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-rw-r--r--src/gui/inventorywindow.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp
index 80017d28..50fae483 100644
--- a/src/gui/inventorywindow.cpp
+++ b/src/gui/inventorywindow.cpp
@@ -24,12 +24,11 @@
#include <guichan/font.hpp>
#include <guichan/mouseinput.hpp>
-#include <guichan/widgets/label.hpp>
-
#include "button.h"
#include "inventorywindow.h"
#include "item_amount.h"
#include "itemcontainer.h"
+#include "label.h"
#include "progressbar.h"
#include "scrollarea.h"
#include "viewport.h"
@@ -57,7 +56,7 @@ InventoryWindow::InventoryWindow(int invSize):
setCloseButton(true);
// If you adjust these defaults, don't forget to adjust the trade window's.
- setDefaultSize(115, 25, 375, 300);
+ setDefaultSize(375, 300, ImageRect::CENTER);
std::string longestUseString = getFont()->getWidth(_("Equip")) >
getFont()->getWidth(_("Use")) ?
@@ -82,8 +81,8 @@ InventoryWindow::InventoryWindow(int invSize):
mMaxWeight = -1;
mUsedSlots = toString(player_node->getInventory()->getNumberOfSlotsUsed());
- mSlotsLabel = new gcn::Label(_("Slots: "));
- mWeightLabel = new gcn::Label(_("Weight: "));
+ mSlotsLabel = new Label(_("Slots: "));
+ mWeightLabel = new Label(_("Weight: "));
mSlotsBar = new ProgressBar(1.0f, 100, 20, 225, 200, 25);
mWeightBar = new ProgressBar(1.0f, 100, 20, 0, 0, 255);