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-rw-r--r--src/main.h40
1 files changed, 0 insertions, 40 deletions
diff --git a/src/main.h b/src/main.h
index 3c003ee8..3cd3f05a 100644
--- a/src/main.h
+++ b/src/main.h
@@ -24,16 +24,8 @@
#ifndef _TMW_MAIN_H
#define _TMW_MAIN_H
-#include "gui/gui.h"
-#include "gui/login.h"
-#include "gui/skill.h"
#include "graphic/spriteset.h"
#include "resources/image.h"
-#include "resources/itemmanager.h"
-#include "configuration.h"
-#include "game.h"
-#include "log.h"
-#include "map.h"
#include "sound.h"
#include <stdio.h>
#include <memory>
@@ -68,35 +60,9 @@ enum {
#define N_SKILLS 100 // skill count constant value
#define XP_CONSTANT 1.2 // the exponent which determines skill exp curve
-typedef struct {
- int address;
- short port;
- char name[20];
- short online_users;
-} SERVER_INFO;
-
-typedef struct {
- int id;
- float lastAttackTime; // used to synchronize the charge dialog
- char name[24];
- short hp, max_hp, sp, max_sp, lv;
- short statsPointsToAttribute;
- int xp, xpForNextLevel, gp, job_xp, jobXpForNextLevel, job_lv;
- short statp, skill_point, hair_color, hair_style;
- char STR, AGI, VIT, INT, DEX, LUK;
- char STRUp, AGIUp, VITUp, INTUp, DEXUp, LUKUp;
- int totalWeight, maxWeight;
- short weapon;
- // skill list declaration
- std::vector<SKILL> m_Skill; // array of N_SKILLS skills
- // gets the requested skills level from char_info
- int GetSkill(int n_ID, int n_XP=2, int n_base = false); // implemented in the body (main.cpp)
-} PLAYER_INFO;
-
extern Image *login_wallpaper;
extern Spriteset *hairset, *playerset;
-extern Graphics *graphics;
extern char username[25];
extern char password[25];
extern int map_address, char_ID;
@@ -104,16 +70,10 @@ extern short map_port;
extern char map_name[16];
extern int account_ID, session_ID1, session_ID2;
extern char sex, n_server, n_character;
-extern SERVER_INFO *server_info;
-extern PLAYER_INFO *char_info;
extern unsigned char state;
-extern Configuration config;
extern Sound sound;
-extern Logger *logger;
extern int screenW, screenH, bitDepth, displayFlags;
extern bool useOpenGL;
-extern ItemManager *itemDb;
extern char *homeDir;
-extern volatile int framesToDraw;
#endif