/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/equipmentwindow.h"
#include "gui/widgets/button.h"
#include "being.h"
#include "equipment.h"
#include "graphics.h"
#include "inventory.h"
#include "item.h"
#include "localplayer.h"
#include "gui/itempopup.h"
#include "gui/theme.h"
#include "gui/setup.h"
#include "gui/viewport.h"
#include "gui/widgets/playerbox.h"
#include "net/inventoryhandler.h"
#include "net/net.h"
#include "resources/image.h"
#include "resources/imageset.h"
#include "resources/iteminfo.h"
#include "resources/resourcemanager.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include <guichan/font.hpp>
#include "debug.h"
static const int BOX_WIDTH = 36;
static const int BOX_HEIGHT = 36;
static const int BOX_X_PAD = (BOX_WIDTH - 32) / 2;
static const int BOX_Y_PAD = (BOX_HEIGHT - 32) / 2;
static const int BOX_COUNT = 13;
EquipmentWindow::EquipmentWindow(Equipment *equipment, Being *being,
bool foring):
Window(_("Equipment"), false, nullptr, "equipment.xml"),
mEquipment(equipment),
mSelected(-1),
mForing(foring),
mImageSet(nullptr)
{
mBeing = being;
mItemPopup = new ItemPopup;
if (setupWindow)
setupWindow->registerWindowForReset(this);
// Control that shows the Player
mPlayerBox = new PlayerBox("equipment_playerbox.xml");
mPlayerBox->setDimension(gcn::Rectangle(50, 80, 74, 168));
mPlayerBox->setPlayer(being);
if (foring)
setWindowName("Being equipment");
else
setWindowName("Equipment");
setCloseButton(true);
setSaveVisible(true);
setStickyButtonLock(true);
setDefaultSize(180, 345, ImageRect::CENTER);
mBoxes.reserve(BOX_COUNT);
for (int f = 0; f < BOX_COUNT; f ++)
mBoxes.push_back(nullptr);
fillBoxes();
loadWindowState();
mUnequip = new Button(_("Unequip"), "unequip", this);
const gcn::Rectangle &area = getChildrenArea();
const int buttonPadding = getOption("buttonPadding", 5);
mUnequip->setPosition(area.width - mUnequip->getWidth() - buttonPadding,
area.height - mUnequip->getHeight() - buttonPadding);
mUnequip->setEnabled(false);
add(mPlayerBox);
add(mUnequip);
mHighlightColor = Theme::getThemeColor(Theme::HIGHLIGHT);
mBorderColor = Theme::getThemeColor(Theme::BORDER);
setForegroundColor(Theme::getThemeColor(Theme::TEXT));
}
EquipmentWindow::~EquipmentWindow()
{
delete mItemPopup;
mItemPopup = nullptr;
if (this == beingEquipmentWindow)
{
if (mEquipment)
delete mEquipment->getBackend();
delete mEquipment;
mEquipment = nullptr;
}
delete_all(mBoxes);
mBoxes.clear();
if (mImageSet)
{
mImageSet->decRef();
mImageSet = nullptr;
}
}
void EquipmentWindow::draw(gcn::Graphics *graphics)
{
// Draw window graphics
Window::draw(graphics);
Graphics *g = static_cast<Graphics*>(graphics);
Window::drawChildren(graphics);
int i = 0;
const int fontHeight = getFont()->getHeight();
for (std::vector<EquipmentBox*>::const_iterator it = mBoxes.begin(),
it_end = mBoxes.end(); it != it_end; ++ it, ++ i)
{
EquipmentBox *box = *it;
if (!box)
continue;
if (i == mSelected)
{
mHighlightColor.a = getGuiAlpha();
// Set color to the highlight color
g->setColor(mHighlightColor);
g->fillRectangle(gcn::Rectangle(box->x, box->y,
BOX_WIDTH, BOX_HEIGHT));
}
// Set color black
g->setColor(mBorderColor);
// Draw box border
g->drawRectangle(gcn::Rectangle(box->x, box->y,
BOX_WIDTH, BOX_HEIGHT));
if (!mEquipment)
continue;
Item *item = mEquipment->getEquipment(i);
if (item)
{
// Draw Item.
Image *image = item->getImage();
if (image)
{
image->setAlpha(1.0f); // Ensure the image is drawn
// with maximum opacity
g->drawImage(image, box->x + 2, box->y + 2);
if (i == EQUIP_PROJECTILE_SLOT)
{
g->setColor(getForegroundColor());
graphics->drawText(toString(item->getQuantity()),
box->x + (BOX_WIDTH / 2), box->y - fontHeight,
gcn::Graphics::CENTER);
}
}
}
else if (box->image)
{
g->drawImage(box->image, box->x + BOX_X_PAD,
box->y + BOX_Y_PAD);
}
}
}
void EquipmentWindow::action(const gcn::ActionEvent &event)
{
if (!mEquipment)
return;
if (event.getId() == "unequip" && mSelected > -1)
{
Item *item = mEquipment->getEquipment(mSelected);
Net::getInventoryHandler()->unequipItem(item);
setSelected(-1);
}
}
Item *EquipmentWindow::getItem(int x, int y) const
{
if (!mEquipment)
return nullptr;
int i = 0;
for (std::vector<EquipmentBox*>::const_iterator it = mBoxes.begin(),
it_end = mBoxes.end(); it != it_end; ++ it, ++ i)
{
EquipmentBox *box = *it;
if (!box)
continue;
const gcn::Rectangle tRect(box->x, box->y,
BOX_WIDTH, BOX_HEIGHT);
if (tRect.isPointInRect(x, y))
return mEquipment->getEquipment(i);
}
return nullptr;
}
void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent)
{
Window::mousePressed(mouseEvent);
if (!mEquipment)
return;
const int x = mouseEvent.getX();
const int y = mouseEvent.getY();
if (mouseEvent.getButton() == gcn::MouseEvent::LEFT)
{
if (mForing)
return;
// Checks if any of the presses were in the equip boxes.
int i = 0;
for (std::vector<EquipmentBox*>::const_iterator it = mBoxes.begin(),
it_end = mBoxes.end(); it != it_end; ++ it, ++ i)
{
EquipmentBox *box = *it;
if (!box)
continue;
Item *item = mEquipment->getEquipment(i);
const gcn::Rectangle tRect(box->x, box->y,
BOX_WIDTH, BOX_HEIGHT);
if (tRect.isPointInRect(x, y) && item)
setSelected(i);
}
}
else if (mouseEvent.getButton() == gcn::MouseEvent::RIGHT)
{
if (Item *item = getItem(x, y))
{
if (mItemPopup)
mItemPopup->setVisible(false);
/* Convert relative to the window coordinates to absolute screen
* coordinates.
*/
const int mx = x + getX();
const int my = y + getY();
if (viewport)
{
if (mForing)
viewport->showUndressPopup(mx, my, mBeing, item);
else
viewport->showPopup(this, mx, my, item, true);
}
}
}
}
// Show ItemTooltip
void EquipmentWindow::mouseMoved(gcn::MouseEvent &event)
{
if (!mItemPopup)
return;
const int x = event.getX();
const int y = event.getY();
Item *item = getItem(x, y);
if (item)
{
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
mItemPopup->setItem(item);
mItemPopup->position(x + getX(), y + getY());
}
else
{
mItemPopup->setVisible(false);
}
}
// Hide ItemTooltip
void EquipmentWindow::mouseExited(gcn::MouseEvent &event A_UNUSED)
{
if (mItemPopup)
mItemPopup->setVisible(false);
}
void EquipmentWindow::setSelected(int index)
{
mSelected = index;
if (mUnequip)
mUnequip->setEnabled(mSelected != -1);
}
void EquipmentWindow::setBeing(Being *being)
{
mPlayerBox->setPlayer(being);
mBeing = being;
if (mEquipment)
delete mEquipment->getBackend();
delete mEquipment;
if (!being)
{
mEquipment = nullptr;
return;
}
mEquipment = being->getEquipment();
}
void EquipmentWindow::updateBeing(Being *being)
{
if (being == mBeing)
setBeing(being);
}
void EquipmentWindow::resetBeing(Being *being)
{
if (being == mBeing)
setBeing(nullptr);
}
void EquipmentWindow::fillBoxes()
{
XML::Document *doc = new XML::Document("equipmentwindow.xml");
XmlNodePtr root = doc->rootNode();
if (!root)
{
delete doc;
fillDefault();
return;
}
if (mImageSet)
mImageSet->decRef();
mImageSet = Theme::getImageSetFromTheme(XML::getProperty(
root, "image", "equipmentbox.png"), 32, 32);
for_each_xml_child_node(node, root)
{
if (xmlNameEqual(node, "window"))
loadWindow(node);
else if (xmlNameEqual(node, "playerbox"))
loadPlayerBox(node);
else if (xmlNameEqual(node, "slot"))
loadSlot(node, mImageSet);
}
delete doc;
}
void EquipmentWindow::loadWindow(XmlNodePtr windowNode)
{
setDefaultSize(XML::getProperty(windowNode, "width", 180),
XML::getProperty(windowNode, "height", 345), ImageRect::CENTER);
}
void EquipmentWindow::loadPlayerBox(XmlNodePtr playerBoxNode)
{
mPlayerBox->setDimension(gcn::Rectangle(
XML::getProperty(playerBoxNode, "x", 50),
XML::getProperty(playerBoxNode, "y", 80),
XML::getProperty(playerBoxNode, "width", 74),
XML::getProperty(playerBoxNode, "height", 168)));
}
void EquipmentWindow::loadSlot(XmlNodePtr slotNode, ImageSet *imageset)
{
int slot = parseSlotName(XML::getProperty(slotNode, "name", ""));
if (slot < 0)
return;
const int x = XML::getProperty(slotNode, "x", 0) + getPadding();
const int y = XML::getProperty(slotNode, "y", 0) + getTitleBarHeight();
const int imageIndex = XML::getProperty(slotNode, "image", -1);
Image *image = nullptr;
if (imageset && imageIndex >= 0 && imageIndex
< static_cast<signed>(imageset->size()))
{
image = imageset->get(imageIndex);
}
if (mBoxes[slot])
{
EquipmentBox *box = mBoxes[slot];
box->x = x;
box->y = y;
box->image = image;
}
else
{
mBoxes[slot] = new EquipmentBox(x, y, image);
}
}
int EquipmentWindow::parseSlotName(std::string name)
{
int id = -1;
if (name == "shoes" || name == "boot" || name == "boots")
{
id = 4;
}
else if (name == "bottomclothes" || name == "bottom" || name == "pants")
{
id = 3;
}
else if (name == "topclothes" || name == "top"
|| name == "torso" || name == "body")
{
id = 0;
}
else if (name == "free" || name == "misc1")
{
id = 5;
}
else if (name == "misc2" || name == "scarf" || name == "scarfs")
{
id = 7;
}
else if (name == "hat" || name == "hats")
{
id = 2;
}
else if (name == "wings")
{
id = 6;
}
else if (name == "glove" || name == "gloves")
{
id = 1;
}
else if (name == "weapon" || name == "weapons")
{
id = 8;
}
else if (name == "shield" || name == "shields")
{
id = 9;
}
else if (name == "amulet" || name == "amulets")
{
id = 11;
}
else if (name == "ring" || name == "rings")
{
id = 12;
}
else if (name == "arrow" || name == "arrows" || name == "ammo")
{
id = 10;
}
return id;
}
void EquipmentWindow::fillDefault()
{
if (mImageSet)
mImageSet->decRef();
mImageSet = Theme::getImageSetFromTheme(
"equipmentbox.png", 32, 32);
addBox(0, 90, 40, 0); // torso
addBox(1, 8, 78, 1); // gloves
addBox(2, 70, 0, 2); // hat
addBox(3, 50, 253, 3); // pants
addBox(4, 90, 253, 4); // boots
addBox(5, 8, 213, 5); // FREE
addBox(6, 129, 213, 6); // wings
addBox(7, 50, 40, 5); // scarf
addBox(8, 8, 168, 7); // weapon
addBox(9, 129, 168, 8); // shield
addBox(10, 129, 78, 9); // ammo
addBox(11, 8, 123, 5); // amulet
addBox(12, 129, 123, 5); // ring
}
void EquipmentWindow::addBox(int idx, int x, int y, int imageIndex)
{
Image *image = nullptr;
if (mImageSet && imageIndex >= 0 && imageIndex
< static_cast<signed>(mImageSet->size()))
{
image = mImageSet->get(imageIndex);
}
mBoxes[idx] = new EquipmentBox(x + getPadding(), y + getTitleBarHeight(),
image);
}