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-rw-r--r--src/game.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 98985e74..41bcc9cc 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -728,7 +728,7 @@ void Game::handleInput()
default:
break;
}
- if (keyboard.isEnabled() &&
+ if (keyboard.isEnabled() &&
!chatWindow->isInputFocused() && !npcDialog->isInputFocused())
{
const int tKey = keyboard.getKeyIndex(event.key.keysym.sym);
@@ -988,7 +988,7 @@ void Game::handleInput()
}
#else
player_node->setWalkingDir(direction);
-
+#endif
// Attacking monsters
if (keyboard.isKeyActive(keyboard.KEY_ATTACK) ||
(joystick && joystick->buttonPressed(0)))
@@ -1005,7 +1005,11 @@ void Game::handleInput()
// A set target has highest priority
if (!player_node->getTarget())
{
+#ifdef TMWSERV_SUPPORT
+ Uint16 targetX = x / 32, targetY = y / 32;
+#else
Uint16 targetX = x, targetY = y;
+#endif
// Only auto target Monsters
target = beingManager->findNearestLivingBeing(targetX, targetY,
20, Being::MONSTER);
@@ -1013,8 +1017,6 @@ void Game::handleInput()
player_node->attack(target, newTarget);
}
-#endif
-
// Target the nearest player/monster/npc
if ((keyboard.isKeyActive(keyboard.KEY_TARGET_PLAYER) ||
keyboard.isKeyActive(keyboard.KEY_TARGET_CLOSEST) ||
@@ -1058,7 +1060,7 @@ void Game::handleInput()
}
// Stop attacking if the right key is pressed
- if (!keyboard.isKeyActive(keyboard.KEY_ATTACK)
+ if (!keyboard.isKeyActive(keyboard.KEY_ATTACK)
&& keyboard.isKeyActive(keyboard.KEY_TARGET))
{
player_node->stopAttack();