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-rw-r--r--src/being.h323
1 files changed, 271 insertions, 52 deletions
diff --git a/src/being.h b/src/being.h
index cd317859..a704b3df 100644
--- a/src/being.h
+++ b/src/being.h
@@ -1,49 +1,68 @@
/*
* The Mana World
- * Copyright 2004 The Mana World Development Team
+ * Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
- * The Mana World is free software; you can redistribute it and/or modify
+ * This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * The Mana World is distributed in the hope that it will be useful,
+ * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
+ * along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#ifndef _TMW_BEING_H
-#define _TMW_BEING_H
+#ifndef BEING_H
+#define BEING_H
+
+#include <guichan/color.hpp>
-#include <list>
-#include <string>
#include <SDL_types.h>
+
+#include <set>
+#include <string>
#include <vector>
+#include "map.h"
+#include "particlecontainer.h"
#include "position.h"
#include "sprite.h"
-#include "map.h"
-#include "animatedsprite.h"
#include "vector.h"
+#include "resources/spritedef.h"
+
+#define FIRST_IGNORE_EMOTE 14
+#define STATUS_EFFECTS 32
+
+#define SPEECH_TIME 500
+#define SPEECH_MAX_TIME 1000
+
class AnimatedSprite;
-class Equipment;
+class Image;
class ItemInfo;
class Item;
class Map;
class Graphics;
-class ImageSet;
class Particle;
+class Position;
+class SimpleAnimation;
class SpeechBubble;
+class Text;
+
+class StatusEffect;
-enum Gender {
+typedef std::list<Sprite*> Sprites;
+typedef Sprites::iterator SpriteIterator;
+
+enum Gender
+{
GENDER_MALE = 0,
GENDER_FEMALE = 1,
GENDER_UNSPECIFIED = 2
@@ -52,7 +71,8 @@ enum Gender {
class Being : public Sprite
{
public:
- enum Type {
+ enum Type
+ {
UNKNOWN,
PLAYER,
NPC,
@@ -64,7 +84,8 @@ class Being : public Sprite
* WARNING: Has to be in sync with the same enum in the Being class
* of the server!
*/
- enum Action {
+ enum Action
+ {
STAND,
WALK,
ATTACK,
@@ -73,33 +94,59 @@ class Being : public Sprite
HURT
};
- enum Sprite {
+ enum Sprite
+ {
BASE_SPRITE = 0,
SHOE_SPRITE,
BOTTOMCLOTHES_SPRITE,
TOPCLOTHES_SPRITE,
+#ifdef EATHENA_SUPPORT
+ MISC1_SPRITE,
+ MISC2_SPRITE,
+#endif
HAIR_SPRITE,
HAT_SPRITE,
+#ifdef EATHENA_SUPPORT
+ CAPE_SPRITE,
+ GLOVES_SPRITE,
+#endif
WEAPON_SPRITE,
+#ifdef EATHENA_SUPPORT
+ SHIELD_SPRITE,
+#endif
VECTOREND_SPRITE
};
- enum TargetCursorSize {
+ enum TargetCursorSize
+ {
TC_SMALL = 0,
TC_MEDIUM,
TC_LARGE,
NUM_TC
};
+ enum Speech
+ {
+ NO_SPEECH = 0,
+ TEXT_OVERHEAD,
+ NO_NAME_IN_BUBBLE,
+ NAME_IN_BUBBLE,
+ NUM_SPEECH
+ };
/**
* Directions, to be used as bitmask values
*/
enum { DOWN = 1, LEFT = 2, UP = 4, RIGHT = 8 };
- std::string mName; /**< Name of character */
+#ifdef EATHENA_SUPPORT
+ Uint16 mX, mY; /**< Tile coordinates */
+ Uint16 mFrame;
+ Uint16 mWalkTime;
+#endif
Uint8 mEmotion; /**< Currently showing emotion */
Uint8 mEmotionTime; /**< Time until emotion disappears */
+
Uint16 mAttackSpeed; /**< Attack speed */
Action mAction; /**< Action the being is performing */
Uint16 mJob; /**< Job (player job, npc, monster, creature ) */
@@ -122,6 +169,9 @@ class Being : public Sprite
/**
* Sets a new destination for this being to walk to.
*/
+#ifdef EATHENA_SUPPORT
+ virtual void setDestination(Uint16 destX, Uint16 destY);
+#else
void setDestination(int x, int y);
/**
@@ -138,6 +188,7 @@ class Being : public Sprite
* Adjusts course to expected start and end points.
*/
void adjustCourse(int srcX, int srcY, int destX, int destY);
+#endif
/**
* Puts a "speech balloon" above this being for the specified amount
@@ -146,7 +197,7 @@ class Being : public Sprite
* @param text The text that should appear.
* @param time The amount of time the text should stay in milliseconds.
*/
- void setSpeech(const std::string &text, Uint32 time);
+ void setSpeech(const std::string &text, Uint32 time = 500);
/**
* Puts a damage bubble above this being.
@@ -156,9 +207,21 @@ class Being : public Sprite
virtual void takeDamage(int amount);
/**
+ * Puts a crit notification bubble above this being.
+ */
+ virtual void showCrit();
+
+ /**
* Handles an attack of another being by this being.
+ *
+ * @param victim The attacked being.
+ * @param damage The amount of damage dealt (0 means miss).
*/
+#ifdef TMWSERV_SUPPORT
virtual void handleAttack();
+#else
+ virtual void handleAttack(Being *victim, int damage);
+#endif
/**
* Returns the name of the being.
@@ -171,12 +234,8 @@ class Being : public Sprite
*
* @param name The name that should appear.
*/
- void setName(const std::string &name) { mName = name; }
-
- /**
- * Sets the gender for this being.
- */
- virtual void setGender(Gender gender) { mGender = gender; }
+ virtual void setName(const std::string &name)
+ { mName = name; }
/**
* Gets the hair color for this being.
@@ -191,12 +250,12 @@ class Being : public Sprite
{ return mHairStyle; }
/**
+ * Get the number of hairstyles implemented
+ */
+ static int getNumOfHairstyles() { return mNumberOfHairstyles; }
+
+ /**
* Sets the hair style and color for this being.
- *
- * NOTE: This method was necessary for convenience in the 0.0 client.
- * It should be removed here since the server can provide the hair ID
- * and coloring the same way it does for other equipment pieces. Then
- * Being::setSprite can be used instead.
*/
virtual void setHairStyle(int style, int color);
@@ -207,6 +266,31 @@ class Being : public Sprite
const std::string &color = "");
/**
+ * Sets the gender of this being.
+ */
+ virtual void setGender(Gender gender) { mGender = gender; }
+
+ /**
+ * Gets the gender of this being.
+ */
+ Gender getGender() const { return mGender; }
+
+#ifdef EATHENA_SUPPORT
+ /**
+ * Makes this being take the next step of his path.
+ */
+ virtual void nextStep();
+#endif
+
+ /**
+ * Triggers whether or not to show the name as a GM name.
+ * NOTE: This doesn't mean that just anyone can use this.
+ * If the server doesn't acknowlege you, you won't be shown
+ * as a GM on other people's clients.
+ */
+ virtual void setGM() { mIsGM = true; }
+
+ /**
* Performs being logic.
*/
virtual void logic();
@@ -214,7 +298,7 @@ class Being : public Sprite
/**
* Draws the speech text above the being.
*/
- void drawSpeech(Graphics* graphics, int offsetX, int offsetY);
+ void drawSpeech(int offsetX, int offsetY);
/**
* Draws the emotion picture above the being.
@@ -222,11 +306,6 @@ class Being : public Sprite
void drawEmotion(Graphics *graphics, int offsetX, int offsetY);
/**
- * Draws the name text below the being.
- */
- virtual void drawName(Graphics *, int, int) {};
-
- /**
* Returns the type of the being.
*/
virtual Type getType() const;
@@ -245,12 +324,12 @@ class Being : public Sprite
/**
* Gets the being id.
*/
- Uint16 getId() const { return mId; }
+ Uint32 getId() const { return mId; }
/**
* Sets the sprite id.
*/
- void setId(Uint16 id) { mId = id; }
+ void setId(Uint32 id) { mId = id; }
/**
* Sets the map the being is on
@@ -268,16 +347,32 @@ class Being : public Sprite
bool isAlive() { return mAction != DEAD; }
/**
- * Returns the direction the being is facing.
+ * Returns the current direction.
*/
- SpriteDirection getSpriteDirection() const
- { return SpriteDirection(mSpriteDirection); }
+ Uint8 getDirection() const { return mDirection; }
/**
* Sets the current direction.
*/
void setDirection(Uint8 direction);
+#ifdef EATHENA_SUPPORT
+ /**
+ * Gets the current action.
+ */
+ int getWalkTime() { return mWalkTime; }
+#endif
+
+ /**
+ * Returns the direction the being is facing.
+ */
+#ifdef TMWSERV_SUPPORT
+ SpriteDirection getSpriteDirection() const
+ { return SpriteDirection(mSpriteDirection); }
+#else
+ SpriteDirection getSpriteDirection() const;
+#endif
+
/**
* Draws this being to the given graphics context.
*
@@ -288,14 +383,36 @@ class Being : public Sprite
/**
* Returns the pixel X coordinate.
*/
+#ifdef TMWSERV_SUPPORT
int getPixelX() const { return (int) mPos.x; }
+#else
+ int getPixelX() const { return mPx; }
+#endif
/**
* Returns the pixel Y coordinate.
*
* @see Sprite::getPixelY()
*/
+#ifdef TMWSERV_SUPPORT
int getPixelY() const { return (int) mPos.y; }
+#else
+ int getPixelY() const { return mPy; }
+#endif
+
+#ifdef EATHENA_SUPPORT
+ /**
+ * Get the current X pixel offset.
+ */
+ int getXOffset() const
+ { return getOffset(LEFT, RIGHT); }
+
+ /**
+ * Get the current Y pixel offset.
+ */
+ int getYOffset() const
+ { return getOffset(UP, DOWN); }
+#endif
/**
* Sets the position of this being. When the being was walking, it also
@@ -318,6 +435,7 @@ class Being : public Sprite
*/
const Vector &getPosition() const { return mPos; }
+
/**
* Returns the horizontal size of the current base sprite of the being.
*/
@@ -352,21 +470,68 @@ class Being : public Sprite
const Path &getPath() const { return mPath; }
/**
+ * Sets the target animation for this being.
+ */
+ void setTargetAnimation(SimpleAnimation* animation);
+
+ /**
+ * Untargets the being
+ */
+ void untarget() { mUsedTargetCursor = NULL; }
+
+ AnimatedSprite* getEmote(int index) { return emotionSet[index]; }
+
+ void setEmote(Uint8 emotion, Uint8 emote_time)
+ {
+ mEmotion = emotion;
+ mEmotionTime = emote_time;
+ }
+
+ /**
+ * Sets the being's stun mode. If zero, the being is `normal',
+ * otherwise it is `stunned' in some fashion.
+ */
+ void setStunMode(int stunMode)
+ {
+ if (mStunMode != stunMode)
+ updateStunMode(mStunMode, stunMode);
+ mStunMode = stunMode;
+ };
+
+ void setStatusEffect(int index, bool active);
+
+ /**
+ * A status effect block is a 16 bit mask of status effects.
+ * We assign each such flag a block ID of offset + bitnr.
+ *
+ * These are NOT the same as the status effect indices.
+ */
+ void setStatusEffectBlock(int offset, Uint16 flags);
+
+ /**
* Triggers a visual effect, such as `level up'
*
* Only draws the visual effect, does not play sound effects
*
* \param effectId ID of the effect to trigger
*/
- virtual void
- triggerEffect(int effectId) { internalTriggerEffect(effectId, false, true); }
+ virtual void triggerEffect(int effectId)
+ {
+ internalTriggerEffect(effectId, false, true);
+ }
+
+ // Target cursor being used by the being
+ Image *mTargetCursor;
- static int getHairColorsNr(void);
+ static int getHairColorsNr();
- static int getHairStylesNr(void);
+ static int getHairStylesNr();
static std::string getHairColor(int index);
+ virtual AnimatedSprite* getSprite(int index) const
+ { return mSprites[index]; }
+
protected:
/**
* Sets the new path for this being.
@@ -374,6 +539,11 @@ class Being : public Sprite
void setPath(const Path &path);
/**
+ * Let the sub-classes react to a replacement
+ */
+ virtual void updateCoords() {}
+
+ /**
* Gets the way the object blocks pathfinding for other objects
*/
virtual Map::BlockType getBlockType() const
@@ -386,34 +556,80 @@ class Being : public Sprite
* \param sfx Whether to trigger sound effects
* \param gfx Whether to trigger graphical effects
*/
- void
- internalTriggerEffect(int effectId, bool sfx, bool gfx);
+ void internalTriggerEffect(int effectId, bool sfx, bool gfx);
- Uint16 mId; /**< Unique being id */
+ /**
+ * Notify self that the stun mode has been updated. Invoked by
+ * setStunMode if something changed.
+ */
+ virtual void updateStunMode(int oldMode, int newMode);
+
+ /**
+ * Notify self that a status effect has flipped.
+ * The new flag is passed.
+ */
+ virtual void updateStatusEffect(int index, bool newStatus);
+
+ /**
+ * Handle an update to a status or stun effect
+ *
+ * \param The StatusEffect to effect
+ * \param effectId -1 for stun, otherwise the effect index
+ */
+ virtual void handleStatusEffect(StatusEffect *effect, int effectId);
+
+ Uint32 mId; /**< Unique sprite id */
+ Uint8 mDirection; /**< Facing direction */
+#ifdef TMWSERV_SUPPORT
Uint8 mSpriteDirection; /**< Facing direction */
- Uint8 mDirection; /**< Walking direction */
+#endif
Map *mMap; /**< Map on which this being resides */
+ std::string mName; /**< Name of character */
SpriteIterator mSpriteIterator;
+ bool mIsGM;
+ bool mParticleEffects; /**< Whether to display particles or not */
/** Engine-related infos about weapon. */
const ItemInfo* mEquippedWeapon;
+ static int mNumberOfHairstyles; /** Number of hair styles in use */
+
Path mPath;
std::string mSpeech;
+ Text *mText;
int mHairStyle;
int mHairColor;
Gender mGender;
Uint32 mSpeechTime;
+ Sint32 mPx, mPy; /**< Pixel coordinates */
+ Uint16 mStunMode; /**< Stun mode; zero if not stunned */
+ std::set<int> mStatusEffects; /**< set of active status effects */
+
+ gcn::Color mNameColor;
std::vector<AnimatedSprite*> mSprites;
std::vector<int> mSpriteIDs;
std::vector<std::string> mSpriteColors;
- std::list<Particle *> mChildParticleEffects;
+ ParticleList mStunParticleEffects;
+ ParticleVector mStatusParticleEffects;
+ ParticleList mChildParticleEffects;
private:
+#ifdef EATHENA_SUPPORT
+ /**
+ * Calculates the offset in the given directions.
+ * If walking in direction 'neg' the value is negated.
+ */
+ int getOffset(char pos, char neg) const;
+#endif
+ /** Reset particle status effects on next redraw? */
+ bool mMustResetParticles;
+
+#ifdef TMWSERV_SUPPORT
static const int DEFAULT_WIDTH = 32;
static const int DEFAULT_HEIGHT = 32;
+#endif
// Speech Bubble components
SpeechBubble *mSpeechBubble;
@@ -423,8 +639,11 @@ class Being : public Sprite
Vector mPos;
Vector mDest;
- static int instances; /**< Number of Being instances */
- static ImageSet *emotionSet; /**< Emoticons used by beings */
+ // Target cursor being used
+ SimpleAnimation* mUsedTargetCursor;
+
+ static int instances; /**< Number of Being instances */
+ static std::vector<AnimatedSprite*> emotionSet; /**< Emoticons used by beings */
};
#endif