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-rw-r--r--src/game.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game.cpp b/src/game.cpp
index be1c62b6..2794b2e6 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -693,24 +693,24 @@ void Game::handleInput()
unsigned char direction = 0;
// Translate pressed keys to movement and direction
- if ( keyboard.isKeyActive(keyboard.KEY_MOVE_UP) ||
- joystick && joystick->isUp())
+ if (keyboard.isKeyActive(keyboard.KEY_MOVE_UP) ||
+ (joystick && joystick->isUp()))
{
direction |= Being::UP;
}
- else if ( keyboard.isKeyActive(keyboard.KEY_MOVE_DOWN) ||
- joystick && joystick->isDown())
+ else if (keyboard.isKeyActive(keyboard.KEY_MOVE_DOWN) ||
+ (joystick && joystick->isDown()))
{
direction |= Being::DOWN;
}
- if ( keyboard.isKeyActive(keyboard.KEY_MOVE_LEFT) ||
- joystick && joystick->isLeft())
+ if (keyboard.isKeyActive(keyboard.KEY_MOVE_LEFT) ||
+ (joystick && joystick->isLeft()))
{
direction |= Being::LEFT;
}
- else if ( keyboard.isKeyActive(keyboard.KEY_MOVE_RIGHT) ||
- joystick && joystick->isRight())
+ else if (keyboard.isKeyActive(keyboard.KEY_MOVE_RIGHT) ||
+ (joystick && joystick->isRight()))
{
direction |= Being::RIGHT;
}