
REQUIRE(ptr2[8] == 0xccbbaa99);
REQUIRE(ptr2[9] == 0xddccbbaa);
REQUIRE(ptr2[10] == 0xeeddccbb);
REQUIRE(ptr2[11] == 0xffeeddcc);
REQUIRE(ptr2[12] == 0x000000ff);
REQUIRE(ptr2[13] == 0x0000ff00);
REQUIRE(ptr2[14] == 0x00ff0000);
REQUIRE(ptr2[15] == 0xff000000);
SDL_FreeSurface(surface);
SDL_FreeSurface(surface2);
}
SECTION("sdl SDL_ConvertSurface2")
{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
const int rmask = 0x000000ff;
const int gmask = 0x0000ff00;
const int bmask = 0x00ff0000;
const int amask = 0xff000000;
#else // SDL_BYTEORDER == SDL_BIG_ENDIAN
const int rmask = 0xff000000;
const int gmask = 0x00ff0000;
const int bmask = 0x0000ff00;
const int amask = 0x000000ff;
#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN
SDL_Surface *const surface = SDL_CreateRGBSurface(SDL_HWSURFACE,
4, 4, 32, rmask, gmask, bmask, amask);
uint32_t *ptr = reinterpret_cast<uint32_t*>(surface->pixels);
ptr[0] = 0x11223344;
ptr[1] = 0x22334455;
ptr[2] = 0x33445566;
ptr[3] = 0x44556677;
ptr[4] = 0x55667788;
ptr[5] = 0x66778899;
ptr[6] = 0x778899aa;
ptr[7] = 0x8899aabb;
ptr[8] = 0x99aabbcc;
ptr[9] = 0xaabbccdd;
ptr[10] = 0xbbccddee;
ptr[11] = 0xccddeeff;
ptr[12] = 0xff000000;
ptr[13] = 0x00ff0000;
ptr[14] = 0x0000ff00;
ptr[15] = 0x000000ff;
SDL_PixelFormat rgba;
rgba.palette = nullptr;
rgba.BitsPerPixel = 32;
rgba.BytesPerPixel = 4;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
rgba.Rmask = 0xFF000000;
rgba.Gmask = 0x00FF0000;
rgba.Bmask = 0x0000FF00;
rgba.Amask = 0x000000FF;
#else // SDL_BYTEORDER == SDL_BIG_ENDIAN
rgba.Rmask = 0x000000FF;
rgba.Gmask = 0x0000FF00;
rgba.Bmask = 0x00FF0000;
rgba.Amask = 0xFF000000;
#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN
SDL_Surface *const surface2 = MSDL_ConvertSurface(
surface, &rgba, SDL_SWSURFACE);
uint32_t *ptr2 = reinterpret_cast<uint32_t*>(surface2->pixels);
REQUIRE(ptr2[0] == 0x44332211);
REQUIRE(ptr2[1] == 0x55443322);
REQUIRE(ptr2[2] == 0x66554433);
REQUIRE(ptr2[3] == 0x77665544);
REQUIRE(ptr2[4] == 0x88776655);
REQUIRE(ptr2[5] == 0x99887766);
REQUIRE(ptr2[6] == 0xaa998877);
REQUIRE(ptr2[7] == 0xbbaa9988);
REQUIRE(ptr2[8] == 0xccbbaa99);
REQUIRE(ptr2[9] == 0xddccbbaa);
REQUIRE(ptr2[10] == 0xeeddccbb);
REQUIRE(ptr2[11] == 0xffeeddcc);
REQUIRE(ptr2[12] == 0x000000ff);
REQUIRE(ptr2[13] == 0x0000ff00);
REQUIRE(ptr2[14] == 0x00ff0000);
REQUIRE(ptr2[15] == 0xff000000);
SDL_FreeSurface(surface);
SDL_FreeSurface(surface2);
}
SECTION("sdl SDL_ConvertSurface3")
{
const int rmask = 0x000000ff;
const int gmask = 0x0000ff00;
const int bmask = 0x00ff0000;
const int amask = 0xff000000;
SDL_Surface *const surface = SDL_CreateRGBSurface(SDL_HWSURFACE,
4, 4, 32, rmask, gmask, bmask, amask);
uint32_t *ptr = reinterpret_cast<uint32_t*>(surface->pixels);
ptr[0] = 0x11223344;
ptr[1] = 0x22334455;
ptr[2] = 0x33445566;
ptr[3] = 0x44556677;
ptr[4] = 0x55667788;
ptr[5] = 0x66778899;
ptr[6] = 0x778899aa;
ptr[7] = 0x8899aabb;
ptr[8] = 0x99aabbcc;
ptr[9] = 0xaabbccdd;
ptr[10] = 0xbbccddee;
ptr[11] = 0xccddeeff;
ptr[12] = 0xff000000;
ptr[13] = 0x00ff0000;
ptr[14] = 0x0000ff00;
ptr[15] = 0x000000ff;
SDL_PixelFormat rgba;
rgba.palette = nullptr;
rgba.BitsPerPixel = 32;
rgba.BytesPerPixel = 4;
rgba.Rmask = 0x000000FF;
rgba.Gmask = 0x0000FF00;
rgba.Bmask = 0x00FF0000;
rgba.Amask = 0xFF000000;
SDL_Surface *const surface2 = MSDL_ConvertSurface(
surface, &rgba, SDL_SWSURFACE);
uint32_t *ptr2 = reinterpret_cast<uint32_t*>(surface2->pixels);
REQUIRE(ptr2[0] == 0x11223344);
REQUIRE(ptr2[1] == 0x22334455);
REQUIRE(ptr2[2] == 0x33445566);
REQUIRE(ptr2[3] == 0x44556677);
REQUIRE(ptr2[4] == 0x55667788);
REQUIRE(ptr2[5] == 0x66778899);
REQUIRE(ptr2[6] == 0x778899aa);
REQUIRE(ptr2[7] == 0x8899aabb);
REQUIRE(ptr2[8] == 0x99aabbcc);
REQUIRE(ptr2[9] == 0xaabbccdd);
REQUIRE(ptr2[10] == 0xbbccddee);
REQUIRE(ptr2[11] == 0xccddeeff);
REQUIRE(ptr2[12] == 0xff000000);
REQUIRE(ptr2[13] == 0x00ff0000);
REQUIRE(ptr2[14] == 0x0000ff00);
REQUIRE(ptr2[15] == 0x000000ff);
SDL_FreeSurface(surface);
SDL_FreeSurface(surface2);
}
ResourceManager::cleanOrphans(true);
delete2(userPalette)
delete2(theme)
delete2(client)
VirtFs::unmountDirSilent("data");
VirtFs::unmountDirSilent("../data");
}