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path: root/world/map/npc/commands/warp.txt
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-|script|@warp|32767
{
    callfunc "argv_splitter";
    if (@argv$[3] == "" && @argv$[2] == "" && @argv$[1] != "" && @argv[1] < 2)
        set @argv$[3], @argv$[1];

    set .@n$, if_then_else(@argv$[3] != "", "char", "") + "warp";
    if (GM < CMD_WARP && GM < G_SYSOP) goto L_GM; // check if you can use it on self
    set .@target_id, BL_ID;
    if (@argv$[3] != "") set .@target_id, getcharid(3, @argv$[3]);
    if (@argv$[3] != "" && !(isloggedin(.@target_id))) goto L_Failed; // do NOT fallback to self
    if (@argv$[3] != "" && GM < CMD_CHARWARP && GM < G_SYSOP) goto L_GM; // when target is not self, use charwarp permission

    if (@argv$[0] == "")
        set @argv$[0], getmap();

    setarray @map_anchor$[0], "", "", "", "";
    callfunc "map2anchor";

    gmlog "@"+.@n$+" " + @args$;
    if (.@target_id != BL_ID)
        message strcharinfo(0), .@n$+" : The operation succeeded.";

    set @GMWARP_map$, @map_anchor$[0];
    set @GMWARP_x, if_then_else(@argv[1] > 1, @argv[1], @map_anchor$[1]);
    set @GMWARP_y, if_then_else(@argv[2] > 1, @argv[2], @map_anchor$[2]);
    addtimer 0, strnpcinfo(0) + "::OnWarp", .@target_id;
    end;

OnWarp:
    warp @GMWARP_map$, @GMWARP_x, @GMWARP_y;
    set @GMWARP_map$, "";
    set @GMWARP_x, 0;
    set @GMWARP_y, 0;
    end;

L_Failed:
    message strcharinfo(0), .@n$+" : Impossible to attach to the target player. Did you try putting the name in \"quotation marks\"?";
    end;

L_GM:
    message strcharinfo(0), .@n$+" : GM command is level "+ if_then_else(@argv$[1] != "", CMD_CHARWARP, CMD_WARP) +", but you are level " + GM;
    end;

OnInit:
    registercmd chr(ATCMD_SYMBOL) + "warp", strnpcinfo(0);
    registercmd chr(ATCMD_SYMBOL) + "charwarp", strnpcinfo(0);
    end;
}