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There is also a new rule that trivial constructors and destructors
should no longer be trivially "documented", since this just takes up
space with no gain.
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This dates back to the old days of TMW, but the usage instructions of
GPLv2 don't mention this being necessary. Since it doesn't add anything,
avoid the branding in these sections.
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Mainly making sure 'const std::string &' is used everywhere instead of
'std::string const &'. The former has always been the preferred order in
this project.
(cherry picked from mainline)
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I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
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including optimization of OpenGL memory usage on modern OpenGL drivers.
Patches by Guillaume Melquiond.
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