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- script necromancy NPC32767,{
if(call("magic_checks")) end;
if (Sp < 50) end;
if (getskilllv(.school) < .level) end;
if (getskilllv(SKILL_MAGIC) < .level) end;
@target_id = getcharid(3, @args$);
if (@target_id < 1 || !(isloggedin(@target_id)) || get(INVISIBLE, @target_id)) end;
if (get(Hp, @target_id) > 0) end;
if (Hp < (get(MaxHp, @target_id) / 3)) end; // hp must be at least a third of the max hp of the target
callfunc "adjust_spellpower";
if (distance(BL_ID, @target_id) >= (((sqrt(@spellpower)*12)+@spellpower)/100)+2) end;
if (get(@necromancer, @target_id) > 0) end; // someone else is already trying to resurrect this player
if (getmapflag(getmapname(), mf_nosave)) end; // do not allow for maps like illia or candor
if (countitem("Soul") >= 1) delitem "Soul", 1; else end;
set @_M_BLOCK, 1; // block casting, until the timer clears it
addtimer 20000, "Magic Timer::OnClear";
Sp = Sp - 50;
misceffect FX_MAGIC_DARKRED, strcharinfo(0); // on caster
misceffect FX_PENTAGRAM_BUILDUP, @args$; // on target
set @necromancer, CHAR_ID, @target_id; // tell the target who is reviving them
addtimer 6000, strnpcinfo(0)+"::OnRevive", @target_id; // TODO: make it take more or less time depending on the spell power
end;
OnRevive:
.@necro = get(BL_ID, @necromancer);
if (.@necro < 1) goto L_Clean;
if (get(Hp, .@necro) < 1) end;
misceffect FX_PENTAGRAM_BURST, strcharinfo(0);
misceffect FX_CRITICAL, strcharinfo(0, .@necro);
heal 1, 0; // revive
Hp = 1;
Sp = 0;
Hp = 1, .@necro;
Sp = 0, .@necro;
goto L_Clean;
L_Clean:
@necromancer = 0;
end;
OnInit:
.school = SKILL_MAGIC_DARK;
set .invocation$, chr(MAGIC_SYMBOL) + "nevela"; // used in npcs that refer to this spell
void call("magic_register");
.level = 3;
.exp_gain = 1;
end;
}
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