1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
|
// This file is generated automatically. All manually changes will be removed when running the Converter.
// Pirate Caves Second Floor mobs
004-4.gat,36,62,5,20|monster|Grenadier|1121,1,100000,30000,Mob004-4::On1121
004-4.gat,37,61,5,21|monster|Swashbuckler|1120,2,100000,30000,Mob004-4::On1120
004-4.gat,62,52,12,7|monster|Thug|1119,2,100000,30000,Mob004-4::On1119
004-4.gat,34,87,12,7|monster|Thug|1119,2,100000,30000,Mob004-4::On1119
004-4.gat,37,62,6,22|monster|Thug|1119,2,100000,30000,Mob004-4::On1119
004-4.gat,34,88,10,6|monster|Swashbuckler|1120,2,100000,30000,Mob004-4::On1120
004-4.gat,63,52,10,6|monster|Swashbuckler|1120,2,100000,30000,Mob004-4::On1120
004-4.gat,62,52,11,4|monster|Grenadier|1121,1,100000,30000,Mob004-4::On1121
004-4.gat,34,88,10,4|monster|Grenadier|1121,1,100000,30000,Mob004-4::On1121
004-4.gat,0,0,0|script|Mob004-4|-1,
{
end;
On1119:
set @mobID, 1119;
callfunc "MobPoints";
end;
On1120:
set @mobID, 1120;
callfunc "MobPoints";
end;
On1121:
set @mobID, 1121;
callfunc "MobPoints";
end;
}
|