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path: root/npc/magic/level3-necromancy.txt
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-	script	necromancy	NPC32767,{
    if(call("magic_checks")) end;
    if (Sp < 50) end;
    if (getskilllv(.school) < .level) end;
    if (getskilllv(SKILL_MAGIC) < .level) end;
    @target_id = getcharid(3, @args$);
    if (@target_id < 1 || !(isloggedin(@target_id)) || get(INVISIBLE, @target_id)) end;
    if (get(Hp, @target_id) > 0) end;
    if (Hp < (get(MaxHp, @target_id) / 3)) end; // hp must be at least a third of the max hp of the target
    callfunc "adjust_spellpower";
    if (distance(BL_ID, @target_id) >= (((sqrt(@spellpower)*12)+@spellpower)/100)+2) end;
    if (get(@necromancer, @target_id) > 0) end; // someone else is already trying to resurrect this player
    if (getmapflag(getmapname(), mf_nosave)) end; // do not allow for maps like illia or candor
    if (countitem("Soul") >= 1) delitem "Soul", 1; else end;

    set @_M_BLOCK, 1; // block casting, until the timer clears it
    addtimer 20000, "Magic Timer::OnClear";
    Sp = Sp - 50;
    misceffect FX_MAGIC_DARKRED, strcharinfo(0); // on caster
    misceffect FX_PENTAGRAM_BUILDUP, @args$; // on target

    set @necromancer, CHAR_ID, @target_id; // tell the target who is reviving them

    addtimer 6000, strnpcinfo(0)+"::OnRevive", @target_id; // TODO: make it take more or less time depending on the spell power
    end;

OnRevive:
    .@necro = get(BL_ID, @necromancer);
    if (.@necro < 1) goto L_Clean;
    if (get(Hp, .@necro) < 1) end;
    misceffect FX_PENTAGRAM_BURST, strcharinfo(0);
    misceffect FX_CRITICAL, strcharinfo(0, .@necro);
    heal 1, 0; // revive
    Hp = 1;
    Sp = 0;
    Hp = 1, .@necro;
    Sp = 0, .@necro;
    goto L_Clean;

L_Clean:
    @necromancer = 0;
    end;

OnInit:
    .school = SKILL_MAGIC_DARK;
    set .invocation$, chr(MAGIC_SYMBOL) + "nevela"; // used in npcs that refer to this spell
    void call("magic_register");
    .level = 3;
    .exp_gain = 1;
    end;
}