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2024-01-26Added support for the "persistentIp" server info settingThorbjørn Lindeijer1-2/+11
This option was added in ManaPlus and support for it is required to connect to The Mana World as it is currently set up, since the server sends 127.0.0.1 for the character server and map server IP. Can't play yet, because of an unknown packet 0x226 being received once connecting to the map server.
2024-01-25Fixed parent for OkDialog in social windowThorbjørn Lindeijer1-1/+1
2024-01-25Minor includes cleanupThorbjørn Lindeijer3-7/+0
2024-01-25Ported to SDL2Thorbjørn Lindeijer14-129/+156
2024-01-24Fixed compilation issues and use of deprecated C++ featuresThorbjørn Lindeijer9-12/+14
* Fixed compiler errors due to dynamic exception specifications * Replace std::auto_ptr with std::unique_ptr * Replace std::mem_fun with std::mem_fn * Prefix for_each with std:: (apparently not needed before) * Just use lambda instead of std::bind2nd * Removed usages of std::unary_function
2013-05-09Changed default serverlist.xml URL to avoid redirectThorbjørn Lindeijer1-1/+1
Previously the redirect was from www.manasource.org to manasource.org.
2013-04-30Hide attribute sliders on character creation when appropriateThorbjørn Lindeijer2-53/+69
When the minimum and maximum values of the attributes are equal, then there is nothing for the player to customize and the sliders are not shown. At the same time the dialog has been fixed to resize properly to any number of modifiable attributes.
2013-04-29Single xml solution - compatibility with skill-set and special-setPrzemysław Grzywacz1-1/+2
Mana-mantis: #506.
2013-04-27Added support for charcreation.xml settingsThorbjørn Lindeijer1-0/+7
This file was introduced by ManaPlus as a way of configuring the character creation process. It defines the number of hair styles and colors, how stat points should be divided and what the starting equipment of the player is. The minimum and maximum hair color/style IDs are not supported at the moment. This is mostly a backport of ManaPlus commits 10cf52b5 and dcc18eba, with some style changes. Mantis-issue: 501 Reviewed-by: Ablu
2013-04-13Removed unused IntMap typedefThorbjørn Lindeijer1-2/+0
2012-08-14Can now build using cmake on OSXSocapex1-4/+0
Tested-by: Frost.
2012-08-12Fixed coding style in specialswindowErik Schilling1-16/+18
Reviewed-by: Thorbjørn Lindeijer.
2012-08-12Improved the layout of the specials windowThorbjørn Lindeijer2-25/+8
And removed the unused TabbedArea. Reviewed-by: Erik Schilling
2012-08-12Removed ImageLoader and ProxyImage classesThorbjørn Lindeijer1-5/+0
They allowed using gcn::Image, which in turns allows using gcn::Icon and gcn::ImageFont, but none of this is actually used anymore. Reviewed-by: Erik Schilling
2012-08-08Changed to using delete_all instead of a loopTom Leese1-8/+2
Reviewed-by: Erik Schilling.
2012-08-07Fixed issue where previous special entries were drawn underneathTom Leese1-0/+7
Reviewed-by: Erik Schilling.
2012-08-05Removed all the hardcoded sizes of the various setup tabsThorbjørn Lindeijer19-81/+66
Instead, support for dynamically adjusting layout was added to the Container class. Various other places were also adapted to use the new layout support in Container. Reviewed-by: Erik Schilling
2012-08-02Removing constructor of DebugSwitches.Stefan Beller1-15/+0
The class DebugSwitches is a derived class from Container, 'which automatically deletes its child widgets, so there is no need for such fragile cleanup code.' acked-by: bjorn
2012-08-02Add a checkbox to the debugging window to show being ids.Stefan Beller2-1/+42
Reviewed-by: Ablu
2012-05-25Fixed skill display for manaservErik Schilling1-4/+9
- shows manaserv skills at all - shows the progress bar for manaserv skills again - shows the level for this skills (server side patch needed) TODO: URGENT: Fix attributes and skills getting stored in same list. Reviewed-by: Bertram.
2012-05-21Merge branch '0.6'Erik Schilling1-1/+1
2012-05-10Corrected coordinates of window menujurkan1-1/+1
The window menu (the row of buttons at the top right in game) was displayed 3 pixels left of where it should be, which makes the setup button jump 3 pixels left when logging in. Reviewed-by: Ablu
2012-05-07Merge branch '0.6'Thorbjørn Lindeijer1-9/+9
2012-05-07Fixed wrong offset values for tab widget drawingjurkan1-9/+9
Mantis-Issue: 423 Reviewed-by: Thorbjørn Lindeijer
2012-05-05Merge branch '0.6'Thorbjørn Lindeijer2-1/+3
2012-05-05Removed the shared base classes of MessageIn and MessageOutThorbjørn Lindeijer2-2/+0
There wasn't a whole lot gained by sharing a common base class, and it makes extending the manaserv Message{In,Out} classes with a debugging mode unnecessarily complicated. Reviewed-by: Yohann Ferreira
2012-05-05Fixed compilation errors and warnings with GCC 4.7Thorbjørn Lindeijer2-1/+3
Also, since GCC 4.7 there is a binary compatibility issue when linking with a Guichan that was not compiled in C++11 mode. This commit also allows compiling with GCC 4.7 with C++11 mode turned off. Reviewed-by: Erik Schilling
2012-04-19Client side fix for manaserv guild systemErik Schilling1-2/+3
- kick code untested because no kick button exists yet Reviewed-by: bjorn.
2012-04-04Synced specials to latest manaserv changesErik Schilling1-21/+20
Reviewed-by: bjorn.
2012-04-02Merge branch '0.6'Thorbjørn Lindeijer2-4/+3
2012-04-02Fixed problems with using the last emoteThorbjørn Lindeijer1-3/+2
The tmwa/BeingHandler was adjusting the effect id rather than the emote id, causing it to not find the last emote (and the rest of the emotes only worked correctly because the effect ids were consecutive in the same order as the emote ids). Furthermore, the EmoteShortcutContainer refused to draw the icon for the last emote due to an off-by-one error in dealing with the 1-adjusted emote ids used by the EmoteShortcut class. Also cleaned up some old remains of a player ignore strategy that used to use the two balloon emotes (this had been their original purpose). Reviewed-by: Erik Schilling
2012-04-01Made changes to compile on Mac OSX 10.6 and laterDavid Athay1-1/+1
Also added Xcode project for others to compile for Mac OSX. Reviewed-by: Thorbjørn Lindeijer
2012-03-24Merge branch '0.6'Thorbjørn Lindeijer3-27/+41
2012-03-24Introduced compile-time option to disable use of C++0xThorbjørn Lindeijer2-3/+3
This is in order to still support older compilers, in particular GCC 4.2.1, so that Mana may be compiled for Maemo 5. Reviewed-by: Yohann Ferreira
2012-03-21Added default ports when connecting to a custom server.jurkan2-19/+8
When creating a custom server entry, the default port is used if no other port is specified. Reviewed-by: Thorbjørn Lindeijer Mantis-issue: 464
2012-03-18Fixed issues with rendering very small mapsjurkan1-24/+38
Added a black background for maps that are smaller than the screen resolution and centered them on screen. Reviewed-by: Thorbjørn Lindeijer Mantis-issue: 193
2012-03-18Merge branch '0.6'Thorbjørn Lindeijer1-0/+1
2012-03-18Removed some 'const' keywords from value returnsThorbjørn Lindeijer3-4/+4
It makes no sense to mark a return value as const when it is returned by value. This only makes sense if the return value is passed by reference, in order to prevent the receiver from modifying the value. Also made some other small adjustments. A std::string does not need to be initialized to "" explicitly and getSafeUtf8String could take its parameter by reference. Reviewed-by: Yohann Ferreira
2012-02-26Fixed display of server descriptionErik Schilling1-0/+1
Reviewed-by: bjorn.
2012-02-18Added notification sound on receiving whisperThorbjørn Lindeijer6-17/+71
One of the sound channels is reserved for notification sounds, of which the volume can be configured separately. Currently, the only notification sound that is played is for receiving whispers. That can be extended later. The newmessage.ogg sound used currently is the one for receiving a message with the Psi instant messenger. Parts of this patch are based on the new message notification in ManaPlus. Reviewed-by: Erik Schilling
2012-02-18Fixed manaserv-enabled buildsThorbjørn Lindeijer3-10/+10
Wrong define was used in the code.
2012-02-12Fixed inventory displayYohann Ferreira1-3/+6
The filter system added while ago used to override the item slot true order, even when being empty. I now made the draw ordering change only when the filter is in use. Reviewed-by: Thorbjørn Lindeijer
2012-02-12Restored manaserv-less buildsYohann Ferreira3-5/+29
I made sure the manaserv based custom server don't get deleted when running a manaserv-less client session. Reviewed-by: Thorbjørn Lindeijer
2012-02-11Made items equippable by double click in inventoryErik Schilling1-2/+9
+ Fixed disabling of use button when possible Reviewed-by: bjorn.
2012-02-11Fixed issues with the help texts and small NEWS file updatesThorbjørn Lindeijer2-6/+2
* Changes were made to the way BrowserBox does colors that the help files were not adapted to. For example, there is no more ##P for choosing the previous color and applying a color changes it persistently rather than returning to default text color after each line wrap. Rather than changing the behavior of BrowserBox back I've just adapted the help files. * Set a monospace font on the Help window because this was originally the case and the text still relies on that for its layout. * zlib and CSV support was already cherry-picked into 0.5.1 so it is removed from the 0.6.0 changelog. Reviewed-by: Erik Schilling
2012-02-10Arbitrary small code cleanupsThorbjørn Lindeijer3-7/+5
Reviewed-by: Erik Schilling
2012-02-09Fixed wallpaper prescaling issuesThorbjørn Lindeijer1-17/+26
Image::SDLgetScaledImage was changed so that it tries to find an existing scaled version of the image first, and generates it when none exists. When it needs to generate one, this resource is added to the resource manager, partly to avoid duplicating the work later but mainly to keep memory management straightforward. This function also used to leak the scaled SDL_Surface since it wrongly assumed that Image::load would free it. To avoid filling up the memory with scaled wallpapers that are waiting 30 seconds until they will be deleted, the Resource::decRef function was extended with a parameter that allows telling it what to do with orphans. Calling decRef with Resource::DeleteImmediately will delete the resource immediately in case the resource is orphaned. Reviewed-by: Yohann Ferreira
2012-02-09Allow changing fullscreen resolution without restartThorbjørn Lindeijer1-63/+59
Unified Graphics:setFullscreen and Graphics:resize into a single Graphics:changeVideoMode function that tries to restore the existing mode when changing to the new mode didn't work, and exists with an error when that also fails. Split up handling of SDL_VIDEORESIZE and the adapting to new resolution in the Client class, so that the second part could also be called when changing resolution fullscreen mode. The Video tab in the Setup window now also filters out any modes smaller than 640x480 since the game won't properly adapt to that resolution anyway. Reviewed-by: Yohann Ferreira
2012-02-09Setting y-offset back to 3 for status effect iconsStefan Dombrowski1-1/+1
This is broken with current TMW client-data, so it has to be fixed there.
2012-02-09Avoid a crash after selecting one's character linked to emotes.Yohann Ferreira1-3/+3
This happened when the emote shortcut config has got too high ids in it, i.e. when testing different client version on the same host. Reviewed-by: Erik Schilling