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-rw-r--r--src/effectmanager.cpp46
1 files changed, 33 insertions, 13 deletions
diff --git a/src/effectmanager.cpp b/src/effectmanager.cpp
index 52f1eb31..d9234f66 100644
--- a/src/effectmanager.cpp
+++ b/src/effectmanager.cpp
@@ -1,33 +1,33 @@
/*
- * The Mana World
- * Copyright 2004 The Mana World Development Team
+ * An effects manager
+ * Copyright (C) 2008 Fate <fate.tmw@googlemail.com>
+ * Copyright (C) 2008 Chuck Miller <shadowmil@gmail.com>
*
* This file is part of The Mana World.
*
- * The Mana World is free software; you can redistribute it and/or modify
+ * This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * The Mana World is distributed in the hope that it will be useful,
+ * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
+ * along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+#include "being.h"
#include "effectmanager.h"
-
-#include "particle.h"
#include "log.h"
+#include "particle.h"
#include "sound.h"
#include "utils/xml.h"
-
EffectManager::EffectManager()
{
XML::Document doc("effects.xml");
@@ -60,22 +60,42 @@ EffectManager::~EffectManager()
{
}
+bool EffectManager::trigger(int id, Being* being)
+{
+ bool rValue = false;
+ for (std::list<EffectDescription>::iterator i = mEffects.begin(); i != mEffects.end(); ++i)
+ {
+ if ((*i).id == id)
+ {
+ rValue = true;
+ if (!(*i).GFX.empty())
+ {
+ Particle *selfFX;
+ selfFX = particleEngine->addEffect((*i).GFX, 0, 0);
+ being->controlParticle(selfFX);
+ }
+ if (!(*i).SFX.empty())
+ sound.playSfx((*i).SFX);
+ break;
+ }
+ }
+ return rValue;
+}
+
bool EffectManager::trigger(int id, int x, int y)
{
bool rValue = false;
- for (std::list<EffectDescription>::iterator i = mEffects.begin();
- i != mEffects.end(); ++i)
+ for (std::list<EffectDescription>::iterator i = mEffects.begin(); i != mEffects.end(); ++i)
{
if ((*i).id == id)
{
rValue = true;
- if ((*i).GFX != "")
+ if (!(*i).GFX.empty())
particleEngine->addEffect((*i).GFX, x, y);
- if ((*i).SFX != "")
+ if (!(*i).SFX.empty())
sound.playSfx((*i).SFX);
break;
}
}
return rValue;
}
-