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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_PLAYERINFO_H
+#define _TMW_PLAYERINFO_H
+
+#include "gui/skill.h"
+
+typedef struct {
+ int id;
+ float lastAttackTime; // used to synchronize the charge dialog
+ char name[24];
+ short hp, max_hp, sp, max_sp, lv;
+ short statsPointsToAttribute;
+ int xp, xpForNextLevel, gp, job_xp, jobXpForNextLevel, job_lv;
+ short statp, skill_point, hair_color, hair_style;
+ char STR, AGI, VIT, INT, DEX, LUK;
+ char STRUp, AGIUp, VITUp, INTUp, DEXUp, LUKUp;
+ int totalWeight, maxWeight;
+ short weapon;
+ // skill list declaration
+ std::vector<SKILL> m_Skill; // array of N_SKILLS skills
+ // gets the requested skills level from char_info
+ int GetSkill(int n_ID, int n_XP=2, int n_base = false); // implemented in the body (main.cpp)
+} PLAYER_INFO;
+
+extern PLAYER_INFO *char_info;
+
+#endif