Age | Commit message (Collapse) | Author | Files | Lines |
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Moved remaining widgets into widgets folder, standardized include order, moved TextRenderer out.
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Patch by QOAL
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Also fix the height of Avatars
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Rather than expanding PartyWindow again, call mLabel->adjustSize(); and let players resize the window if they need to.
Also shrink the minimum size of the PartyWindow.
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It's already being displayed elsewhere, and it's partly broken anyway.
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Not very useful. :P
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It wasn't re-added after doing a clear. Also, don't leak all the
PartyMember and Avatar instances.
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members of your party.
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Lots of space has been left to compensate for planned additon of hp/maxhp to the
same line.
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In an attempt to make the GUI code a little more structured, basic
widgets are now put in gui/widgets. Many includes were also cleaned up.
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Replaced many gcn::Label with Label, gcn::Slider with Slider in
character creation dialog. Also cleaned up includes.
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Since the relative includes are getting ugly and somewhat inconvenient,
we'll switch to includes relative to the project root. We've done this
for a while already with tmwserv.
Another rule which we've always had but was never written down, is that
each source file first includes its own header. This is common practice
and ensures each header compiles without needing other stuff to be
included first.
Somebody using Code::Blocks might want to fix the project file by adding
the 'src' directory to the list of include paths.
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Mostly removal of branding for tmwserv related files, as was done for
the eAthena client before.
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Mainly making sure 'const std::string &' is used everywhere instead of
'std::string const &'. The former has always been the preferred order in
this project.
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I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
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