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2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
I don't know why we dealt with these things for so long. Did we ever get anything out of it?
2008-08-29#406 by jaxad0127David Athay1-7/+22
2008-08-28Accepted Patch by Scraggy that moves text in such a way that no text overlapsBjørn Lindeijer1-2/+43
2007-12-28Added the possibility to assign particle effects to monsters in the monster ↵Philipp Sehmisch1-1/+13
database. Added flame particle effect to fire goblin as a proof of concept.
2007-12-23Particle images are now reference-counted properly. Avoided attempts to load ↵Philipp Sehmisch1-2/+10
"data/graphics/" when a monster or equipment piece has no sprite. Error placeholder is now used when attempting to load a sprite definition file that doesn't exist.
2007-11-20Merged revisions 3629-3630 via svnmerge from Bjørn Lindeijer1-1/+1
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (but kept looks in Being class, since eAthena works that way) ........ r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items. ........ r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line Fixed changelog message. ........
2007-10-26Implemented monster hurt sounds and added new sound effects by Cosmostrator.Philipp Sehmisch1-0/+7
2007-07-11Weapon sprites are now (almost) threated like other equipment sprites ↵Philipp Sehmisch1-2/+2
through the equipment sprite database. (use -u to ignore updates)
2007-05-20Added different target cursor sizes for monsters. Graphics for small and ↵Philipp Sehmisch1-0/+6
large cursor are provisional until better versions based on the original SVG of the medium sized one are available.
2007-02-20Now different sounds can play when a monster misses the player.Bjørn Lindeijer1-2/+16
2006-12-03Don't try to play empty strings as sounds, and don't return a SoundEffectBjørn Lindeijer1-2/+2
instance when Mix_Chunk loading failed.
2006-12-01Monster sound effect patchPhilipp Sehmisch1-1/+35
2006-11-29Small fix to resource path.Bjørn Lindeijer1-1/+1
2006-11-29Implemented MonsterDB namespacePhilipp Sehmisch1-1/+3
2006-11-26Made Being::mDirection protected, forcing the use of setDirection. DefaultedBjørn Lindeijer1-1/+1
variant argument to 0 since this is the most common situation. Some SpriteDef refactoring, splitting up the loading into several methods, in preparation of adding support for including other sprites.
2006-11-19Separated sprite definition from playback.Bjørn Lindeijer1-1/+2
2006-07-28Moved AnimatedSprite into its own files, removed useless includes.Björn Steinbrink1-3/+1
2006-07-19Merged new_animation branch until r2415 into trunk. Eugenio Favalli1-36/+5
2006-03-19Unreverted latest change by Doener due to my lack of proper communication ↵Eugenio Favalli1-8/+4
abilities.
2006-03-19Reverted changeset r2269 (toString) as requested by ElvenProgrammer.Björn Steinbrink1-4/+8
2006-03-18Added a toString conversion function.Björn Steinbrink1-8/+4
2006-03-09Made all class members named like mClassMember.Björn Steinbrink1-6/+6
2006-02-07Made the being directions being stored in a bitfield.Björn Steinbrink1-1/+4
2006-02-06Unify some of the drawing code for beings.Björn Steinbrink1-14/+6
2006-01-22Merged NETWORK branch (includes BEING_OVERHAUL).Björn Steinbrink1-0/+101