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path: root/src/net/ea/playerhandler.h
AgeCommit message (Collapse)AuthorFilesLines
2009-11-03Remove more _SUPPORT ifdefs and do some cleanupJared Adams1-2/+7
2009-07-24Remove an ifdef in StatusWindow and update MP moreJared Adams1-0/+2
Also make MiniStatus only update the bars when needed (called by StatusWindow).
2009-07-14Merge and cleanup more stuffJared Adams1-2/+2
2009-07-13Rename Net::SkillHandler to Net::SpecialHandlerJared Adams1-0/+2
SkillHandler::up moved to PlayerHandler::increaseSkill
2009-05-21Fixed a few strings for better translationKess Vargavind1-2/+2
Just a few notes that would help us translators immensly: * Please do not split one sentence into several strings * Please try to refrain from inserting extra spaces into the strings
2009-05-18Added target combatDavid Athay1-1/+1
2009-04-06Add TMWServ's SkillHandlerJared Adams1-1/+3
Also namespace both Player- and TradeHandlers
2009-04-02Start TMWServ's PlayerHandler and InventoryHandlerJared Adams1-1/+1
2009-04-02Some cleanup and renamingBjørn Lindeijer1-12/+13
* Removed superfluous 'virtual' keyword in *Handler implementations * Renamed NPCHandler to NpcHandler * Renamed InvyHandler to InventoryHandler * Made all *Handler interface methods pure virtual * Used forward declarations in net.h * Renamed {start,end}Shoping to {start,end}Shopping
2009-04-01Build eAthena's PlayerHandlerJared Adams1-1/+26
2009-03-31Make network handler functions virtualJared Adams1-1/+1
2009-03-27Include statement cleanup for net/ea/ directory.Bjørn Lindeijer1-4/+4
2009-03-22Merged the tmwserv client with the eAthena clientBjørn Lindeijer1-0/+35
This merge involved major changes on both sides, and as such took several weeks. Lots of things are expected to be broken now, however, we now have a single code base to improve and extend, which can be compiled to support either eAthena or tmwserv. In the coming months, the plan is to work towards a client that supports both eAthena and tmwserv, without needing to be recompiled. Conflicts: Everywhere!