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path: root/src/gui/equipmentwindow.h
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2008-11-06Tweak member naming to fit conventions as a fix to r4934.Dennis Friis1-1/+1
2008-11-06Have equipment tied into player inventory instead of keeping its own list of ↵Dennis Friis1-0/+2
pointers to items. This ensures the ressource is up-to-date and avoids crashes on stale item pointers.
2006-08-17the item icons are now stored in different files with more descriptive namesPhilipp Sehmisch1-3/+0
2006-03-09Made all class members named like mClassMember.Björn Steinbrink1-1/+1
2006-02-23A bunch of mostly cosmetic cleanups.Björn Steinbrink1-2/+1
2006-01-22Merged NETWORK branch (includes BEING_OVERHAUL).Björn Steinbrink1-3/+4
2005-10-09* Made Sprite into an interface implemented by both FloorItem and Being, whichBjørn Lindeijer1-6/+2
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes.
2005-08-28Prepare our source so that it'll survive a guichan header cleanup, should it ↵Björn Steinbrink1-0/+2
ever happen...
2005-08-13Huge header cleanup to reduce dependencies and compile time.Björn Steinbrink1-1/+2
2005-07-23* docs/HACKING.txt: Added info about member naming and ChangeLogBjørn Lindeijer1-1/+1
format. * src/gui/updatewindow.h, src/gui/updatewindow.cpp: Changed member names, set a 15 second timeout for connecting to update server and restore some doxygen comments.
2005-07-17Fixing linking issuesEugenio Favalli1-0/+64