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-rw-r--r--src/simpleanimation.h30
1 files changed, 16 insertions, 14 deletions
diff --git a/src/simpleanimation.h b/src/simpleanimation.h
index 577268a8..e48644d4 100644
--- a/src/simpleanimation.h
+++ b/src/simpleanimation.h
@@ -1,33 +1,33 @@
/*
* The Mana World
- * Copyright 2004 The Mana World Development Team
+ * Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
- * The Mana World is free software; you can redistribute it and/or modify
+ * This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * The Mana World is distributed in the hope that it will be useful,
+ * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
+ * along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#ifndef _TMW_SIMPLEANIMAION_H
-#define _TMW_SIMPLEANIMAION_H
-
-#include "resources/animation.h"
+#ifndef SIMPLEANIMAION_H
+#define SIMPLEANIMAION_H
#include "utils/xml.h"
+class Animation;
class Frame;
class Graphics;
+class Image;
/**
* This class is a leightweight alternative to the AnimatedSprite class.
@@ -39,12 +39,7 @@ class SimpleAnimation
/**
* Creates a simple animation with an already created animation.
*/
- SimpleAnimation(Animation *animation):
- mAnimation(animation),
- mAnimationTime(0),
- mAnimationPhase(0),
- mCurrentFrame(mAnimation->getFrame(0))
- {};
+ SimpleAnimation(Animation *animation);
/**
* Creates a simple animation that creates its animation from XML Data.
@@ -55,6 +50,13 @@ class SimpleAnimation
void update(unsigned int timePassed);
+ bool draw(Graphics* graphics, int posX, int posY) const;
+
+ /**
+ * Resets the animation.
+ */
+ void reset();
+
Image *getCurrentImage() const;
private: