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-rw-r--r--src/net/beinghandler.cpp4
-rw-r--r--src/net/playerhandler.cpp18
2 files changed, 19 insertions, 3 deletions
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp
index 72371da5..f96cdcd5 100644
--- a/src/net/beinghandler.cpp
+++ b/src/net/beinghandler.cpp
@@ -32,6 +32,7 @@
#include "../localplayer.h"
#include "../log.h"
#include "../main.h"
+#include "../npc.h"
#include "../particle.h"
#include "../sound.h"
@@ -268,7 +269,7 @@ void BeingHandler::handleBeingAttackMessage(MessageIn &msg)
int attackType = msg.readInt8();
if (!being) return;
-
+
switch (direction)
{
case DIRECTION_UP: being->setDirection(Being::UP); break;
@@ -347,3 +348,4 @@ void BeingHandler::handleBeingDirChangeMessage(MessageIn &msg)
case DIRECTION_RIGHT: being->setDirection(Being::RIGHT); break;
}
}
+
diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp
index ad271f15..beb59250 100644
--- a/src/net/playerhandler.cpp
+++ b/src/net/playerhandler.cpp
@@ -50,6 +50,11 @@ extern BuyDialog *buyDialog;
extern SellDialog *sellDialog;
extern Window *buySellDialog;
+/* Max. distance we are willing to scroll after a teleport;
+ * everything beyond will reset the port hard.
+ */
+static const int MAP_TELEPORT_SCROLL_DISTANCE = 8 * 32;
+
/**
* Listener used for handling the overweigth message.
*/
@@ -292,6 +297,7 @@ PlayerHandler::handleMapChangeMessage(MessageIn &msg)
const std::string mapName = msg.readString();
const unsigned short x = msg.readInt16();
const unsigned short y = msg.readInt16();
+ const bool nearby = (engine->getCurrentMapName() == mapName);
logger->log("Changing map to %s (%d, %d)", mapName.c_str(), x, y);
@@ -301,8 +307,16 @@ PlayerHandler::handleMapChangeMessage(MessageIn &msg)
current_npc = 0;
const Vector &playerPos = player_node->getPosition();
- const float scrollOffsetX = x - (int) playerPos.x;
- const float scrollOffsetY = y - (int) playerPos.y;
+ float scrollOffsetX = 0.0f;
+ float scrollOffsetY = 0.0f;
+
+ /* Scroll if neccessary */
+ if (!nearby
+ || (abs(x - (int) playerPos.x) > MAP_TELEPORT_SCROLL_DISTANCE)
+ || (abs(y - (int) playerPos.y) > MAP_TELEPORT_SCROLL_DISTANCE)) {
+ scrollOffsetX = x - (int) playerPos.x;
+ scrollOffsetY = y - (int) playerPos.y;
+ }
player_node->setAction(Being::STAND);
player_node->setPosition(x, y);