Age | Commit message (Collapse) | Author | Files | Lines |
|
to create the makefiles for the unix users)
|
|
|
|
back :)
|
|
complain about the missing tileset yet?)
|
|
|
|
|
|
|
|
from the 0.1.0 branch.
|
|
|
|
|
|
some new rocks on the woodland tileset.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
was more efficient in the more common case.
|
|
|
|
synchronization problem (resetting all animations).
|
|
as strings.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
still out of sync.
|
|
|
|
|
|
|
|
|
|
|
|
loading of updates.
|
|
|
|
|
|
|
|
|
|
Removed a printf-leftover.
|
|
|
|
|
|
|
|
|
|
project files.
|
|
animation system. Action now refers to the Spriteset directly and
AnimatedSprite refers to the current Action directly instead of using the
std::map with a std::string constantly. Some methods and parameters are marked
as const. The READ_PROP macro was replaced by static methods. Warnings are
logged when unnamed actions are defined or when actions refer to undefined
imagesets. Code is more tolerant towards missing actions.
|
|
|
|
|
|
attack speed.
|