/*
* The ManaPlus Client
* Copyright (C) 2008 Fate <fate.tmw@googlemail.com>
* Copyright (C) 2008 Chuck Miller <shadowmil@gmail.com>
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "effectmanager.h"
#include "configuration.h"
#include "logger.h"
#include "soundmanager.h"
#include "being/being.h"
#include "particle/particle.h"
#include "resources/beingcommon.h"
#include "debug.h"
EffectManager *effectManager = nullptr;
EffectManager::EffectManager() :
mEffects()
{
logger->log1("Effects are now loading");
loadXmlFile(paths.getStringValue("effectsFile"));
loadXmlFile(paths.getStringValue("effectsPatchFile"));
loadXmlDir("effectsPatchDir", loadXmlFile);
}
void EffectManager::loadXmlFile(const std::string &fileName)
{
XML::Document doc(fileName, UseResman_true, false);
const XmlNodePtrConst root = doc.rootNode();
if (!root || !xmlNameEqual(root, "being-effects"))
{
logger->log("Error loading being effects file: " + fileName);
return;
}
for_each_xml_child_node(node, root)
{
if (xmlNameEqual(node, "include"))
{
const std::string name = XML::getProperty(node, "name", "");
if (!name.empty())
loadXmlFile(name);
continue;
}
else if (xmlNameEqual(node, "effect"))
{
mEffects.push_back(EffectDescription(
XML::getProperty(node, "id", -1),
XML::getProperty(node, "particle", ""),
XML::getProperty(node, "audio", ""),
XML::getProperty(node, "sprite", "")));
}
}
}
EffectManager::~EffectManager()
{
}
bool EffectManager::triggerDirection(const int id, Being *const being,
const SpriteDirection::Type &direction)
{
int rotation;
switch (direction)
{
case SpriteDirection::DOWN:
case SpriteDirection::DOWNRIGHT:
case SpriteDirection::DOWNLEFT:
case SpriteDirection::DEFAULT:
case SpriteDirection::INVALID:
default:
rotation = 0;
break;
case SpriteDirection::LEFT:
rotation = 90;
break;
case SpriteDirection::UP:
case SpriteDirection::UPRIGHT:
case SpriteDirection::UPLEFT:
rotation = 180;
break;
case SpriteDirection::RIGHT:
rotation = 270;
break;
}
return trigger(id, being, rotation);
}
bool EffectManager::trigger(const int id, Being *const being,
const int rotation)
{
if (!being || !particleEngine)
return false;
BLOCK_START("EffectManager::trigger")
bool rValue = false;
FOR_EACH (std::vector<EffectDescription>::const_iterator, i, mEffects)
{
const EffectDescription &effect = *i;
if (effect.id == id)
{
rValue = true;
if (!effect.gfx.empty())
{
Particle *const selfFX = particleEngine->addEffect(
effect.gfx, 0, 0, rotation);
being->controlParticle(selfFX);
}
if (!effect.sfx.empty())
soundManager.playSfx(effect.sfx);
if (!effect.sprite.empty())
being->addEffect(effect.sprite);
break;
}
}
BLOCK_END("EffectManager::trigger")
return rValue;
}
Particle *EffectManager::triggerReturn(const int id, Being *const being,
const int rotation)
{
if (!being || !particleEngine)
return nullptr;
Particle *rValue = nullptr;
FOR_EACH (std::vector<EffectDescription>::const_iterator, i, mEffects)
{
const EffectDescription &effect = *i;
if (effect.id == id)
{
if (!effect.gfx.empty())
{
rValue = particleEngine->addEffect(
effect.gfx, 0, 0, rotation);
being->controlParticle(rValue);
}
if (!effect.sfx.empty())
soundManager.playSfx(effect.sfx);
if (!effect.sprite.empty())
being->addEffect(effect.sprite);
break;
}
}
return rValue;
}
bool EffectManager::trigger(const int id, const int x, const int y,
const int rotation)
{
if (!particleEngine)
return false;
bool rValue = false;
FOR_EACH (std::vector<EffectDescription>::const_iterator, i, mEffects)
{
const EffectDescription &effect = *i;
if (effect.id == id)
{
rValue = true;
if (!effect.gfx.empty() && particleEngine)
particleEngine->addEffect(effect.gfx, x, y, rotation);
if (!effect.sfx.empty())
soundManager.playSfx(effect.sfx);
// TODO add sprite effect to position
break;
}
}
return rValue;
}
void EffectManager::triggerDefault(int effectId,
Being *const being,
const int defaultEffectId)
{
if (effectId == -1)
effectId = defaultEffectId;
if (effectId == -1)
return;
trigger(effectId, being);
}