Age | Commit message (Collapse) | Author | Files | Lines |
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I disabled the drop from equipment window since it was more
simple to implement, and because it seemed useless or even bad
for the user experience to me.
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I have to admit I contributed a large part of these. Sorry for that.
Less empty space, more attention to the code.
Acked-by: Jared Adams
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Also make storage under eAthena more flexible.
Reviewed-by: Dennis Friis
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Also added the update copyright tool from the Wormux Team.
( And not forgetting credit's due. :P )
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Moved remaining widgets into widgets folder, standardized include order, moved TextRenderer out.
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It's a natural better fit. The SkinLoader was changed into a singleton,
since it's used by both Window and Popup classes.
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In an attempt to make the GUI code a little more structured, basic
widgets are now put in gui/widgets. Many includes were also cleaned up.
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Mostly putting & and * in the right place and making some getters const.
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Using unsigned rarely makes sense, especially when the server doesn't
use it either. Other uses of unsigned should be reviewed.
In all other cases, int is the fastest integer type on any architecture.
Using 8 or 16 bits can basically only be a memory optimization.
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Conflicts:
Almost everywhere.
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This dates back to the old days of TMW, but the usage instructions of
GPLv2 don't mention this being necessary. Since it doesn't add anything,
avoid the branding in these sections.
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This dates back to the old days of TMW, but the usage instructions of
GPLv2 don't mention this being necessary. Since it doesn't add anything,
avoid the branding in these sections.
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them to vanish whist the interaction popup window is open
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statements, as well as removing the new skill dialog, which we do not,
nor will we use (if we do, it'd be a new one that we'd make).
WARNING!!! This, and all other previous builds have a linker error for
the Gnome libraries version 4.3.2 on my setup. It's assumed that this is
also the case for other users of this library as well. I'm currently
assuming that there's a bug in the compiler itself, and will look into
reporting this, but in the mean time, it doesn't build for these users,
unfortunately. Sorry about this.
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I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
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the Gui class.
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hook themselves into the map on construction. The improved fringe layer is
working as expected now.
* Made sure TMW compiles without warnings even when using "-Wconversion
-Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups.
* Added two new small tilesets that contain the desert tiles that are twice and
three times the height of a normal tile. One well in new_3-1 has been
converted to use the new double tiles for testing purposes.
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made the popup show up at mouse coordinates instead of being aligned to tiles.
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fixed double free and cleaned up a bit.
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* Fixed some compiler warnings
* Restored a USE_OPENGL check around OpenGL headers
* Fixed error about FALSE not being defined
* Fixed issue with font to become speechFont when the latter is not installed
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