diff options
Diffstat (limited to 'src/being.cpp')
-rw-r--r-- | src/being.cpp | 577 |
1 files changed, 546 insertions, 31 deletions
diff --git a/src/being.cpp b/src/being.cpp index 8f00fd3c..e143d506 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -1,9 +1,8 @@ /* - * Aethyra + * The Mana World * Copyright (C) 2004 The Mana World Development Team * - * This file is part of Aethyra based on original code - * from The Mana World. + * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -20,11 +19,9 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include <cassert> -#include <cmath> +#include "being.h" #include "animatedsprite.h" -#include "being.h" #include "configuration.h" #include "effectmanager.h" #include "game.h" @@ -36,6 +33,7 @@ #include "simpleanimation.h" #include "sound.h" #include "text.h" +#include "statuseffect.h" #include "gui/speechbubble.h" @@ -53,8 +51,22 @@ #include "utils/dtor.h" #include "utils/gettext.h" #include "utils/stringutils.h" +#include "utils/xml.h" + +#include <cassert> +#include <cmath> + +namespace { +const bool debug_movement = true; +} + +#define BEING_EFFECTS_FILE "effects.xml" +#define HAIR_FILE "hair.xml" + +int Being::mNumberOfHairColors = 1; int Being::mNumberOfHairstyles = 1; +std::vector<std::string> Being::hairColors; static const int X_SPEECH_OFFSET = 18; static const int Y_SPEECH_OFFSET = 60; @@ -63,35 +75,50 @@ static const int DEFAULT_WIDTH = 32; static const int DEFAULT_HEIGHT = 32; Being::Being(int id, int job, Map *map): - mJob(job), +#ifdef EATHENA_SUPPORT mX(0), mY(0), - mAction(STAND), mWalkTime(0), +#endif mEmotion(0), mEmotionTime(0), mSpeechTime(0), mAttackSpeed(350), + mAction(STAND), + mJob(job), mId(id), - mWalkSpeed(150), mDirection(DOWN), +#ifdef TMWSERV_SUPPORT + mSpriteDirection(DIRECTION_DOWN), +#endif mMap(NULL), - mName(""), mIsGM(false), mParticleEffects(config.getValue("particleeffects", 1)), mEquippedWeapon(NULL), - mHairStyle(1), mHairColor(0), +#ifdef TMWSERV_SUPPORT + mHairStyle(0), +#else + mHairStyle(1), +#endif + mHairColor(0), mGender(GENDER_UNSPECIFIED), mPx(0), mPy(0), + mStunMode(0), mSprites(VECTOREND_SPRITE, NULL), mSpriteIDs(VECTOREND_SPRITE, 0), mSpriteColors(VECTOREND_SPRITE, ""), - mChildParticleEffects(), + mStatusParticleEffects(&mStunParticleEffects, false), + mChildParticleEffects(&mStatusParticleEffects, false), + mMustResetParticles(false), +#ifdef TMWSERV_SUPPORT + mWalkSpeed(100), +#else + mWalkSpeed(150), +#endif mUsedTargetCursor(NULL) { setMap(map); - mSpeechBubble = new SpeechBubble(); + mSpeechBubble = new SpeechBubble; - mSpeech = ""; mNameColor = &guiPalette->getColor(Palette::CHAT); mText = 0; } @@ -111,12 +138,188 @@ Being::~Being() delete mText; } +void Being::setPosition(const Vector &pos) +{ + mPos = pos; + mDest = pos; + mPath.clear(); +} + +#ifdef EATHENA_SUPPORT void Being::setDestination(Uint16 destX, Uint16 destY) { if (mMap) - setPath(mMap->findPath(mX, mY, destX, destY)); + setPath(mMap->findPath(mX, mY, destX, destY, getWalkMask())); +} +#endif + +#ifdef TMWSERV_SUPPORT +void Being::adjustCourse(int srcX, int srcY, int dstX, int dstY) +{ + if (debug_movement) + printf("%p adjustCourse(%d, %d, %d, %d)\n", + (void*) this, srcX, srcY, dstX, dstY); + + mDest.x = dstX; + mDest.y = dstY; + + // Find a path to the destination when it is at least a tile away + if (mMap && fabsf((mDest - mPos).length()) > 32) { + setPath(mMap->findPath((int) mPos.x / 32, (int) mPos.y / 32, + dstX / 32, dstY / 32, getWalkMask())); + } else { + setPath(Path()); + } + + // TODO: Evaluate the implementation of this method + /* + if (mX / 32 == dstX / 32 && mY / 32 == dstY / 32) + { + // The being is already on the last tile of the path. + Path p; + p.push_back(Position(dstX, dstY)); + setPath(p); + return; + } + + Path p1; + int p1_size, p1_length; + Uint16 *p1_dist; + int onPath = -1; + if (srcX / 32 == dstX / 32 && srcY / 32 == dstY / 32) + { + p1_dist = new Uint16[1]; + p1_size = 1; + p1_dist[0] = 0; + p1_length = 0; + } + else + { + p1 = mMap->findPath(srcX / 32, srcY / 32, dstX / 32, dstY / 32, getWalkMask()); + if (p1.empty()) + { + // No path, but don't teleport since it could be user input. + setPath(p1); + return; + } + p1_size = p1.size(); + p1_dist = new Uint16[p1_size]; + int j = 0; + // Remove last tile so that it can be replaced by the exact destination. + p1.pop_back(); + for (Path::iterator i = p1.begin(), i_end = p1.end(); i != i_end; ++i) + { + // Get distance from source to tile i. + p1_dist[j] = mMap->getMetaTile(i->x, i->y)->Gcost; + // Check if the being is already walking on the path. + if (i->x == mX / 32 && i->y == mY / 32) + { + onPath = j; + } + // Do not set any offset for intermediate steps. + i->x = i->x * 32; + i->y = i->y * 32; + ++j; + } + p1_length = mMap->getMetaTile(dstX / 32, dstY / 32)->Gcost; + p1_dist[p1_size - 1] = p1_length; + } + p1.push_back(Position(dstX, dstY)); + + if (mX / 32 == srcX / 32 && mY / 32 == srcY / 32) + { + // The being is at the start of the path. + setPath(p1); + delete[] p1_dist; + return; + } + + if (onPath >= 0) + { + // The being is already on the path, but it needs to be slowed down. + for (int j = onPath; j >= 0; --j) + { + p1.pop_front(); + } + int r = p1_length - p1_dist[onPath]; // remaining length + assert(r > 0); + setPath(p1, p1_length * 1024 / r); + delete[] p1_dist; + return; + } + + Path bestPath; + int bestRating = -1, bestStart = 0, bestLength = 0; + int j = 0; + + for (Path::iterator i = p1.begin(), i_end = p1.end(); i != i_end; ++i) + { + // Look if it is worth passing by tile i. + Path p2 = mMap->findPath(mX / 32, mY / 32, i->x / 32, i->y / 32, getWalkMask()); + if (!p2.empty()) + { + int l1 = mMap->getMetaTile(i->x / 32, i->y / 32)->Gcost; + int l2 = p1_length - p1_dist[j]; + int r = l1 + l2 / 2; // TODO: tune rating formula + assert(r > 0); + if (bestRating < 0 || r < bestRating) + { + bestPath.swap(p2); + bestRating = r; + bestStart = j; + bestLength = l1 + l2; + } + } + ++j; + } + + if (bestRating < 0) + { + // Unable to reach the path? Still, don't teleport since it could be + // user input instead of server command. + setPath(p1); + delete[] p1_dist; + return; + } + + bestPath.pop_back(); + for (Path::iterator i = bestPath.begin(), i_end = bestPath.end(); i != i_end; ++i) + { + i->x = i->x * 32; + i->y = i->y * 32; + } + + // Concatenate paths. + for (int j = bestStart; j > 0; --j) + { + p1.pop_front(); + } + p1.splice(p1.begin(), bestPath); + + assert(bestLength > 0); + setPath(p1, p1_length * 1024 / bestLength); + delete[] p1_dist; + */ } +void Being::adjustCourse(int srcX, int srcY) +{ + if (debug_movement) + printf("%p adjustCourse(%d, %d)\n", (void*) this, srcX, srcY); + + if (!mPath.empty()) + adjustCourse(srcX, srcY, mPath.back().x * 32, mPath.back().y * 32); +} + +void Being::setDestination(int destX, int destY) +{ + if (debug_movement) + printf("%p setDestination(%d, %d)\n", (void*) this, destX, destY); + + adjustCourse((int) mPos.x, (int) mPos.y, destX, destY); +} +#endif // TMWSERV_SUPPORT + void Being::clearPath() { mPath.clear(); @@ -125,12 +328,15 @@ void Being::clearPath() void Being::setPath(const Path &path) { mPath = path; - +#ifdef TMWSERV_SUPPORT + std::cout << this << " New path: " << path << std::endl; +#else if (mAction != WALK && mAction != DEAD) { nextStep(); mWalkTime = tick_time; } +#endif } void Being::setHairStyle(int style, int color) @@ -139,7 +345,7 @@ void Being::setHairStyle(int style, int color) mHairColor = color < 0 ? mHairColor : color % ColorDB::size(); } -void Being::setSprite(int slot, int id, std::string color) +void Being::setSprite(int slot, int id, const std::string &color) { assert(slot >= BASE_SPRITE && slot < VECTOREND_SPRITE); mSpriteIDs[slot] = id; @@ -224,22 +430,40 @@ void Being::takeDamage(Being *attacker, int amount, AttackType type) color = &guiPalette->getColor(Palette::HIT_MONSTER_PLAYER); } - if (amount > 0 && type == CRITICAL) + // Show damage number + particleEngine->addTextSplashEffect(damage, +#ifdef TMWSERV_SUPPORT + (int) mPos.x + 16, + (int) mPos.y + 16, +#else + mPx + 16, mPy + 16, +#endif + color, font, true); + + if (amount > 0) { - particleEngine->addTextSplashEffect("crit!", mPx + 16, mPy + 16, - color, font, true); + if (type != CRITICAL) + { + effectManager->trigger(26, this); + } + else + { + effectManager->trigger(28, this); + } } - - // Show damage number - particleEngine->addTextSplashEffect(damage, mPx + 16, mPy + 16, - color, font, true); } +#ifdef TMWSERV_SUPPORT +void Being::handleAttack() +#else void Being::handleAttack(Being *victim, int damage, AttackType type) +#endif { setAction(Being::ATTACK); +#ifdef EATHENA_SUPPORT mFrame = 0; mWalkTime = tick_time; +#endif } void Being::setMap(Map *map) @@ -256,6 +480,7 @@ void Being::setMap(Map *map) // Clear particle effect list because child particles became invalid mChildParticleEffects.clear(); + mMustResetParticles = true; // Reset status particles on next redraw } void Being::controlParticle(Particle *particle) @@ -263,7 +488,7 @@ void Being::controlParticle(Particle *particle) mChildParticleEffects.addLocally(particle); } -void Being::setAction(Action action) +void Being::setAction(Action action, int attackType) { SpriteAction currentAction = ACTION_INVALID; @@ -316,8 +541,27 @@ void Being::setDirection(Uint8 direction) if (mDirection == direction) return; +#ifdef TMWSERV_SUPPORT + // if the direction does not change much, keep the common component + int mFaceDirection = mDirection & direction; + if (!mFaceDirection) + mFaceDirection = direction; + mDirection = direction; + + SpriteDirection dir; + if (mFaceDirection & UP) + dir = DIRECTION_UP; + else if (mFaceDirection & DOWN) + dir = DIRECTION_DOWN; + else if (mFaceDirection & RIGHT) + dir = DIRECTION_RIGHT; + else + dir = DIRECTION_LEFT; + mSpriteDirection = dir; +#else mDirection = direction; SpriteDirection dir = getSpriteDirection(); +#endif for (int i = 0; i < VECTOREND_SPRITE; i++) { @@ -326,6 +570,7 @@ void Being::setDirection(Uint8 direction) } } +#ifdef EATHENA_SUPPORT SpriteDirection Being::getSpriteDirection() const { SpriteDirection dir; @@ -365,7 +610,7 @@ void Being::nextStep() setDirection(dir); - if (mMap->tileCollides(pos.x, pos.y)) + if (!mMap->getWalk(pos.x, pos.y, getWalkMask())) { setAction(STAND); return; @@ -376,12 +621,13 @@ void Being::nextStep() setAction(WALK); mWalkTime += mWalkSpeed / 10; } +#endif void Being::logic() { // Reduce the time that speech is still displayed if (mSpeechTime > 0) - mSpeechTime--; + mSpeechTime--; // Remove text and speechbubbles if speech boxes aren't being used if (mSpeechTime == 0 && mText) @@ -390,6 +636,42 @@ void Being::logic() mText = 0; } +#ifdef TMWSERV_SUPPORT + const Vector dest = (mPath.empty()) ? + mDest : Vector(mPath.front().x * 32 + 16, + mPath.front().y * 32 + 16); + + Vector dir = dest - mPos; + const float length = dir.length(); + + // When we're over 2 pixels from our destination, move to it + // TODO: Should be possible to make it even pixel exact, but this solves + // the jigger caused by moving too far. + if (length > 2.0f) { + const float speed = mWalkSpeed / 100.0f; + mPos += dir / (length / speed); + + if (mAction != WALK) + setAction(WALK); + + // Update the player sprite direction + int direction = 0; + const float dx = std::abs(dir.x); + const float dy = std::abs(dir.y); + if (dx > dy) + direction |= (dir.x > 0) ? RIGHT : LEFT; + else + direction |= (dir.y > 0) ? DOWN : UP; + setDirection(direction); + } + else if (!mPath.empty()) { + // TODO: Pop as soon as there is a direct unblocked line to the next + // point on the path. + mPath.pop_front(); + } else if (mAction == WALK) { + setAction(STAND); + } +#else int oldPx = mPx; int oldPy = mPy; @@ -401,6 +683,7 @@ void Being::logic() { updateCoords(); } +#endif if (mEmotion != 0) { @@ -410,7 +693,7 @@ void Being::logic() } // Update sprite animations - if (mUsedTargetCursor != NULL) + if (mUsedTargetCursor) mUsedTargetCursor->update(tick_time * 10); for (int i = 0; i < VECTOREND_SPRITE; i++) @@ -419,22 +702,51 @@ void Being::logic() mSprites[i]->update(tick_time * 10); } + // Restart status/particle effects, if needed + if (mMustResetParticles) { + mMustResetParticles = false; + for (std::set<int>::iterator it = mStatusEffects.begin(); + it != mStatusEffects.end(); it++) { + const StatusEffect *effect = StatusEffect::getStatusEffect(*it, true); + if (effect && effect->particleEffectIsPersistent()) + updateStatusEffect(*it, true); + } + } + // Update particle effects - mChildParticleEffects.moveTo((float) mPx + 16.0f, (float) mPy + 32.0f); +#ifdef TMWSERV_SUPPORT + mChildParticleEffects.moveTo((float) mPx + 16.0f, + (float) mPy + 32.0f); +#else + mChildParticleEffects.moveTo(mPos.x, mPos.y); +#endif } void Being::draw(Graphics *graphics, int offsetX, int offsetY) const { +#ifdef TMWSERV_SUPPORT + int px = (int) mPos.x + offsetX; + int py = (int) mPos.y + offsetY; +#else int px = mPx + offsetX; int py = mPy + offsetY; +#endif - if (mUsedTargetCursor != NULL) + if (mUsedTargetCursor) mUsedTargetCursor->draw(graphics, px, py); for (int i = 0; i < VECTOREND_SPRITE; i++) { if (mSprites[i]) + { +#ifdef TMWSERV_SUPPORT + // TODO: Eventually, we probably should fix all sprite offsets so + // that this translation isn't necessary anymore. + mSprites[i]->draw(graphics, px - 16, py - 32); +#else mSprites[i]->draw(graphics, px, py); +#endif + } } } @@ -443,8 +755,13 @@ void Being::drawEmotion(Graphics *graphics, int offsetX, int offsetY) if (!mEmotion) return; +#ifdef TMWSERV_SUPPORT + const int px = (int) mPos.x + offsetX; + const int py = (int) mPos.y + offsetY - 64; +#else const int px = mPx - offsetX; const int py = mPy - offsetY - 64; +#endif const int emotionIndex = mEmotion - 1; if (emotionIndex >= 0 && emotionIndex <= EmoteDB::getLast()) @@ -453,8 +770,13 @@ void Being::drawEmotion(Graphics *graphics, int offsetX, int offsetY) void Being::drawSpeech(int offsetX, int offsetY) { +#ifdef TMWSERV_SUPPORT + int px = (int) mPos.x - offsetX; + int py = (int) mPos.y - offsetY; +#else const int px = mPx - offsetX; const int py = mPy - offsetY; +#endif const int speech = (int) config.getValue("speech", NAME_IN_BUBBLE); // Draw speech above this being @@ -512,6 +834,63 @@ Being::Type Being::getType() const return UNKNOWN; } +void Being::setStatusEffectBlock(int offset, Uint16 newEffects) +{ + for (int i = 0; i < STATUS_EFFECTS; i++) { + int index = StatusEffect::blockEffectIndexToEffectIndex(offset + i); + + if (index != -1) + setStatusEffect(index, (newEffects & (1 << i)) > 0); + } +} + +void Being::handleStatusEffect(StatusEffect *effect, int effectId) +{ + if (!effect) + return; + + // TODO: Find out how this is meant to be used + // (SpriteAction != Being::Action) + //SpriteAction action = effect->getAction(); + //if (action != ACTION_INVALID) + // setAction(action); + + Particle *particle = effect->getParticle(); + + if (effectId >= 0) + mStatusParticleEffects.setLocally(effectId, particle); + else { + mStunParticleEffects.clearLocally(); + if (particle) + mStunParticleEffects.addLocally(particle); + } +} + +void Being::updateStunMode(int oldMode, int newMode) +{ + handleStatusEffect(StatusEffect::getStatusEffect(oldMode, false), -1); + handleStatusEffect(StatusEffect::getStatusEffect(newMode, true), -1); +} + +void Being::updateStatusEffect(int index, bool newStatus) +{ + handleStatusEffect(StatusEffect::getStatusEffect(index, newStatus), index); +} + +void Being::setStatusEffect(int index, bool active) +{ + const bool wasActive = mStatusEffects.find(index) != mStatusEffects.end(); + + if (active != wasActive) { + updateStatusEffect(index, active); + if (active) + mStatusEffects.insert(index); + else + mStatusEffects.erase(index); + } +} + +#ifdef EATHENA_SUPPORT int Being::getOffset(char pos, char neg) const { // Check whether we're walking in the requested direction @@ -531,6 +910,7 @@ int Being::getOffset(char pos, char neg) const return offset; } +#endif int Being::getWidth() const { @@ -554,6 +934,114 @@ void Being::setTargetAnimation(SimpleAnimation* animation) mUsedTargetCursor->reset(); } +struct EffectDescription { + std::string mGFXEffect; + std::string mSFXEffect; +}; + +static EffectDescription *default_effect = NULL; +static std::map<int, EffectDescription *> effects; +static bool effects_initialized = false; + +static EffectDescription *getEffectDescription(xmlNodePtr node, int *id) +{ + EffectDescription *ed = new EffectDescription; + + *id = atoi(XML::getProperty(node, "id", "-1").c_str()); + ed->mSFXEffect = XML::getProperty(node, "audio", ""); + ed->mGFXEffect = XML::getProperty(node, "particle", ""); + + return ed; +} + +static EffectDescription *getEffectDescription(int effectId) +{ + if (!effects_initialized) + { + XML::Document doc(BEING_EFFECTS_FILE); + xmlNodePtr root = doc.rootNode(); + + if (!root || !xmlStrEqual(root->name, BAD_CAST "being-effects")) + { + logger->log("Error loading being effects file: " + BEING_EFFECTS_FILE); + return NULL; + } + + for_each_xml_child_node(node, root) + { + int id; + + if (xmlStrEqual(node->name, BAD_CAST "effect")) + { + EffectDescription *EffectDescription = + getEffectDescription(node, &id); + effects[id] = EffectDescription; + } else if (xmlStrEqual(node->name, BAD_CAST "default")) + { + EffectDescription *EffectDescription = + getEffectDescription(node, &id); + + if (default_effect) + delete default_effect; + + default_effect = EffectDescription; + } + } + + effects_initialized = true; + } // done initializing + + EffectDescription *ed = effects[effectId]; + + if (!ed) + return default_effect; + else + return ed; +} + +void Being::internalTriggerEffect(int effectId, bool sfx, bool gfx) +{ + logger->log("Special effect #%d on %s", effectId, + getId() == player_node->getId() ? "self" : "other"); + + EffectDescription *ed = getEffectDescription(effectId); + + if (!ed) { + logger->log("Unknown special effect and no default recorded"); + return; + } + + if (gfx && !ed->mGFXEffect.empty()) { + Particle *selfFX; + + selfFX = particleEngine->addEffect(ed->mGFXEffect, 0, 0); + controlParticle(selfFX); + } + + if (sfx && !ed->mSFXEffect.empty()) { + sound.playSfx(ed->mSFXEffect); + } +} + +int Being::getHairStyleCount() +{ + return mNumberOfHairstyles; +} + +int Being::getHairColorCount() +{ + return mNumberOfHairColors; +} + +std::string Being::getHairColor(int index) +{ + if (index < 0 || index >= mNumberOfHairColors) + return "#000000"; + + return hairColors[index]; +} + void Being::load() { // Hairstyles are encoded as negative numbers. Count how far negative @@ -564,5 +1052,32 @@ void Being::load() hairstyles++; mNumberOfHairstyles = hairstyles; -} + XML::Document doc(HAIR_FILE); + xmlNodePtr root = doc.rootNode(); + + // Add an initial hair color + hairColors.resize(1, "#000000"); + + if (!root || !xmlStrEqual(root->name, BAD_CAST "colors")) + { + logger->log("Error loading being hair configuration file"); + } else { + for_each_xml_child_node(node, root) + { + if (xmlStrEqual(node->name, BAD_CAST "color")) + { + int index = atoi(XML::getProperty(node, "id", "-1").c_str()); + std::string value = XML::getProperty(node, "value", ""); + + if (index >= 0 && !value.empty()) { + if (index >= mNumberOfHairColors) { + mNumberOfHairColors = index + 1; + hairColors.resize(mNumberOfHairColors, "#000000"); + } + hairColors[index] = value; + } + } + } + } +} |