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path: root/src/flooritem.cpp
AgeCommit message (Collapse)AuthorFilesLines
2009-10-15Fixed a potential segfault.Bertram1-2/+3
2009-10-15Make sure item icons in the invy are full opacityJared Adams1-5/+5
2009-09-17Partially (but mainly) resolved Mantis #753 by making monsters, NPC, and ↵Bertram1-4/+11
Floor Items visible even covered. Next Step would be to add a caching system for multi-layered sprites + copy functions for SDL and OpenGL. Then, I'll be able to finish this, by making also players visible when covered... But Kage asked me (each and every hour) to do something else first ;)
2009-08-13Clean up Being and it's derivativesJared Adams1-2/+2
Move stuff only needed for Players into Player (like slots and sprite limits). Move name handling into Being (no need for three copies of this code). Clean up terminology (including Map terminology). Remove hair-related variables.
2009-04-29Removed underscores from some non-conforming filenamesBjørn Lindeijer1-0/+70
We don't use underscores in the filenames generally, and let's be consistent on that matter.