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This merge involved major changes on both sides, and as such took
several weeks. Lots of things are expected to be broken now, however, we
now have a single code base to improve and extend, which can be compiled
to support either eAthena or tmwserv.
In the coming months, the plan is to work towards a client that supports
both eAthena and tmwserv, without needing to be recompiled.
Conflicts:
Everywhere!
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Conflicts:
Almost everywhere.
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out of being.h, so that they aren't included in any classes that don't
need them and cut the number of divisions in half in the being manager)
Signed-off-by: Ira Rice <irarice@gmail.com>
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clickable. Also set a minimum clickable area so that small mobs like
maggots aren't too difficult to click.
Been wanting this patched for a while, but didn't know where to look
until Crush's patch for mainline click zones on TMW.
Signed-off-by: Ira Rice <irarice@gmail.com>
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This dates back to the old days of TMW, but the usage instructions of
GPLv2 don't mention this being necessary. Since it doesn't add anything,
avoid the branding in these sections.
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This dates back to the old days of TMW, but the usage instructions of
GPLv2 don't mention this being necessary. Since it doesn't add anything,
avoid the branding in these sections.
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Inspired by qDeleteAll() from Qt.
Conflicts:
ChangeLog
src/beingmanager.cpp
src/channelmanager.cpp
src/gui/skill.cpp
src/map.cpp
src/resources/monsterinfo.cpp
(cherry picked from mainline)
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statements, as well as removing the new skill dialog, which we do not,
nor will we use (if we do, it'd be a new one that we'd make).
WARNING!!! This, and all other previous builds have a linker error for
the Gnome libraries version 4.3.2 on my setup. It's assumed that this is
also the case for other users of this library as well. I'm currently
assuming that there's a bug in the compiler itself, and will look into
reporting this, but in the mean time, it doesn't build for these users,
unfortunately. Sorry about this.
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I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
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I don't know why we dealt with these things for so long. Did we ever get
anything out of it?
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r4071 | the_enemy | 2008-04-11 16:12:30 +0200 (Fri, 11 Apr 2008) | 3 lines
Players now need to
click on the monster sprites rather than the tile. Players will now
move to the target before attacking it.
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r4093 | the_enemy | 2008-04-15 18:10:32 +0200 (Tue, 15 Apr 2008) | 1 line
Fixed clicking near player.
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r4100 | peaveydk | 2008-04-16 13:59:36 +0200 (Wed, 16 Apr 2008) | 1 line
Cancel walking to a clicked monster if the target is lost while getting to it (killed or otherwise removed).
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r4363 | crush_tmw | 2008-06-24 14:42:04 +0200 (Tue, 24 Jun 2008) | 1 line
corrected date in changelog
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I consider this the only way forward. In my tests this code isn't actually
doing worse than what was there before. Of course some cases are a bit broken,
and I'm open to any kind of feedback so that we can fix those issues.
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much sense to. Shouldn't make any visible changes to performance yet,
but I trimmed it out for now anyways.
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Inspired by qDeleteAll() from Qt.
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configure whether trading is allowed. Based on new popup code, configuration
improvements to store hierarchical data and a table model.
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click on the monster sprites rather than the tile. Players will now
move to the target before attacking it.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r3823 | crush_tmw | 2007-12-28 19:36:58 +0100 (Fri, 28 Dec 2007) | 1 line
Added the possibility to assign particle effects to monsters in the monster database. Added flame particle effect to fire goblin as a proof of concept.
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r3826 | crush_tmw | 2007-12-30 01:02:14 +0100 (Sun, 30 Dec 2007) | 1 line
Added a key for targeting the nearest player character based on patches by Trinexx. Some mapping fixes at snake dungeon map.
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r3839 | the_enemy | 2008-01-13 17:28:50 +0100 (Sun, 13 Jan 2008) | 1 line
Fixed non-default location music loading
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r3842 | crush_tmw | 2008-01-14 11:48:13 +0100 (Mon, 14 Jan 2008) | 1 line
ixed an error in Davids last commit (couldn't compile that way).
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Trinexx. Some mapping fixes at snake dungeon map.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk
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r3692 | gmelquio | 2007-10-27 11:03:13 +0200 (Sat, 27 Oct 2007) | 1 line
Made it compile with GCC 4.3
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keyboard or mouse. Also made clicking beings in general a bit easier (patch
applied by Bjørn Lindeijer).
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an ID.
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protocol from tmwserv.
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using STL algorithms.
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