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-rw-r--r--src/game.cpp2
-rw-r--r--src/gui/status.cpp37
-rw-r--r--src/gui/status.h4
-rw-r--r--src/gui/statuswindow.cpp57
-rw-r--r--src/gui/statuswindow.h4
-rw-r--r--src/localplayer.cpp16
-rw-r--r--src/localplayer.h24
-rw-r--r--src/net/ea/charserverhandler.cpp2
-rw-r--r--src/net/ea/playerhandler.cpp6
9 files changed, 61 insertions, 91 deletions
diff --git a/src/game.cpp b/src/game.cpp
index f1df57cc..5d15c779 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -224,7 +224,7 @@ static void createGuiWindows()
npcDialog = new NpcDialog;
npcPostDialog = new NpcPostDialog;
storageWindow = new StorageWindow;
- statusWindow = new StatusWindow(player_node);
+ statusWindow = new StatusWindow();
miniStatusWindow = new MiniStatusWindow;
inventoryWindow = new InventoryWindow;
skillDialog = new SkillDialog;
diff --git a/src/gui/status.cpp b/src/gui/status.cpp
index eca01725..ea5f63d0 100644
--- a/src/gui/status.cpp
+++ b/src/gui/status.cpp
@@ -38,9 +38,8 @@
#include "utils/mathutils.h"
#include "utils/stringutils.h"
-StatusWindow::StatusWindow(LocalPlayer *player):
- Window(player->getName()),
- mPlayer(player),
+StatusWindow::StatusWindow():
+ Window(player_node->getName()),
mCurrency(0)
{
setWindowName("Status");
@@ -171,14 +170,14 @@ void StatusWindow::update()
{
// Status Part
// -----------
- mLvlLabel->setCaption(strprintf(_("Level: %d"), mPlayer->getLevel()));
+ mLvlLabel->setCaption(strprintf(_("Level: %d"), player_node->getLevel()));
mLvlLabel->adjustSize();
- mJobLvlLabel->setCaption(strprintf(_("Job: %d"), mPlayer->mJobLevel));
+ mJobLvlLabel->setCaption(strprintf(_("Job: %d"), player_node->mJobLevel));
mJobLvlLabel->adjustSize();
- if (mCurrency != mPlayer->getMoney()) {
- mCurrency = mPlayer->getMoney();
+ if (mCurrency != player_node->getMoney()) {
+ mCurrency = player_node->getMoney();
mGpLabel->setCaption(strprintf(_("Money: %s"),
Units::formatCurrency(mCurrency).c_str()));
mGpLabel->adjustSize();
@@ -202,20 +201,20 @@ void StatusWindow::update()
N_("Dexterity"),
N_("Luck")
};
- int statusPoints = mPlayer->mStatsPointsToAttribute;
+ int statusPoints = player_node->getCharacterPoints();
// Update labels
for (int i = 0; i < 6; i++)
{
mStatsLabel[i]->setCaption(gettext(attrNames[i]));
- mStatsDisplayLabel[i]->setCaption(toString((int) mPlayer->mAttr[i]));
- mPointsLabel[i]->setCaption(toString((int) mPlayer->mAttrUp[i]));
+ mStatsDisplayLabel[i]->setCaption(toString((int) player_node->mAttr[i]));
+ mPointsLabel[i]->setCaption(toString((int) player_node->mAttrUp[i]));
mStatsLabel[i]->adjustSize();
mStatsDisplayLabel[i]->adjustSize();
mPointsLabel[i]->adjustSize();
- mStatsButton[i]->setEnabled(mPlayer->mAttrUp[i] <= statusPoints);
+ mStatsButton[i]->setEnabled(player_node->mAttrUp[i] <= statusPoints);
}
mRemainingStatsPointsLabel->setCaption(
strprintf(_("Remaining Status Points: %d"), statusPoints));
@@ -225,34 +224,34 @@ void StatusWindow::update()
// Attack TODO: Count equipped Weapons and items attack bonuses
mStatsAttackPoints->setCaption(
- toString(mPlayer->ATK + mPlayer->ATK_BONUS));
+ toString(player_node->ATK + player_node->ATK_BONUS));
mStatsAttackPoints->adjustSize();
// Defense TODO: Count equipped Armors and items defense bonuses
mStatsDefensePoints->setCaption(
- toString(mPlayer->DEF + mPlayer->DEF_BONUS));
+ toString(player_node->DEF + player_node->DEF_BONUS));
mStatsDefensePoints->adjustSize();
// Magic Attack TODO: Count equipped items M.Attack bonuses
mStatsMagicAttackPoints->setCaption(
- toString(mPlayer->MATK + mPlayer->MATK_BONUS));
+ toString(player_node->MATK + player_node->MATK_BONUS));
mStatsMagicAttackPoints->adjustSize();
// Magic Defense TODO: Count equipped items M.Defense bonuses
mStatsMagicDefensePoints->setCaption(
- toString(mPlayer->MDEF + mPlayer->MDEF_BONUS));
+ toString(player_node->MDEF + player_node->MDEF_BONUS));
mStatsMagicDefensePoints->adjustSize();
// Accuracy %
- mStatsAccuracyPoints->setCaption(toString(mPlayer->HIT));
+ mStatsAccuracyPoints->setCaption(toString(player_node->HIT));
mStatsAccuracyPoints->adjustSize();
// Evasion %
- mStatsEvadePoints->setCaption(toString(mPlayer->FLEE));
+ mStatsEvadePoints->setCaption(toString(player_node->FLEE));
mStatsEvadePoints->adjustSize();
// Reflex %
- mStatsReflexPoints->setCaption(toString(mPlayer->DEX / 4)); // + counter
+ mStatsReflexPoints->setCaption(toString(player_node->DEX / 4)); // + counter
mStatsReflexPoints->adjustSize();
}
@@ -400,7 +399,7 @@ static void updateProgressBar(ProgressBar *bar, int value, int max,
void StatusWindow::updateXPBar(ProgressBar *bar, bool percent)
{
updateProgressBar(bar,
- player_node->getXp(),
+ player_node->getLevelProgress(),
player_node->mXpForNextLevel,
percent);
}
diff --git a/src/gui/status.h b/src/gui/status.h
index 403a7d59..3e5df917 100644
--- a/src/gui/status.h
+++ b/src/gui/status.h
@@ -40,7 +40,7 @@ class StatusWindow : public Window, public gcn::ActionListener
/**
* Constructor.
*/
- StatusWindow(LocalPlayer *player);
+ StatusWindow();
/**
* Called when receiving actions from widget.
@@ -63,8 +63,6 @@ class StatusWindow : public Window, public gcn::ActionListener
static void updateJobBar(ProgressBar *bar, bool percent = true);
private:
- LocalPlayer *mPlayer;
-
/**
* Status Part
*/
diff --git a/src/gui/statuswindow.cpp b/src/gui/statuswindow.cpp
index edbf387b..5f29e5a5 100644
--- a/src/gui/statuswindow.cpp
+++ b/src/gui/statuswindow.cpp
@@ -30,9 +30,8 @@
#include "utils/stringutils.h"
-StatusWindow::StatusWindow(LocalPlayer *player):
- Window(player->getName()),
- mPlayer(player)
+StatusWindow::StatusWindow():
+ Window(player_node->getName())
{
setWindowName("Status");
setResizable(true);
@@ -198,13 +197,13 @@ void StatusWindow::update()
// Status Part
// -----------
mLvlLabel->setCaption( "Level: " +
- toString(mPlayer->getLevel()) +
+ toString(player_node->getLevel()) +
" (" +
- toString(mPlayer->getLevelProgress()) +
+ toString(player_node->getLevelProgress()) +
"%)");
mLvlLabel->adjustSize();
- mMoneyLabel->setCaption("Money: " + toString(mPlayer->getMoney()) + " GP");
+ mMoneyLabel->setCaption("Money: " + toString(player_node->getMoney()) + " GP");
mMoneyLabel->adjustSize();
updateHPBar(mHpBar, true);
@@ -219,16 +218,16 @@ void StatusWindow::update()
"Intelligence",
"Willpower"
};
- int characterPoints = mPlayer->getCharacterPoints();
- int correctionPoints = mPlayer->getCorrectionPoints();
+ int characterPoints = player_node->getCharacterPoints();
+ int correctionPoints = player_node->getCorrectionPoints();
// Update labels
for (int i = 0; i < 6; i++)
{
mStatsLabel[i]->setCaption(attrNames[i]);
mStatsDisplayLabel[i]->setCaption(
strprintf("%d / %d",
- mPlayer->getAttributeEffective(CHAR_ATTR_BEGIN + i),
- mPlayer->getAttributeBase(CHAR_ATTR_BEGIN + i)));
+ player_node->getAttributeEffective(CHAR_ATTR_BEGIN + i),
+ player_node->getAttributeBase(CHAR_ATTR_BEGIN + i)));
mStatsLabel[i]->adjustSize();
mStatsDisplayLabel[i]->adjustSize();
@@ -248,34 +247,34 @@ void StatusWindow::update()
// Attack TODO: Count equipped Weapons and items attack bonuses
mStatsAttackPoints->setCaption(
- toString(mPlayer->ATK + mPlayer->ATK_BONUS));
+ toString(player_node->ATK + player_node->ATK_BONUS));
mStatsAttackPoints->adjustSize();
// Defense TODO: Count equipped Armors and items defense bonuses
mStatsDefensePoints->setCaption(
- toString(mPlayer->DEF + mPlayer->DEF_BONUS));
+ toString(player_node->DEF + player_node->DEF_BONUS));
mStatsDefensePoints->adjustSize();
// Magic Attack TODO: Count equipped items M.Attack bonuses
mStatsMagicAttackPoints->setCaption(
- toString(mPlayer->MATK + mPlayer->MATK_BONUS));
+ toString(player_node->MATK + player_node->MATK_BONUS));
mStatsMagicAttackPoints->adjustSize();
// Magic Defense TODO: Count equipped items M.Defense bonuses
mStatsMagicDefensePoints->setCaption(
- toString(mPlayer->MDEF + mPlayer->MDEF_BONUS));
+ toString(player_node->MDEF + player_node->MDEF_BONUS));
mStatsMagicDefensePoints->adjustSize();
// Accuracy %
- mStatsAccuracyPoints->setCaption(toString(mPlayer->HIT));
+ mStatsAccuracyPoints->setCaption(toString(player_node->HIT));
mStatsAccuracyPoints->adjustSize();
// Evasion %
- mStatsEvadePoints->setCaption(toString(mPlayer->FLEE));
+ mStatsEvadePoints->setCaption(toString(player_node->FLEE));
mStatsEvadePoints->adjustSize();
// Reflex %
- mStatsReflexPoints->setCaption(toString(mPlayer->DEX / 4)); // + counter
+ mStatsReflexPoints->setCaption(toString(player_node->DEX / 4)); // + counter
mStatsReflexPoints->adjustSize();
*/
// Update Second column widgets position
@@ -298,52 +297,52 @@ void StatusWindow::action(const gcn::ActionEvent &event)
// Stats Part
if (eventId == "STR+")
{
- mPlayer->raiseAttribute(LocalPlayer::STR);
+ player_node->raiseAttribute(LocalPlayer::STR);
}
else if (eventId == "AGI+")
{
- mPlayer->raiseAttribute(LocalPlayer::AGI);
+ player_node->raiseAttribute(LocalPlayer::AGI);
}
else if (eventId == "DEX+")
{
- mPlayer->raiseAttribute(LocalPlayer::DEX);
+ player_node->raiseAttribute(LocalPlayer::DEX);
}
else if (eventId == "VIT+")
{
- mPlayer->raiseAttribute(LocalPlayer::VIT);
+ player_node->raiseAttribute(LocalPlayer::VIT);
}
else if (eventId == "INT+")
{
- mPlayer->raiseAttribute(LocalPlayer::INT);
+ player_node->raiseAttribute(LocalPlayer::INT);
}
else if (eventId == "WIL+")
{
- mPlayer->raiseAttribute(LocalPlayer::WIL);
+ player_node->raiseAttribute(LocalPlayer::WIL);
}
else if (eventId == "STR-")
{
- mPlayer->lowerAttribute(LocalPlayer::STR);
+ player_node->lowerAttribute(LocalPlayer::STR);
}
else if (eventId == "AGI-")
{
- mPlayer->lowerAttribute(LocalPlayer::AGI);
+ player_node->lowerAttribute(LocalPlayer::AGI);
}
else if (eventId == "DEX-")
{
- mPlayer->lowerAttribute(LocalPlayer::DEX);
+ player_node->lowerAttribute(LocalPlayer::DEX);
}
else if (eventId == "VIT-")
{
- mPlayer->lowerAttribute(LocalPlayer::VIT);
+ player_node->lowerAttribute(LocalPlayer::VIT);
}
else if (eventId == "INT-")
{
- mPlayer->lowerAttribute(LocalPlayer::INT);
+ player_node->lowerAttribute(LocalPlayer::INT);
}
else if (eventId == "WIL-")
{
- mPlayer->lowerAttribute(LocalPlayer::WIL);
+ player_node->lowerAttribute(LocalPlayer::WIL);
}
}
diff --git a/src/gui/statuswindow.h b/src/gui/statuswindow.h
index 1e2a5097..7b3b8ae0 100644
--- a/src/gui/statuswindow.h
+++ b/src/gui/statuswindow.h
@@ -42,7 +42,7 @@ class StatusWindow : public Window, public gcn::ActionListener
/**
* Constructor.
*/
- StatusWindow(LocalPlayer *player);
+ StatusWindow();
/**
* Called when receiving actions from widget.
@@ -62,8 +62,6 @@ class StatusWindow : public Window, public gcn::ActionListener
static void updateHPBar(ProgressBar *bar, bool showMax = false);
private:
- LocalPlayer *mPlayer;
-
/**
* Status Part
*/
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 2f8761e7..240f0a65 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -94,13 +94,11 @@ LocalPlayer::LocalPlayer(int id, int job, Map *map):
mAttackRange(0),
ATK(0), MATK(0), DEF(0), MDEF(0), HIT(0), FLEE(0),
ATK_BONUS(0), MATK_BONUS(0), DEF_BONUS(0), MDEF_BONUS(0), FLEE_BONUS(0),
- mStatPoint(0), mSkillPoint(0),
- mStatsPointsToAttribute(0),
+ mSkillPoint(0),
mEquipment(new Equipment),
#endif
mInStorage(false),
#ifdef EATHENA_SUPPORT
- mXp(0),
mTargetTime(-1),
#endif
mLastTarget(-1),
@@ -843,13 +841,13 @@ std::pair<int, int> LocalPlayer::getExperience(int skill)
return std::pair<int, int> (mExpCurrent.at(skill), mExpNext.at(skill));
}
-#else
+#endif
-void LocalPlayer::setXp(int xp)
+void LocalPlayer::setLevelProgress(int percent)
{
- if (mMap && xp > mXp)
+ if (mMap && percent > percent)
{
- const std::string text = toString(xp - mXp) + " xp";
+ const std::string text = toString(percent - percent) + " xp";
// Show XP number
particleEngine->addTextRiseFadeOutEffect(
@@ -859,11 +857,9 @@ void LocalPlayer::setXp(int xp)
&guiPalette->getColor(Palette::EXP_INFO),
gui->getInfoParticleFont(), true);
}
- mXp = xp;
+ mLevelProgress = percent;
}
-#endif
-
void LocalPlayer::pickedUp(const std::string &item)
{
if (mMap)
diff --git a/src/localplayer.h b/src/localplayer.h
index 85681e03..4053e81e 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -312,17 +312,6 @@ class LocalPlayer : public Player
void setInStorage(bool inStorage);
#ifdef EATHENA_SUPPORT
- /**
- * Sets the amount of XP. Shows XP gaining effect if the player is on
- * a map.
- */
- void setXp(int xp);
-
- /**
- * Returns the amount of experience points.
- */
- int getXp() const { return mXp; }
-
Uint32 mCharId; /**< Used only during character selection. */
Uint32 mJobXp;
@@ -338,8 +327,7 @@ class LocalPlayer : public Player
int ATK, MATK, DEF, MDEF, HIT, FLEE;
int ATK_BONUS, MATK_BONUS, DEF_BONUS, MDEF_BONUS, FLEE_BONUS;
- Uint16 mStatPoint, mSkillPoint;
- Uint16 mStatsPointsToAttribute;
+ Uint16 mSkillPoint;
#endif
int getHp() const
@@ -360,13 +348,10 @@ class LocalPlayer : public Player
void setLevel(int value)
{ mLevel = value; }
-#ifdef TMWSERV_SUPPORT
- void setLevelProgress(int percent)
- { mLevelProgress = percent; }
+ void setLevelProgress(int percent);
int getLevelProgress() const
{ return mLevelProgress; }
-#endif
int getMoney() const
{ return mMoney; }
@@ -386,7 +371,6 @@ class LocalPlayer : public Player
void setMaxWeight(int value)
{ mMaxWeight = value; }
-#ifdef TMWSERV_SUPPORT
int getAttributeBase(int num) const
{ return mAttributeBase[num]; }
@@ -421,7 +405,6 @@ class LocalPlayer : public Player
static const SkillInfo& getSkillInfo(int skill);
std::pair<int, int> getExperience(int skill);
-#endif
bool mUpdateName; /** Whether or not the name settings have changed */
@@ -436,12 +419,10 @@ class LocalPlayer : public Player
bool mInStorage; /**< Whether storage is currently accessible */
#ifdef EATHENA_SUPPORT
- int mXp; /**< Experience points. */
int mTargetTime; /** How long the being has been targeted **/
#endif
int mLastTarget; /** Time stamp of last targeting action, -1 if none. */
-#ifdef TMWSERV_SUPPORT
// Character status:
std::vector<int> mAttributeBase;
std::vector<int> mAttributeEffective;
@@ -450,7 +431,6 @@ class LocalPlayer : public Player
int mCharacterPoints;
int mCorrectionPoints;
int mLevelProgress;
-#endif
int mLevel;
int mMoney;
int mTotalWeight;
diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp
index 77bfaa50..4ffea0c9 100644
--- a/src/net/ea/charserverhandler.cpp
+++ b/src/net/ea/charserverhandler.cpp
@@ -173,7 +173,7 @@ LocalPlayer *CharServerHandler::readPlayerData(MessageIn &msg, int &slot)
tempPlayer->setGender(mLoginData->sex);
tempPlayer->mCharId = msg.readInt32();
- tempPlayer->setXp(msg.readInt32());
+ tempPlayer->setLevelProgress(msg.readInt32());
tempPlayer->setMoney(msg.readInt32());
tempPlayer->mJobXp = msg.readInt32();
tempPlayer->mJobLevel = msg.readInt32();
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index 58167339..40cfc71c 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -229,7 +229,7 @@ void PlayerHandler::handleMessage(MessageIn &msg)
case 0x0007: player_node->mMp = value; break;
case 0x0008: player_node->mMaxMp = value; break;
case 0x0009:
- player_node->mStatsPointsToAttribute = value;
+ player_node->setCharacterPoints(value);
break;
case 0x000b: player_node->setLevel(value); break;
case 0x000c:
@@ -276,7 +276,7 @@ void PlayerHandler::handleMessage(MessageIn &msg)
case SMSG_PLAYER_STAT_UPDATE_2:
switch (msg.readInt16()) {
case 0x0001:
- player_node->setXp(msg.readInt32());
+ player_node->setLevelProgress(msg.readInt32());
break;
case 0x0002:
player_node->mJobXp = msg.readInt32();
@@ -351,7 +351,7 @@ void PlayerHandler::handleMessage(MessageIn &msg)
// Updates stats and status points
case SMSG_PLAYER_STAT_UPDATE_5:
- player_node->mStatsPointsToAttribute = msg.readInt16();
+ player_node->setCharacterPoints(msg.readInt16());
player_node->mAttr[LocalPlayer::STR] = msg.readInt8();
player_node->mAttrUp[LocalPlayer::STR] = msg.readInt8();
player_node->mAttr[LocalPlayer::AGI] = msg.readInt8();