summaryrefslogtreecommitdiff
path: root/src/net/charserverhandler.cpp
AgeCommit message (Collapse)AuthorFilesLines
2008-02-22 Handling gender with an enum everywhere.Philipp Sehmisch1-1/+1
2008-01-28Added weapon skill system and leveling system.Philipp Sehmisch1-1/+3
2007-11-21Renamed {read,write}{Byte,Short,Long} to {read,write}{Int8,Int16,Int32}. ThisBjørn Lindeijer1-11/+11
is less confusing in 64-bit context and less conflicting with the 0.0 client.
2007-11-21Small lingering changes made while merging to 0.0.Bjørn Lindeijer1-9/+5
2007-11-03Fixed double load of hair graphics.Guillaume Melquiond1-2/+2
2007-10-18Removed player looks from generic beings. Prevented client termination on ↵Guillaume Melquiond1-1/+1
missing sprites. Merged weapon-type and attack-type fields for items.
2007-03-24Merged 0.0 changes from revision 3177 to 3234 to trunk.Bjørn Lindeijer1-2/+22
2007-03-22Redesigned the localplayer class to use getters and setters instead of ↵Philipp Sehmisch1-4/+4
direct access to the member variables. Implemented communication of attributes between server and client.
2007-03-20Implemented a GUI for distributing the characters attributes at character ↵Philipp Sehmisch1-3/+0
creation.
2007-02-25Fixed small issue concerning SDL timers, removed a useless variable.Rogier Polak1-2/+3
2006-11-02Network layer refactoring.Björn Steinbrink1-4/+7
2006-09-02Switched to short IDs for beings.Guillaume Melquiond1-1/+1
2006-08-26Made the Network class a purely static interface, as there is only one instance.Guillaume Melquiond1-2/+2
2006-08-26Fixed player sprite not showing up.Bjørn Lindeijer1-1/+1
2006-08-20Changed MessageHandler::handleMessage to take a reference instead of a pointer.Bjørn Lindeijer1-14/+14
Removed unused Packet class. Added stub for handling GPMSG_BEING_ENTER.
2006-08-20Fixed selection of player character and implemented sending of game and chatBjørn Lindeijer1-3/+13
server tokens. It gets you in the game (or what's left of it), but not on any map yet.
2006-08-20The Network can now connect to the three servers and affected methods now takeBjørn Lindeijer1-8/+14
the server type as a parameter. The MessageOut gained a convenience constructor (same as was added server side). The game states during login sequence have been renamed and redone in order to ensure no communication is attempted to unconnected servers. This allowed the removal of the outgoing message queue. Connecting to the account server has been moved before the login/register phase (dialogs will still need to be updated). Quite a few things are expected to be broken since I'm rather tired at the moment. I've left many TODO entries in the code.
2006-08-15Fixed typo and forgetting to add APMSG_CHAR_SELECT_RESPONSE to the list ofBjørn Lindeijer1-1/+2
handled messages.
2006-08-14Some preparations towards supporting character select and response handling.Bjørn Lindeijer1-5/+25
2006-08-14Fix warning about jump to case label crossing an initialization.Bjørn Lindeijer1-52/+61
2006-08-14Completed porting of character creation/deletion, fixed some issues with ↵Eugenio Favalli1-126/+90
network code.
2006-08-02Ported account registration to tmwserv. There's still a ↵Eugenio Favalli1-2/+0
disconnection/reconnection between registration and login.
2006-07-25Switched client to use enet and modified login sequence to work with the new ↵Eugenio Favalli1-37/+31
protocol from tmwserv.
2006-07-19Merged new_animation branch until r2415 into trunk. Eugenio Favalli1-3/+3
2006-07-03Fixed visible equipment initialization and hack to see 2 kinds of visible ↵Eugenio Favalli1-3/+3
equipments.
2006-06-21Added female players.Eugenio Favalli1-0/+1
2006-03-09Made all class members named like mClassMember.Björn Steinbrink1-13/+13
2006-02-04Unify the various login dialogs to use LoginData.Björn Steinbrink1-10/+7
2006-01-30A few cleanups and simplifications.Björn Steinbrink1-3/+3
2006-01-22Merged NETWORK branch (includes BEING_OVERHAUL).Björn Steinbrink1-0/+210