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-rw-r--r--src/gui/emotewindow.cpp77
1 files changed, 77 insertions, 0 deletions
diff --git a/src/gui/emotewindow.cpp b/src/gui/emotewindow.cpp
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+++ b/src/gui/emotewindow.cpp
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+/*
+ * Extended support for activating emotes
+ * Copyright (C) 2009 Aethyra Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "button.h"
+#include "gui.h"
+#include "emotewindow.h"
+#include "emotecontainer.h"
+#include "scrollarea.h"
+
+#include "widgets/layout.h"
+
+#include "../localplayer.h"
+
+#include "../utils/gettext.h"
+#include "../utils/stringutils.h"
+
+EmoteWindow::EmoteWindow():
+ Window(_("Emote"))
+{
+ setWindowName("Emote");
+ setResizable(true);
+ setCloseButton(true);
+ setMinWidth(80);
+ setMinHeight(130);
+ setDefaultSize(115, 25, 322, 200);
+
+ mUseButton = new Button(_("Use"), "use", this);
+
+ mEmotes = new EmoteContainer;
+ mEmotes->addSelectionListener(this);
+
+ mEmoteScroll = new ScrollArea(mEmotes);
+ mEmoteScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
+
+ place(0, 0, mEmoteScroll, 5, 4);
+ place(4, 4, mUseButton);
+
+ Layout &layout = getLayout();
+ layout.setRowHeight(0, Layout::AUTO_SET);
+
+ mUseButton->setSize(60, mUseButton->getHeight());
+
+ loadWindowState();
+}
+
+void EmoteWindow::action(const gcn::ActionEvent &event)
+{
+ int emote = mEmotes->getSelectedEmote();
+
+ if (!emote)
+ return;
+
+ player_node->emote(emote);
+}
+
+int EmoteWindow::getSelectedEmote() const
+{
+ return mEmotes->getSelectedEmote();
+}