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path: root/world/map/npc/magic/level2-arrow-hail.txt
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-|script|arrow-hail|32767
{
    // we can not start here because for the puppets this is OnClick
    end;

OnCast:
    if(call("magic_checks")) end;
    if (getskilllv(.school) < .level) end;
    if (getskilllv(SKILL_MAGIC) < .level) end;
    if (Sp < 25) end;
    explode .@map_ext[0], getmap(), "-";
    if (.@map_ext[1] != 1 && getmap() != "099-5") end; // XXX this is fugly, in the future let's use MF_OUTSIDE to detect if a map is "outside" or "inside"
    if (getmapflag(getmap(), MF_TOWN)) end;
    if   (countitem("Arrow")     >= 20 && countitem("SulphurPowder") >= 1) delitem "Arrow",     20;
    elif (countitem("IronArrow") >= 20 && countitem("SulphurPowder") >= 1) delitem "IronArrow", 20;
    else end;
    delitem "SulphurPowder", 1;
    set Sp, Sp - 25;
    set @_M_BLOCK, 1; // block casting, until the timer clears it
    addtimer 5000, "Magic Timer::OnClear"; // set the new debuff

    setarray @away[0], POS_X, POS_Y, getdir(), (.range + 1), 0;
    callsub S_AwayFrom;

    set @nearby, 0;
    foreach 1, getmap(), @away[0] - 14, @away[1] - 14, @away[0] + 14, @away[1] + 14,
            strnpcinfo(0) + "::OnNearbyNpc";
    if (@nearby) goto L_Absorb;

    callfunc "adjust_spellpower";
    set @new_npc_name$, "#" + strnpcinfo(0) + "#" + getcharid(3); // make a unique puppet name for every player
    callfunc "magic_exp";
    misceffect FX_MAGIC_AHAIL_CAST, strcharinfo(0);
    set @spell_npc, puppet(getmap(), POS_X, POS_Y, @new_npc_name$, 127); // clone npc => get puppet id
    if (@spell_npc < 1) end;
    set .max_hit, (@spellpower / 8), @spell_npc; // set .max_hit in the puppet
    set .caster, getcharid(3), @spell_npc; // tell the puppet who controls it
    set .damage, 125, @spell_npc;
    set .damage_bonus, (@spellpower / 5), @spell_npc;
    set .area_x, @away[0], @spell_npc; set .area_y, @away[1], @spell_npc;
    donpcevent @new_npc_name$+"::OnLaunch"; // start the puppet timer and strike
    initnpctimer @new_npc_name$; // start the destroy timer
    end;

S_AwayFrom:
    if(@away[2] == 6 && !(iscollision(getmap(), (@away[0] + 1), @away[1]))) // right
        set @away[0], @away[0] + 1;
    if(@away[2] == 4 && !(iscollision(getmap(), @away[0], (@away[1] - 1)))) // up
        set @away[1], @away[1] - 1;
    if(@away[2] == 2 && !(iscollision(getmap(), (@away[0] - 1), @away[1]))) // left
        set @away[0], @away[0] - 1;
    if(@away[2] == 0 && !(iscollision(getmap(), @away[0], (@away[1] + 1)))) // down
        set @away[1], @away[1] + 1;
    set @away[4], @away[4] + 1;
    if(@away[4] < @away[3]) goto S_AwayFrom;
    return;

L_Absorb:
    message strcharinfo(0), "##3Arrow Hail : ##BA nearby arrow hail absorbs your magic!";
    end;

OnNearbyNpc:
    explode .@nearby$[0], strnpcinfo(0,@target_id), "#";
    if(.@nearby$[0] == "arrow-hail" || .@nearby$[1] == "arrow-hail")
        set @nearby, @nearby + 1;
    end;

OnLaunch:
    if (!(isloggedin(.caster))) destroy;
    if(get(Hp, .caster) < 1) destroy; // destroy if caster is missing
    if(getmap(.caster) != strnpcinfo(3)) destroy; // destroy if caster left the map
    set .hit, .hit + 1;
    if(.hit > .max_hit) destroy;
    set .launch, 0;
    callsub S_Launch;
    addnpctimer 250 + rand(50) + rand(50), strnpcinfo(0)+"::OnLaunch"; // loop until max
    end;

S_Launch:
    npcareawarp .area_x - 6, .area_y - 6, .area_x + 6, .area_y + 6, 0, strnpcinfo(0);
    misceffect FX_ARROW_HAIL;
    set .done, 0;
    foreach 2, strnpcinfo(3), getnpcx(), getnpcy(), getnpcx(), getnpcy(), strnpcinfo(0) + "::OnHit", .caster;
    if (get(PVP_CHANNEL, .caster) || getmapflag(getmap(.caster), MF_PVP))
        foreach 0, strnpcinfo(3), getnpcx(), getnpcy(), getnpcx(), getnpcy(), strnpcinfo(0) + "::OnHit", .caster;
    if(!.done && get(POS_X, .caster) == getnpcx() && get(POS_Y, .caster) == getnpcy())
        set Hp, get(Hp, .caster) - (.damage + rand(.damage_bonus) + rand(.damage_bonus)), .caster; // injure caster
    set .launch, .launch + 1;
    if(.launch < 3) goto S_Launch;
    return;

OnTimer30000:
    debugmes "frillyar timeout! [this shouldn't happen]";
    destroy;

OnHit:
    if (!(isloggedin(.caster))) destroy;
    if(get(Hp, .caster) < 1) destroy; // destroy if caster is missing
    if(getmap(.caster) != strnpcinfo(3)) destroy; // destroy if caster left the map

    if(target(.caster, @target_id, 16) != 16 && .caster != @target_id) end;
    if((get(BL_TYPE, @target_id) & 1) == 0) end; // either mob or pc
    set .@damage, .damage + rand(.damage_bonus) + rand(.damage_bonus);
    if(.caster != @target_id)
        set .@damage, (.@damage * (100 - get(MDEF1, @target_id))) / 100;
    injure .caster, @target_id, .@damage;
    set .done, 1;
    end;

OnInit:
    set .school, SKILL_MAGIC_WAR;
    set .range, 7;
    set .invocation$, chr(MAGIC_SYMBOL) + "frillyar"; // used in npcs that refer to this spell
    void call("magic_register", "OnCast");
    set .level, 2;
    set .exp_gain, 2;
    end;
}