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-rw-r--r--src/gui/equipmentwindow.cpp199
1 files changed, 170 insertions, 29 deletions
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp
index 6848b4d8..a44ae3ec 100644
--- a/src/gui/equipmentwindow.cpp
+++ b/src/gui/equipmentwindow.cpp
@@ -1,73 +1,100 @@
/*
* The Mana World
- * Copyright 2004 The Mana World Development Team
+ * Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
- * The Mana World is free software; you can redistribute it and/or modify
+ * This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * The Mana World is distributed in the hope that it will be useful,
+ * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
+ * along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#define BOX_WIDTH 36
#define BOX_HEIGHT 36
-#include "equipmentwindow.h"
+#include <guichan/font.hpp>
#include "button.h"
+#include "equipmentwindow.h"
+#include "itempopup.h"
+#include "playerbox.h"
+#include "viewport.h"
+#include "../equipment.h"
#include "../graphics.h"
+#include "../inventory.h"
#include "../item.h"
#include "../localplayer.h"
#include "../resources/image.h"
+#include "../resources/iteminfo.h"
#include "../resources/resourcemanager.h"
#include "../utils/gettext.h"
+#include "../utils/stringutils.h"
// Positions of the boxes, 2nd dimension is X and Y respectively.
static const int boxPosition[][2] = {
- {90, 100}, // EQUIP_TORSO_SLOT
- {135, 60}, // EQUIP_ARMS_SLOT
- {90, 10}, // EQUIP_HEAD_SLOT
- {90, 145}, // EQUIP_LEGS_SLOT
- {90, 190}, // EQUIP_FEET_SLOT
- {35, 105}, // EQUIP_RING1_SLOT
- {145, 105}, // EQUIP_RING2_SLOT
- {90, 55}, // EQUIP_NECKLACE_SLOT
- {20, 150}, // EQUIP_FIGHT1_SLOT
- {160, 150}, // EQUIP_FIGHT2_SLOT
- {45, 60} // EQUIP_PROJECTILE_SLOT
+ {50, 208}, // EQUIP_LEGS_SLOT
+ {8, 123}, // EQUIP_FIGHT1_SLOT
+ {8, 78}, // EQUIP_GLOVES_SLOT
+ {129, 168}, // EQUIP_RING2_SLOT
+ {8, 168}, // EQUIP_RING1_SLOT
+ {129, 123}, // EQUIP_FIGHT2_SLOT
+ {90, 208}, // EQUIP_FEET_SLOT
+ {50, 40}, // EQUIP_CAPE_SLOT
+ {70, 0}, // EQUIP_HEAD_SLOT
+ {90, 40}, // EQUIP_TORSO_SLOT
+ {129, 78} // EQUIP_AMMO_SLOT
};
+#ifdef TMWSERV_SUPPORT
EquipmentWindow::EquipmentWindow(Equipment *equipment):
+#else
+EquipmentWindow::EquipmentWindow():
+#endif
Window(_("Equipment")),
+#ifdef TMWSERV_SUPPORT
mEquipment(equipment),
+#endif
mBackground(NULL),
mSelected(-1)
{
+ mItemPopup = new ItemPopup;
+
+ // Control that shows the Player
+ mPlayerBox = new PlayerBox;
+ mPlayerBox->setDimension(gcn::Rectangle(50, 80, 74, 123));
+ mPlayerBox->setPlayer(player_node);
+
setWindowName("Equipment");
setCloseButton(true);
- setDefaultSize(5, 195, 216, 260);
+ setDefaultSize(5, 195, 180, 300);
loadWindowState();
mUnequip = new Button(_("Unequip"), "unequip", this);
gcn::Rectangle const &area = getChildrenArea();
mUnequip->setPosition(area.width - mUnequip->getWidth() - 5,
area.height - mUnequip->getHeight() - 5);
+
+ add(mPlayerBox);
add(mUnequip);
+#ifdef TMWSERV_SUPPORT
for (int i = 0; i < EQUIPMENT_SIZE; i++)
+#else
+ for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++)
+#endif
{
mEquipBox[i].posX = boxPosition[i][0] + getPadding();
mEquipBox[i].posY = boxPosition[i][1] + getTitleBarHeight();
@@ -76,11 +103,17 @@ EquipmentWindow::EquipmentWindow(Equipment *equipment):
ResourceManager *resman = ResourceManager::getInstance();
mBackground = resman->getImage("graphics/gui/equip_bg.png");
mBackground->setAlpha(0.3);
+
+#ifdef EATHENA_SUPPORT
+ mEquipment = player_node->mEquipment.get();
+ mInventory = player_node->getInventory();
+#endif
}
EquipmentWindow::~EquipmentWindow()
{
mBackground->decRef();
+ delete mItemPopup;
delete mUnequip;
}
@@ -91,21 +124,36 @@ void EquipmentWindow::draw(gcn::Graphics *graphics)
Graphics *g = static_cast<Graphics*>(graphics);
- if (mBackground)
- {
- g->drawImage(mBackground, getPadding() + 10, 0);
- }
-
Window::drawChildren(graphics);
+#ifdef TMWSERV_SUPPORT
for (int i = 0; i < EQUIPMENT_SIZE; i++)
+#else
+ for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++)
+#endif
{
+#ifdef TMWSERV_SUPPORT
Item *item = mEquipment->getEquipment(i);
+#else
+ Item *item = (i != EQUIP_AMMO_SLOT) ?
+ mInventory->getItem(mEquipment->getEquipment(i)) :
+ mInventory->getItem(mEquipment->getArrows());
+#endif
if (item)
{
// Draw Item.
Image *image = item->getImage();
g->drawImage(image, mEquipBox[i].posX, mEquipBox[i].posY);
+#ifdef EATHENA_SUPPORT
+ if (i == EQUIP_AMMO_SLOT)
+ {
+ g->setColor(gcn::Color(0, 0, 0));
+ graphics->drawText(toString(item->getQuantity()),
+ mEquipBox[i].posX + (BOX_WIDTH / 2),
+ mEquipBox[i].posY - getFont()->getHeight(),
+ gcn::Graphics::CENTER);
+ }
+#endif
}
if (i == mSelected)
@@ -118,6 +166,7 @@ void EquipmentWindow::draw(gcn::Graphics *graphics)
// Set color black.
g->setColor(gcn::Color(0, 0, 0));
}
+
// Draw box border.
g->drawRectangle(gcn::Rectangle(mEquipBox[i].posX, mEquipBox[i].posY,
BOX_WIDTH, BOX_HEIGHT));
@@ -128,11 +177,43 @@ void EquipmentWindow::action(const gcn::ActionEvent &event)
{
if (event.getId() == "unequip" && mSelected > -1)
{
+#ifdef TMWSERV_SUPPORT
player_node->unequipItem(mSelected);
+#else
+ Item* item = (mSelected != EQUIP_AMMO_SLOT) ?
+ mInventory->getItem(mEquipment->getEquipment(mSelected)) :
+ mInventory->getItem(mEquipment->getArrows());
+ player_node->unequipItem(item);
+#endif
mSelected = -1;
}
}
+Item* EquipmentWindow::getItem(int x, int y) const
+{
+#ifdef TMWSERV_SUPPORT
+ for (int i = 0; i < EQUIPMENT_SIZE; i++)
+#else
+ for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++)
+#endif
+ {
+ gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY,
+ BOX_WIDTH, BOX_HEIGHT);
+
+ if (tRect.isPointInRect(x, y))
+ {
+#ifdef TMWSERV_SUPPORT
+ return mEquipment->getEquipment(i);
+#else
+ return (i != EQUIP_AMMO_SLOT) ?
+ mInventory->getItem(mEquipment->getEquipment(i)) :
+ mInventory->getItem(mEquipment->getArrows());
+#endif
+ }
+ }
+ return NULL;
+}
+
void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent)
{
Window::mousePressed(mouseEvent);
@@ -140,17 +221,77 @@ void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent)
const int x = mouseEvent.getX();
const int y = mouseEvent.getY();
- // Checks if any of the presses were in the equip boxes.
- for (int i = 0; i < EQUIPMENT_SIZE; i++)
+ Item* item;
+
+ if (mouseEvent.getButton() == gcn::MouseEvent::LEFT)
{
- gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY,
- BOX_WIDTH, BOX_HEIGHT);
- if (tRect.isPointInRect(x, y))
+ // Checks if any of the presses were in the equip boxes.
+#ifdef TMWSERV_SUPPORT
+ for (int i = 0; i < EQUIPMENT_SIZE; i++)
+#else
+ for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++)
+#endif
{
- if (mEquipment->getEquipment(i))
+#ifdef TMWSERV_SUPPORT
+ item = mEquipment->getEquipment(i);
+#else
+ item = (i != EQUIP_AMMO_SLOT) ?
+ mInventory->getItem(mEquipment->getEquipment(i)) :
+ mInventory->getItem(mEquipment->getArrows());
+#endif
+ gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY,
+ BOX_WIDTH, BOX_HEIGHT);
+
+ if (tRect.isPointInRect(x, y))
{
- mSelected = i;
+ if (item)
+ {
+ mSelected = i;
+ }
}
}
}
+ else if (mouseEvent.getButton() == gcn::MouseEvent::RIGHT)
+ {
+ item = getItem(x, y);
+
+ if (!item)
+ return;
+
+ /* Convert relative to the window coordinates to absolute screen
+ * coordinates.
+ */
+ const int mx = x + getX();
+ const int my = y + getY();
+ viewport->showPopup(mx, my, item);
+ }
+}
+
+// Show ItemTooltip
+void EquipmentWindow::mouseMoved(gcn::MouseEvent &event)
+{
+ const int x = event.getX();
+ const int y = event.getY();
+
+ Item* item = getItem(x, y);
+
+ if (item)
+ {
+ int mouseX, mouseY;
+ SDL_GetMouseState(&mouseX, &mouseY);
+
+ mItemPopup->setItem(item->getInfo());
+ mItemPopup->setOpaque(false);
+ mItemPopup->view(x + getX(), y + getY());
+ }
+ else
+ {
+ mItemPopup->setVisible(false);
+ }
+}
+
+// Hide ItemTooltip
+void EquipmentWindow::mouseExited(gcn::MouseEvent &event)
+{
+ mItemPopup->setVisible(false);
}