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Diffstat (limited to 'src/gui/guildwindow.cpp')
-rw-r--r-- | src/gui/guildwindow.cpp | 273 |
1 files changed, 273 insertions, 0 deletions
diff --git a/src/gui/guildwindow.cpp b/src/gui/guildwindow.cpp new file mode 100644 index 00000000..0596c75e --- /dev/null +++ b/src/gui/guildwindow.cpp @@ -0,0 +1,273 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * $$ + */ + +#include "guildwindow.h" + +#include "button.h" +#include "chat.h" +#include "confirm_dialog.h" +#include "guildlistbox.h" +#include "scrollarea.h" +#include "textdialog.h" +#include "windowcontainer.h" + +#include "widgets/layout.h" +#include "widgets/tabbedarea.h" + +#include "../guild.h" +#include "../log.h" +#include "../localplayer.h" + +#include "../net/chatserver/guild.h" +#include "../utils/dtor.h" +#include "../utils/gettext.h" + +#include <algorithm> + +#include <guichan/widgets/tab.hpp> + +GuildWindow::GuildWindow(): + Window(_("Guild")), + mFocus(false) +{ + setWindowName("Guild"); + setCaption(_("Guild")); + setResizable(false); + setCloseButton(true); + setMinWidth(200); + setMinHeight(280); + setDefaultSize(124, 41, 288, 330); + + // Set button events Id + mGuildButton[0] = new Button(_("Create Guild"), "CREATE_GUILD", this); + mGuildButton[1] = new Button(_("Invite User"), "INVITE_USER", this); + mGuildButton[2] = new Button(_("Quit Guild"), "QUIT_GUILD", this); + mGuildButton[1]->setEnabled(false); + mGuildButton[2]->setEnabled(false); + + mGuildTabs = new TabbedArea(); + + place(0, 0, mGuildButton[0]); + place(1, 0, mGuildButton[1]); + place(2, 0, mGuildButton[2]); + place(0, 1, mGuildTabs); + Layout &layout = getLayout(); + layout.setColWidth(0, 48); + layout.setColWidth(1, 65); + + loadWindowState(); +} + +GuildWindow::~GuildWindow() +{ + delete mGuildTabs; +} + +void GuildWindow::update() +{ + updateTab(); + + if (mGuildButton[2]->isEnabled() && mGuildTabs->getNumberOfTabs() <= 0) + { + mGuildButton[2]->setEnabled(false); + mGuildButton[1]->setEnabled(false); + } +} + +void GuildWindow::draw(gcn::Graphics *g) +{ + update(); + + Window::draw(g); +} + +void GuildWindow::action(const gcn::ActionEvent &event) +{ + const std::string &eventId = event.getId(); + + // Stats Part + if (eventId == "CREATE_GUILD") + { + // Set focus so that guild name to be created can be typed. + mFocus = true; + guildDialog = new TextDialog("Guild Name", "Choose your guild's name", this); + guildDialog->setOKButtonActionId("CREATE_GUILD_OK"); + guildDialog->addActionListener(this); + } + else if (eventId == "INVITE_USER") + { + // TODO - Give feedback on whether the invite succeeded + mFocus = true; + inviteDialog = new TextDialog("Member Invite", "Who would you like to invite?", this); + inviteDialog->setOKButtonActionId("INVITE_USER_OK"); + inviteDialog->addActionListener(this); + } + else if (eventId == "QUIT_GUILD") + { + short guild = getSelectedGuild(); + if (guild) + { + Net::ChatServer::Guild::quitGuild(guild); + chatWindow->chatLog("Guild " + mGuildTabs->getSelectedTab()->getCaption() + " quit", BY_SERVER); + } + } + else if (eventId == "CREATE_GUILD_OK") + { + std::string name = guildDialog->getText(); + if(name.size() > 16) + { + // TODO : State too many characters in input. + return; + } + // Process guild name to be created, and unfocus. + Net::ChatServer::Guild::createGuild(name); + + // Defocus dialog + mFocus = false; + chatWindow->chatLog("Creating Guild called " + name, BY_SERVER); + guildDialog->scheduleDelete(); + } + else if (eventId == "INVITE_USER_OK") + { + std::string name = inviteDialog->getText(); + short selectedGuild = getSelectedGuild(); + + // Process invited user to be created and unfocus. + Net::ChatServer::Guild::invitePlayer(name, selectedGuild); + + // Defocus dialog + mFocus = false; + chatWindow->chatLog("Invited user " + name, BY_SERVER); + inviteDialog->scheduleDelete(); + } + else if (eventId == "yes") + { + logger->log("Sending invitation acceptance."); + Net::ChatServer::Guild::acceptInvite(invitedGuild); + } +} + +void GuildWindow::newGuildTab(const std::string &guildName) +{ + // Create new tab + GuildListBox *list = new GuildListBox(); + list->setListModel(player_node->getGuild(guildName)); + ScrollArea *sa = new ScrollArea(list); + sa->setDimension(gcn::Rectangle(5, 5, 135, 250)); + + // Add the listbox to the map + mGuildLists.insert(std::pair<std::string, GuildListBox*>(guildName, list)); + + mGuildTabs->addTab(guildName, sa); + mGuildTabs->setDimension(gcn::Rectangle(28,35,140,250)); + + updateTab(); +} + +void GuildWindow::updateTab() +{ + gcn::Tab *tab = mGuildTabs->getSelectedTab(); + if (tab) + { + setTab(tab->getCaption()); + } + mGuildTabs->logic(); +} + +void GuildWindow::setTab(const std::string &guildName) +{ + // Only enable invite button if user has rights + if(player_node->checkInviteRights(guildName)) + { + mGuildButton[1]->setEnabled(true); + } + else + { + mGuildButton[1]->setEnabled(false); + } + + mGuildButton[2]->setEnabled(true); +} + +bool GuildWindow::isWindowFocused() +{ + return mFocus; +} + +short GuildWindow::getSelectedGuild() +{ + if (mGuildTabs->getNumberOfTabs() > 0) + { + + Guild *guild = player_node->getGuild(mGuildTabs->getSelectedTab()->getCaption()); + + if (guild) + { + return guild->getId(); + } + } + + return 0; +} + +void GuildWindow::openAcceptDialog(const std::string &inviterName, + const std::string &guildName) +{ + std::string msg = inviterName + " has invited you to join the guild " + guildName; + chatWindow->chatLog(msg, BY_SERVER); + + acceptDialog = new ConfirmDialog("Accept Guild Invite", msg, this); + acceptDialog->addActionListener(this); + + invitedGuild = guildName; +} + +void GuildWindow::requestMemberList(short guildId) +{ + // Get the list of members for displaying in the guild window. + Net::ChatServer::Guild::getGuildMembers(guildId); +} + +void GuildWindow::removeTab(int guildId) +{ + Guild* guild = player_node->getGuild(guildId); + if (guild) + { + Tab *tab = mGuildTabs->getTab(guild->getName()); + if (tab) + { + mGuildTabs->removeTab(tab); + } + updateTab(); + } + mGuildTabs->logic(); +} + +void GuildWindow::setOnline(const std::string &guildName, const std::string &member, + bool online) +{ + GuildListMap::iterator itr = mGuildLists.find(guildName); + if (itr != mGuildLists.end()) + { + itr->second->setOnlineStatus(member, online); + } +} |