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2009-07-17PLEASE CHECK: Compilation fixKess Vargavind1-0/+4
I am able to compile against tmwserv with this mini fix, but I am quite unsure what the code is supposed to look like.
2009-07-17Minor whitespace fixKess Vargavind1-4/+4
2009-07-17fix: Invalid money display in character selection screen reported by crazy ↵Maximilian Philipps1-1/+4
on forum
2009-07-17Various gettext fixesKess Vargavind16-119/+133
* Merged a few split strings * Fixed some spellings and wordings * Turned a couple of std::cout and std::cerr into logger messages
2009-07-15Merge and cleanup attribute codeJared Adams11-323/+281
2009-07-15Fixed compile warnings and crash in skill dialogThorbjørn Lindeijer2-16/+19
The crash was probably due to roaming or uninitialized pointers in the skill map. Please remember to clear it after deleting its contents, and also remember that operator[] is non-const and will insert an element when it's not already there. The proper way to see if a map contains an element is by using find().
2009-07-14Merge and cleanup more stuffJared Adams10-57/+34
2009-07-14Add netcode for specialsJared Adams6-13/+29
2009-07-13Rename Net::SkillHandler to Net::SpecialHandlerJared Adams18-67/+82
SkillHandler::up moved to PlayerHandler::increaseSkill
2009-07-13Move some functions into better placesJared Adams3-26/+9
2009-07-13Some item pickup cleaningJared Adams6-55/+57
Still need to find where to attach LocalPlayer::pickedUp for TMWServ.
2009-07-13Fix level experience messagesJared Adams2-34/+27
THe experience message queue is now a general queue for serial messages (ie: not messages like battle messages that should be done immediately).
2009-07-13Adjust skill displaysJared Adams1-9/+42
Experiience progress bars and increase buttons are now only visible if they're applicable.
2009-07-12Make sure modifiable skills are visibleJared Adams1-1/+1
2009-07-08Remove parsing of the fixed flag from skills filesJared Adams2-5/+3
2009-07-08Fall back on unknown-item.png for skill iconsJared Adams1-5/+4
2009-07-08Have both builds use the same SkillDialogJared Adams14-433/+119
2009-07-08Make SkillEntries update their widthJared Adams1-11/+15
2009-07-07Use tmw-skills.xml instead of hardcodingJared Adams13-317/+352
2009-07-06Merge some player statsJared Adams9-91/+61
2009-07-02Fix building the ea client.Roderic Morris2-18/+19
2009-07-01Remove complex path finding for players. Add a simple path finding algorithm ↵Roderic Morris7-10/+92
to map.
2009-06-30Use two bytes for skill IDJared Adams2-2/+2
2009-06-30Fixed compiler warning about unsigned/signed integer comparisionThorbjørn Lindeijer2-3/+3
2009-06-29Remove local remove of items from equipment window when unequipping.Dennis Friis1-3/+0
2009-06-27Prevent selection of out of range menu optionsJared Adams1-1/+5
2009-06-26Fixes the walk after death on TMWServ buildsChuck Miller1-33/+36
2009-06-24Fix the attack particles to use sprite directions not being directionsChuck Miller1-5/+5
2009-06-23Made so monster particle effects show up on eAChuck Miller4-32/+2
I also removed Being::handleAttack() and Monster::handleAttack() for TMWserv since they are not used
2009-06-09Merge branch '0.0.29'Bjørn Lindeijer3-52/+20
2009-06-09Convert the change password dialog to use the layout systemBjørn Lindeijer1-49/+17
Fixes layout on Windows
2009-06-09Updated version and changes for 0.0.29.1 releaseBjørn Lindeijer2-3/+3
2009-06-08Merge branch '0.0.29'Bjørn Lindeijer6-16/+55
2009-06-08Reintroduced the 'occupied' check for eAthena movement codeBjørn Lindeijer2-2/+28
Makes sure the player walks around other players and beings when reasonably possible. This was meant to be based on the blockmask stuff, but I half removed that a few months ago.
2009-06-08Fixed the problem where the player would skip cornersBjørn Lindeijer1-5/+5
Skipping corners is only allowed around other beings (you can even walk through them), but not for collision tiles. The server doesn't allow this, so allowing it client-side leads to synchronization problems. Mantis-issue: 730
2009-06-08Attempt to clear some of the block/walkmask confusionBjørn Lindeijer5-8/+21
2009-06-08Fixed the name of the login songBjørn Lindeijer1-1/+1
The value from branding.xml isn't actually used, since it will only load a branding.xml that is located at 'data/branding.xml' relative from where you run the client. That's an issue to fix later. Mantis-issue: 714
2009-06-08Remove some unused variablesJared Adams2-4/+0
(cherry picked from commit c9f52e60ea7eadca0d11fc0bbf7eb8a6ad465925)
2009-06-08Remove duplicate code from BeingJared Adams2-45/+0
(cherry picked from commit c79406e025a17ec29afca2458f916d3f2d49447d)
2009-06-08Reenabled rendering of hair on TMWServPhilipp Sehmisch1-0/+1
(cherry picked from commit 263fc757297103935cbdaa1bb6eca14ff8e75ecd)
2009-06-08Merge being direction handling codeJared Adams2-30/+2
2009-06-08Remove some unused variablesJared Adams2-4/+0
2009-06-08Remove duplicate code from BeingJared Adams2-45/+0
2009-06-08Merge branch 'master' of git@gitorious.org:tmw/mainlinePhilipp Sehmisch2-5/+3
2009-06-08Reenabled rendering of hair on TMWServPhilipp Sehmisch1-0/+1
2009-06-08Merge branch 'master' of git://gitorious.org/tmw/mainlineChuck Miller1-3/+1
2009-06-08Try decreasing the look ahead distance for keyboard walking, seemed to ↵Chuck Miller1-2/+2
helped a bit
2009-06-07Let athena dictate the walking speed of beings.Dennis Friis1-3/+1
This seems to have the added bones of mobs no longer being so much out of sync when you attack them. Also adds support for GM command @speed.
2009-06-01Merge branch '0.0.29'Bjørn Lindeijer1-1/+1
2009-06-01Make the login window a little wider to fit French translationKess Vargavind1-1/+1